On Sat, 24 Aug 2002 15:33:24 +0100, Gerry Aitken
>> On Sat, 24 Aug 2002 11:23:19 GMT, "Steve Blankenship"
>> >PS - If you're curious and have F1-2002, play with it a bit and see for
>> >yourself - just keep the glance angle very low, or bring a barf bag. But to
>> >be more current, just watch the POV follow steering input in LFS... ;-)
>> And in Racer beta 6 it will be included as well, speed-sensitive. I
>> just put it in yesterday and it seemed ok (but that was with a mouse).
>> Will have to try with steering wheels and various angles, but well,
>> the options are there (including disabling it), so people can
>> experiment, which is half the fun ofcourse. ;-)
>> Just have to zip out some other bugs that are keeping beta 6 from
>> being released (of which not all are trivial by far).
>Ruud!
>So I'll be able to use my head tracker in mouse emulation mode?
Indeed; didn't follow things too carefully, but mouse emulation mode
sounds like what you need. However, this means your head tracker will
define steering as well (since the steering wheel determines
POV_delta_angle).
I think what you'd need is a separate control, just like
throttle/pedal etc. that determine the 'povAngle' control,
independently from steering. Does that sound right?
That would be doable, though a little niche for most people. ;-)
But niche features is something that's a nice thing about Racer; I can
do them if I like. :) Little trinkets that add depth and a special
feel.
If undefined, the povAngle control should follow the steering control
then I guess. Perhaps something generic like that could be done, so
normally, povAngle WOULD follow steering directly (for all the other
users), and you could set 'independent' mode or something.
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/