rec.autos.simulators

N2002 - Modem to modem

Phanto

N2002 - Modem to modem

by Phanto » Sat, 01 Jun 2002 13:08:42

Guys,

I'm interested in trying a modem-to-modem multiplayer connection with a
friend. Is there a site which discusses how to best set this up?

Thanks

Brian

Eldre

N2002 - Modem to modem

by Eldre » Sat, 01 Jun 2002 23:25:55



>Guys,

>I'm interested in trying a modem-to-modem multiplayer connection with a
>friend. Is there a site which discusses how to best set this up?

I didn't think N2002 *had* a modem connection ability...?

Eldred
--
Homepage - http://www.racesimcentral.net/~epickett
A friend of mine is involved in a fund-raiser walk-a-thon for research to cure
*** cancer.  If you can, please go to my homepage and see how to make a
donation.  Thank you.

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SimRace

N2002 - Modem to modem

by SimRace » Sun, 02 Jun 2002 00:35:50




> >Guys,

> >I'm interested in trying a modem-to-modem multiplayer connection with a
> >friend. Is there a site which discusses how to best set this up?

> I didn't think N2002 *had* a modem connection ability...?

> Eldred

Sure there is, have the *host* run a personal dialup server on a Win98
system and get his assigned IP by running winipcfg from the Run box. Then
have the client dialup the host's computer and connect (using plain old
DUN). Then the host starts N2002 in host mode (host via IP) and the client
runs (connect via IP) to the host's IP and they can connect and play just
fine. It isn't a *true* modem-to-modem function in the game, but with dialup
IP it can easily be gotten around.

The most important thing is for the host to be able to relay his assigned IP
(his OS will assign him one once a dialup server is running) so the client
can connect to that IP once he has dialed in. Then the game simply thinks it
is a regular IP connection.

Phanto

N2002 - Modem to modem

by Phanto » Sun, 02 Jun 2002 02:31:34

Isn't there a way just to have NR2002 wait to answer a phone call? I mean,
does the client have to connect via IP?

I remember the good old days of Falcon 3 where we just had our computers
dial each other up and the host would wait for a call.

Brian






> > >Guys,

> > >I'm interested in trying a modem-to-modem multiplayer connection with a
> > >friend. Is there a site which discusses how to best set this up?

> > I didn't think N2002 *had* a modem connection ability...?

> > Eldred

> Sure there is, have the *host* run a personal dialup server on a Win98
> system and get his assigned IP by running winipcfg from the Run box. Then
> have the client dialup the host's computer and connect (using plain old
> DUN). Then the host starts N2002 in host mode (host via IP) and the client
> runs (connect via IP) to the host's IP and they can connect and play just
> fine. It isn't a *true* modem-to-modem function in the game, but with
dialup
> IP it can easily be gotten around.

> The most important thing is for the host to be able to relay his assigned
IP
> (his OS will assign him one once a dialup server is running) so the client
> can connect to that IP once he has dialed in. Then the game simply thinks
it
> is a regular IP connection.

Eldre

N2002 - Modem to modem

by Eldre » Sun, 02 Jun 2002 03:22:18



>> I didn't think N2002 *had* a modem connection ability...?

>> Eldred

>Sure there is, have the *host* run a personal dialup server on a Win98
>system and get his assigned IP by running winipcfg from the Run box. Then
>have the client dialup the host's computer and connect (using plain old
>DUN). Then the host starts N2002 in host mode (host via IP) and the client
>runs (connect via IP) to the host's IP and they can connect and play just
>fine. It isn't a *true* modem-to-modem function in the game, but with dialup
>IP it can easily be gotten around.

Yeah, I tried that with a friend of mine.  Problem is, the only ISP he has is
AOL...  It added too much overhead, and he couldn't stay connected.  :(

Eldred
--
Homepage - http://www.racesimcentral.net/~epickett
A friend of mine is involved in a fund-raiser walk-a-thon for research to cure
*** cancer.  If you can, please go to my homepage and see how to make a
donation.  Thank you.

Remove SPAM-OFF to reply.

John Pancoas

N2002 - Modem to modem

by John Pancoas » Sun, 02 Jun 2002 03:54:31

  AH !!!!!!!  Another F3 junkie, lol.  Boy, I have the same memories Brian;
great fun.  Still have the sim around here somewhere.

-John


> Isn't there a way just to have NR2002 wait to answer a phone call? I mean,
> does the client have to connect via IP?

> I remember the good old days of Falcon 3 where we just had our computers
> dial each other up and the host would wait for a call.

