rec.autos.simulators

Driving view in sims

Gerry Aitke

Driving view in sims

by Gerry Aitke » Sat, 24 Aug 2002 02:25:29


> Ah Gerry, I never met you.  I was there at that time aswell, he didnt look
> too pleased to be there did he? :) (ralf)

hehe, no he didn't. But they weren't QUIT ready for him were they? I
remember think 'What a petulant little pick!' but I suppose he'd been
running around doing that stuff all morning and just wanted to go the
lunch. But that's just the lot of a modern F1 pilot. <SIGH> It's a shit
business, I'm glade I got out when I did. <INSINCERE GRIN>

Gerry

Gerry Aitke

Driving view in sims

by Gerry Aitke » Sat, 24 Aug 2002 03:43:29


> >> >I spoke to the Chris West about this very subject at Goodwood, and he
> >> >assures me that he's planning on looking into this.

> >> When?

> >Lunchtime I believe it was, just before Ralf Schumacher turned up to
> >sign autographs.

> >Why is the time so important?

> Maybe I was unclear. I wasn't so interested in when one of the Wests
> announced they were going to look into it. I was asking about when
> it would be implemented in their upcoming-any-day-now sim.

I don't know.

Gerry

Petri Blomqvis

Driving view in sims

by Petri Blomqvis » Sat, 24 Aug 2002 05:45:44


I tried this in my own sim, but I found it to be very disorienting and
actually made driving a whole lot more difficult. It feels very odd when
your "virtual head" isn't under your control. IMO, a wide field of view (70
degrees or more) with a view position that reacts to lateral and
longitudinal acceleration is a better alternative - you'll see enough of the
road on both sides, and get a good sense of speed as well.

On the other hand, one might get used to it after some practice. Of course,
it wouldn't hurt to have it as an optional feature. Or maybe it could only
kick in at low speeds, when you need to negotiate a very tight corner that's
out of the normal field of view, kind of like the GPL steering hack. :-)

Petri Blomqvist

Mathe

Driving view in sims

by Mathe » Sat, 24 Aug 2002 07:50:13

Hi all,

Why not let "the driver" look to the racing line ??

Mathew



> > Hi All

> > Don't you think that the driving experience in sims would be heightened
if
> > one's view behind the wheel was not dead forward but rather in the
> direction
> > of the cars movement.  If you think about how your head moves when you
> > drive, you follow the direction the car is going, not just look straight
> > ahead.

> > For instance, if you let the back hang out in a corner, you would be
> looking
> > slightly sideways, following the corner, rather than staring straight
> ahead
> > at the kerb.  I wonder if any sims ever implemented something like this.

> I tried this in my own sim, but I found it to be very disorienting and
> actually made driving a whole lot more difficult. It feels very odd when
> your "virtual head" isn't under your control. IMO, a wide field of view
(70
> degrees or more) with a view position that reacts to lateral and
> longitudinal acceleration is a better alternative - you'll see enough of
the
> road on both sides, and get a good sense of speed as well.

> On the other hand, one might get used to it after some practice. Of
course,
> it wouldn't hurt to have it as an optional feature. Or maybe it could only
> kick in at low speeds, when you need to negotiate a very tight corner
that's
> out of the normal field of view, kind of like the GPL steering hack. :-)

> Petri Blomqvist

ymenar

Driving view in sims

by ymenar » Sat, 24 Aug 2002 12:04:31


> Don't you think that the driving experience in sims would be heightened if
> one's view behind the wheel was not dead forward but rather in the
direction
> of the cars movement.  If you think about how your head moves when you
> drive, you follow the direction the car is going, not just look straight
> ahead.

Again, what we need is some sort of mouse-control for our head (which would
still react to the G forces on screen and independent from the car's
movement on the chassis).  That would be a true revolution.  Well just
anything that would control the X and Y axis for the tilt and left/right
rotation of the head.  And perhaps even something that would make it bank.
Now we could map this to any sort of VR system with head googles (it's still
"hot", Tom).

--
-- Fran?ois Mnard <ymenard>
-- http://www.ymenard.8m.com/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

Gerry Aitke

Driving view in sims

by Gerry Aitke » Sat, 24 Aug 2002 15:08:45


> Again, what we need is some sort of mouse-control for our head

http://www.dansdata.com/trackir.htm

The technology is here already.

Gerry

Tom Pabs

Driving view in sims

by Tom Pabs » Sat, 24 Aug 2002 15:14:41

Well, I was going to stay completely out of this string because when I first
read it, I thought the "premise" was so ridiculous.....that it wouldn't make
it past three replies before completely dying off.  When I opened the string
again tonight (I first saw it this morning).....I was totally taken back by
the number of replies.

I still think the premise is completely silly......but maybe I'm missing
something?  So, I want to ask a question (or two):

What are you guys thinking you will accomplish with this except confusing
your brain?  You can't do this in real life (in a race car or anywhere
else).....so why is it necessary to do it in a sim racing environment to
improve "driver immersion?"

If I get a sensible answer to this.....I'll have more to say.

TP


Gerry Aitke

Driving view in sims

by Gerry Aitke » Sat, 24 Aug 2002 15:35:47

What's 'so ridiculous' about controlling the POV (virtual drivers head)
with a head mounted tracking device?

What????

