map the function to it.
Deep breaths now, slow and easy. That should do it...
SB
> > Yes, it's tied to wheel angle in F1-2002. Not intended to use that way
by
> > the game's designers I'm sure, but someone found it was possible by
editing
> > the PLR file to map multiple functions to inputs, and that by mapping
the
> > game's normal look left/right function to the X-axis left/right you got
a
> > smoothly-rotating POV.
> whatwhatwhatwhatwhatwhat? does this mean I can get look left/right on
> a separate axis? if that's the case, I'm tearing apart an old
> joystick and glue one of the pots to my wheel RIGHT NOW.
> Gunnar, hyperventilating.
> --
> Gunnar
> #31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo: 2
> gitaren er en sjingke