> Brian







> > > >Guys,

> > > >I'm interested in trying a modem-to-modem multiplayer connection with
a
> > > >friend. Is there a site which discusses how to best set this up?

> > > I didn't think N2002 *had* a modem connection ability...?

> > > Eldred

> > Sure there is, have the *host* run a personal dialup server on a Win98
> > system and get his assigned IP by running winipcfg from the Run box.
Then
> > have the client dialup the host's computer and connect (using plain old
> > DUN). Then the host starts N2002 in host mode (host via IP) and the
client
> > runs (connect via IP) to the host's IP and they can connect and play
just
> > fine. It isn't a *true* modem-to-modem function in the game, but with
> dialup
> > IP it can easily be gotten around.

> > The most important thing is for the host to be able to relay his
assigned
> IP
> > (his OS will assign him one once a dialup server is running) so the
client
> > can connect to that IP once he has dialed in. Then the game simply
thinks
> it
> > is a regular IP connection.

SimRace

N2002 - Modem to modem

by SimRace » Sun, 02 Jun 2002 06:09:45




> >> I didn't think N2002 *had* a modem connection ability...?

> >> Eldred

> >Sure there is, have the *host* run a personal dialup server on a Win98
> >system and get his assigned IP by running winipcfg from the Run box. Then
> >have the client dialup the host's computer and connect (using plain old
> >DUN). Then the host starts N2002 in host mode (host via IP) and the
client
> >runs (connect via IP) to the host's IP and they can connect and play just
> >fine. It isn't a *true* modem-to-modem function in the game, but with
dialup
> >IP it can easily be gotten around.

> Yeah, I tried that with a friend of mine.  Problem is, the only ISP he has
is
> AOL...  It added too much overhead, and he couldn't stay connected.  :(

> Eldred

Well, you don't call the ISP, you call your friend's computer directly,
modem to modem. He shouldn't dialup to his ISP. Start a dialup server on
your end (unless you're on cable of course) and your modem will wait for his
modem to call into it, not AOL. Once connected, he plugs in the IP that the
hosts dialup server has assigned him and he will be able to connect.
Otherwise it is IP over the internet, I thought the original poster wanted
straight modem to modem, which will require some sort of dialup server on
the host's end AND both parties be using a 56k modem.
Eldre

N2002 - Modem to modem

by Eldre » Sun, 02 Jun 2002 07:57:30



>Well, you don't call the ISP, you call your friend's computer directly,
>modem to modem. He shouldn't dialup to his ISP. Start a dialup server on
>your end (unless you're on cable of course) and your modem will wait for his
>modem to call into it, not AOL. Once connected, he plugs in the IP that the
>hosts dialup server has assigned him and he will be able to connect.
>Otherwise it is IP over the internet, I thought the original poster wanted
>straight modem to modem, which will require some sort of dialup server on
>the host's end AND both parties be using a 56k modem.

Oh, you mean configure MY computer as a dial-up network for him to connect
to...  I *totally* misunderstood what you were saying...  I've never tried that
before.  But, since he's in a different area code(within walking distance,
yet!), that might run up his phone bill too much.  I may just hook up my other
computer , use the Daemon program or No-CD on it, and invite him over for a LAN
race.

Eldred
--
Homepage - http://www.racesimcentral.net/~epickett
A friend of mine is involved in a fund-raiser walk-a-thon for research to cure
*** cancer.  If you can, please go to my homepage and see how to make a
donation.  Thank you.

Remove SPAM-OFF to reply.

Eric Busc

N2002 - Modem to modem

by Eric Busc » Sun, 02 Jun 2002 08:39:11

Actually it does.  You'll need to ensure that both the host (answerer)
and client (dialer) have the "Detect Modems" option checked in the
multiplayer screen's Configure dialog box (contrary to what some people
seem to think, unless you plan to do direct modem to modem connections
there is no reason to have this option checked).  Once that's done, the
host sets up the race as he normally would with the only thing different
being to enable the checkbox for his modem in the "Allow Connections
Via" list with the appropriate baud rate selected.  He would then start
the server and wait for the client to dial in (his modem will
automatically answer).  On the client's Join screen he selects his modem
from the "Connect Via" drop-down, selects the appropriate baud rate,
types in the phone number to dial and then hits the green continue
button to dial into the other machine and connect to the server.

Note that the host can mix and match the allowed connections meaning you
could have multiple clients connect through TCP/IP (WAN or LAN) and IPX
while at the same time allowing a modem user to dial in (multiple modems
might even work if you had the hardware and phone lines to support it).
You can even throw in a couple clients connected via null-modem cables
if you wanted (that's assuming of course your COM ports are free and
you've enabled the "Detect Serial Ports" option in the Multiplayer
Configure dialog box).