Mike Beaucham

Driving view in sims

by Mike Beaucham » Sat, 24 Aug 2002 17:18:41

I don't think it does in LFS.. that steering wheel seems to stay in the
exact same spot the whole race.

Mike
http://mikebeauchamp.com



> >Hi All

> >Don't you think that the driving experience in sims would be heightened
if
> >one's view behind the wheel was not dead forward but rather in the
direction
> >of the cars movement.  If you think about how your head moves when you
> >drive, you follow the direction the car is going, not just look straight
> >ahead.

> >For instance, if you let the back hang out in a corner, you would be
looking
> >slightly sideways, following the corner, rather than staring straight
ahead
> >at the kerb.  I wonder if any sims ever implemented something like this.

> Many sims do that, including LFS, I believe.

Mike Beaucham

Driving view in sims

by Mike Beaucham » Sat, 24 Aug 2002 17:21:04

Or wait until "Widescreen" PC monitors come out :)

Or have support for 3 monitor setups. aww yeah

Mike
http://mikebeauchamp.com

> Hi all,

> Why not let "the driver" look to the racing line ??

> Mathew




> > > Hi All

> > > Don't you think that the driving experience in sims would be
heightened
> if
> > > one's view behind the wheel was not dead forward but rather in the
> > direction
> > > of the cars movement.  If you think about how your head moves when you
> > > drive, you follow the direction the car is going, not just look
straight
> > > ahead.

> > > For instance, if you let the back hang out in a corner, you would be
> > looking
> > > slightly sideways, following the corner, rather than staring straight
> > ahead
> > > at the kerb.  I wonder if any sims ever implemented something like
this.

> > I tried this in my own sim, but I found it to be very disorienting and
> > actually made driving a whole lot more difficult. It feels very odd when
> > your "virtual head" isn't under your control. IMO, a wide field of view
> (70
> > degrees or more) with a view position that reacts to lateral and
> > longitudinal acceleration is a better alternative - you'll see enough of
> the
> > road on both sides, and get a good sense of speed as well.

> > On the other hand, one might get used to it after some practice. Of
> course,
> > it wouldn't hurt to have it as an optional feature. Or maybe it could
only
> > kick in at low speeds, when you need to negotiate a very tight corner
> that's
> > out of the normal field of view, kind of like the GPL steering hack. :-)

> > Petri Blomqvist

Ashley McConnel

Driving view in sims

by Ashley McConnel » Sat, 24 Aug 2002 17:50:08


Tom,

You cant look at a corner's apex in real life?  You can't turn your head in
real life to look at a guy trying to pass you?

I think you got the wrong end of the stick.

Ash
http://www.siroccoracing.com

Remco Moe

Driving view in sims

by Remco Moe » Sat, 24 Aug 2002 19:15:07

On Fri, 23 Aug 2002 07:08:45 +0100, Gerry Aitken



>> Again, what we need is some sort of mouse-control for our head

>http://www.dansdata.com/trackir.htm

>The technology is here already.

I've one of these, works great in IL-2. I think however that in a
racing sim you'll only want to use the headtracking along the X-axis.

Remco

Ruud van Ga

Driving view in sims

by Ruud van Ga » Sat, 24 Aug 2002 19:46:55

On Thu, 22 Aug 2002 16:53:43 GMT, "Steve Blankenship"


>You could always just throw in something like

>/if rotation rate > X
> shut eyes and all other orifices
>/endif

LOL! Yes, like the redout in flightsims, a blackout when you spin,
hehe. Would be good for the framerates! ;-)

Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art  : http://www.marketgraph.nl/gallery/

Jussi 'Igor' Koukk

Driving view in sims

by Jussi 'Igor' Koukk » Sat, 24 Aug 2002 20:28:25

On Fri, 23 Aug 2002 07:35:47 +0100, Gerry Aitken


>What's 'so ridiculous' about controlling the POV (virtual drivers head)
>with a head mounted tracking device?

Umm... POV turns as you turn your head? Unless the monitor changes
it's position according to the head movement, then I'd say it's pretty
ridiculous...

I'd go with the POV turning slightly (15-20 degrees maybe, could be
user adjustable) towards the direction of the car's movement, ie. not
tied to the steering wheel obviously... now that I think about it,
doesn't Insane have this feature in one or two driving cameras? I
think it was tied to the wheel movement though.

- Igor -

m..

Driving view in sims

by m.. » Sat, 24 Aug 2002 20:52:42


> Hi All
> Don't you think that the driving experience in sims would be heightened if
> one's view behind the wheel was not dead forward but rather in the direction
> of the cars movement.  If you think about how your head moves when you
> drive, you follow the direction the car is going, not just look straight
> ahead.

also consider car movement up and down (pitch ?).  

when going downhill, the image on the screen goes up a bit, and vice
versa.  (or is it the other way around?)  

in gpl this could make use of the letterbox format without loosing any
of the image.

it may add something to the experience, or not. something to try out.

OT bit: just this morning i read (in 'the tipping point') about an
experiment when people nodding their heads tended to have agreement to
what they were hearing at that time, and people turning their head
(side to side) tended to disagree.  head movement part of the
experiment was unrelated to what they were hearing.

so i reckon the up/down thing will catch on, and no one will like the
left/right one!

dr martin.


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