there are several huge roadblocks to that.
1st. if it was easy, somebody would have done
it already.
2nd. Geoff Crammond's code is in assembly, not
C++ so I'm not even sure a 3d card accelerate
anything(using fuzzy logic from Novalogic's claim
that their flight sim didn't need or couldn't use 3d
card cuz it was coded in assembly...)
3rd Every single graphic item would have to be
converted into polygons...that might take a real
long time(Ef2000 and Flying Corps, were two of the
first sims to patch 3d graphics onto a flat game.
The original estimate for both sims was a couple
of months tops, I believe it took almost a year, with
very motivated companies working full speed to
accomplish.)[counterpoint Tomb raider had a 3d patch
in a matter of weeks...}
Sorry all my examples are from flight sim genre's but thats
where I was*** when the 3d patches started trickling
in.
dave henrie
--
On May 17, 1999 A Whale was killed off the coast of
Washington State. The Whale was killed in the name of
Tradition.....I say....
%&#& Tradition!
>Hi
>While we are all eagerly waiting for GP3
>it would be very nice if we could get a
>3D patch for this classic game GP2.
>Just to tie us over this GP3
>finally ships ( about 12mths wait ).
>Although well advanced in age the game
>is still pretty much a dear old friend to all
>of us.
>Many are still playing the game and I for one
>has found new life from the game
>eversince I went up to ace level !
>( what a difference )
>Being not a programmer, I hope the 3D
>patch would not take too much work
>Just hoping for some improvement in
>framerates and better view ( further ).
>--
>regards
>===========================================
>Singapore