rec.autos.simulators

GP 2 : 3D patch

* Leon

GP 2 : 3D patch

by * Leon » Wed, 21 Jul 1999 04:00:00

Hi

While we are all eagerly waiting for GP3
it would be very nice if we could get a
3D patch for this classic game GP2.
Just to tie us over this GP3
finally ships ( about 12mths wait ).

Although well advanced in age the game
is still pretty much a dear old friend to all
of us.

Many are still playing the game and I for one
has found new life from the game
eversince I went up to ace level !
( what a difference )

Being not a programmer, I hope the 3D
patch would not take too much work
Just hoping for some improvement in
framerates and better view ( further ).

--
regards

===========================================
Singapore

Jo Helsen (EDP

GP 2 : 3D patch

by Jo Helsen (EDP » Wed, 21 Jul 1999 04:00:00

Don't hold your breath... We'll need Einstein to do this without
support from MPS.

Instead enjoy the new tracks and wait for GP3.

JoH



>Hi

>While we are all eagerly waiting for GP3
>it would be very nice if we could get a
>3D patch for this classic game GP2.
>Just to tie us over this GP3
>finally ships ( about 12mths wait ).

>Although well advanced in age the game
>is still pretty much a dear old friend to all
>of us.

>Many are still playing the game and I for one
>has found new life from the game
>eversince I went up to ace level !
>( what a difference )

>Being not a programmer, I hope the 3D
>patch would not take too much work
>Just hoping for some improvement in
>framerates and better view ( further ).

>--
>regards

>===========================================
>Singapore

========================================
Jo Helsen    EDP Operations BF Belgium

========================================
ddjhenri

GP 2 : 3D patch

by ddjhenri » Wed, 21 Jul 1999 04:00:00

  there are several huge roadblocks to that.
1st.  if it was easy, somebody would have done
it already.
2nd.  Geoff Crammond's code is in assembly, not
C++ so I'm not even sure a 3d card accelerate
anything(using fuzzy logic from Novalogic's claim
that their flight sim didn't need or couldn't use 3d
card cuz it was coded in assembly...)
3rd  Every single graphic item would have to be
converted into polygons...that might take a real
long time(Ef2000 and Flying Corps, were two of the
first sims to patch 3d graphics onto a flat game.
The original estimate for both sims was a couple
of months tops,  I believe it took almost a year, with
very motivated companies working full speed to
accomplish.)[counterpoint Tomb raider had a 3d patch
in a matter of weeks...}
  Sorry all my examples are from flight sim genre's but thats
where I was*** when the 3d patches started trickling
in.
dave henrie

--
  On May 17, 1999 A Whale was killed off the coast of
Washington State.  The Whale was killed in the name of
Tradition.....I say....
   %&#& Tradition!


>Hi

>While we are all eagerly waiting for GP3
>it would be very nice if we could get a
>3D patch for this classic game GP2.
>Just to tie us over this GP3
>finally ships ( about 12mths wait ).

>Although well advanced in age the game
>is still pretty much a dear old friend to all
>of us.

>Many are still playing the game and I for one
>has found new life from the game
>eversince I went up to ace level !
>( what a difference )

>Being not a programmer, I hope the 3D
>patch would not take too much work
>Just hoping for some improvement in
>framerates and better view ( further ).

>--
>regards

>===========================================
>Singapore

Meij

GP 2 : 3D patch

by Meij » Thu, 22 Jul 1999 04:00:00


Can't be done without the source and MPS are not likely to ever make that
public. MPS obviously considered this a dead product (in terms of user
support and further development) long before 3d acceleration was a real
issue with most people.

To be honest I'm not sure how this would affect things. As far as I
understand it if the assembly made the correct calls it would be able to do
it but that would probably require a LOT of work, and thus cost much more
than any customer goodwill created by the patch could ever generate.

Well as the objects in GP2 are generally texture mapped polygons this
wouldn't be an issue. It would only be a problem to make the rendering of
the engine work with polygons where there weren't already polygons (i.e.
Novalogic's voxel engines).

The main reason for the people have problems coding engines that work in
D3D, OpenGL or card native modes is that most of the engines are very
optimised for the way they work and making them work according to a
standard is not a simple matter.

3D patches are very strange and I'm glad that the days of them are over now
:)

M

* Leon

GP 2 : 3D patch

by * Leon » Fri, 23 Jul 1999 04:00:00

Screamer 2 & Nascar 2 had a 3D patch
Did you take as long too?

Too bad........GP2 will continue to be a classic
and played by many even when GP 3 is  out.



|   there are several huge roadblocks to that.
| 1st.  if it was easy, somebody would have done
| it already.
| 2nd.  Geoff Crammond's code is in assembly, not
| C++ so I'm not even sure a 3d card accelerate
| anything(using fuzzy logic from Novalogic's claim
| that their flight sim didn't need or couldn't use 3d
| card cuz it was coded in assembly...)
| 3rd  Every single graphic item would have to be
| converted into polygons...that might take a real
| long time(Ef2000 and Flying Corps, were two of the
| first sims to patch 3d graphics onto a flat game.
| The original estimate for both sims was a couple
| of months tops,  I believe it took almost a year, with
| very motivated companies working full speed to
| accomplish.)[counterpoint Tomb raider had a 3d patch
| in a matter of weeks...}
|   Sorry all my examples are from flight sim genre's but
thats
| where I was*** when the 3d patches started trickling
| in.
| dave henrie
|
| --
|   On May 17, 1999 A Whale was killed off the coast of
| Washington State.  The Whale was killed in the name of
| Tradition.....I say....
|    %&#& Tradition!

| >Hi
| >
| >While we are all eagerly waiting for GP3
| >it would be very nice if we could get a
| >3D patch for this classic game GP2.
| >Just to tie us over this GP3
| >finally ships ( about 12mths wait ).
| >
| >Although well advanced in age the game
| >is still pretty much a dear old friend to all
| >of us.
| >
| >Many are still playing the game and I for one
| >has found new life from the game
| >eversince I went up to ace level !
| >( what a difference )
| >
| >
| >Being not a programmer, I hope the 3D
| >patch would not take too much work
| >Just hoping for some improvement in
| >framerates and better view ( further ).
| >
| >
| >--
| >regards
| >Leong                     email :

| >===========================================
| >Singapore
| >
|
|
|

ymenar

GP 2 : 3D patch

by ymenar » Fri, 23 Jul 1999 04:00:00


Nascar Racing 2 already had Rendition-Ready 3d capabilities out of the box,
and was released a year after Gp2.  The era of *** changed alot in those
two years, with the apparition of the Voodoo1 card and the boom of new 3d
technology.

And IIRC N2 was assembled in C++  ???

--
-- Fran?ois Mnard <ymenard/Nas-Frank>
-- NROS Nascar sanctioned Guide http://www.racesimcentral.net/
-- May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."


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