- Eric


Phanto

N2002 - Modem to modem

by Phanto » Sun, 02 Jun 2002 11:48:34

I tell you, John, I don't think that a better sim has ever been created,
even though that was ten years ago.

Were you a member of the old Prodigy "F3 Group"? I was "Phantom" in the
group.

Brian


Phanto

N2002 - Modem to modem

by Phanto » Sun, 02 Jun 2002 11:51:10

Thanks for the info, Eric. I thought the host should be able to answer. I'll
try it as soon as my buddy gets his act together. As for the mix and match
you mention - no thanks!
lol

Brian


John Pancoas

N2002 - Modem to modem

by John Pancoas » Sun, 02 Jun 2002 12:23:36

  I agree; in many ways, I  think it's better than F4/many current sims,
strange as that sounds.  This got me looking; yep, still have the sim, lol,
still have my Thrustmaster stuff for it too.  Hell, I still have my dos box
lol !

  That was in the days I could stay up all night; try that now, and I'm
worthless the next day :)  I messed around with it on Cserve, never did
Prodigy.  Didn't do nearly as much Cserve as I wanted either; long distance
phone call at the time.  On a ripping 9600k baud rate modem !

  Messed around with some friends more than anything else re online flying.

  Paged through the manual today too........best ever written, in any genre.

  John


> I tell you, John, I don't think that a better sim has ever been created,
> even though that was ten years ago.

> Were you a member of the old Prodigy "F3 Group"? I was "Phantom" in the
> group.

> Brian



> >   AH !!!!!!!  Another F3 junkie, lol.  Boy, I have the same memories
> Brian;
> > great fun.  Still have the sim around here somewhere.

> > -John

Phanto

N2002 - Modem to modem

by Phanto » Sun, 02 Jun 2002 23:20:23

I wish someone would take all the features that made F3 great and
incorporate them into a new sim. Setting up waypoints for missions and
support flights was so easy and effective, and the immersion factor was
amazingly high.

As for F4, what a disappointment. I don't know how it is now with all the
patches floating around, but I never got much of a feeling of immersion in
that sim. The first problem with it was all those enemy planes flying
around, giving it an "endless wave" arcade feel.

You know what, John, I'm tempted to get an old computer fired up with DOS
and reinstall good old F3. My bottom line is - Who needs eye candy? It's all
about fun. Along the same lines, I think the most fun I ever had in a sim
was F19 Stealth Fighter on the Commodore 64. You really felt like you
accomplished something after you returned from a mission. It was so cool to
fly the distance and try to keep your radar signature as low as possible. Oh
well, the golden years are gone, I guess.....

Brian


John Pancoas

N2002 - Modem to modem

by John Pancoas » Mon, 03 Jun 2002 07:43:24

  I hear ya.  How about Tornado ?  Man, what a sim.  That, F3(and it's
add-ons), and Fleet Defender were tops for me in the dos days.  Then, World
Circuit and Nascar Racing came along, and I've only dabbled in flight sims
since.  Have or have had most since then too, just was always more of a
racer(or liked to think so anyway<G>).

  Checked out my dos box; still has F3 on it, lol.

-John


> I wish someone would take all the features that made F3 great and
> incorporate them into a new sim. Setting up waypoints for missions and
> support flights was so easy and effective, and the immersion factor was
> amazingly high.

> As for F4, what a disappointment. I don't know how it is now with all the
> patches floating around, but I never got much of a feeling of immersion in
> that sim. The first problem with it was all those enemy planes flying
> around, giving it an "endless wave" arcade feel.

> You know what, John, I'm tempted to get an old computer fired up with DOS
> and reinstall good old F3. My bottom line is - Who needs eye candy? It's
all
> about fun. Along the same lines, I think the most fun I ever had in a sim
> was F19 Stealth Fighter on the Commodore 64. You really felt like you
> accomplished something after you returned from a mission. It was so cool
to
> fly the distance and try to keep your radar signature as low as possible.
Oh
> well, the golden years are gone, I guess.....

> Brian



> >   I agree; in many ways, I  think it's better than F4/many current sims,
> > strange as that sounds.  This got me looking; yep, still have the sim,
> lol,
> > still have my Thrustmaster stuff for it too.  Hell, I still have my dos
> box
> > lol !

> >   That was in the days I could stay up all night; try that now, and I'm
> > worthless the next day :)  I messed around with it on Cserve, never did
> > Prodigy.  Didn't do nearly as much Cserve as I wanted either; long
> distance
> > phone call at the time.  On a ripping 9600k baud rate modem !

> >   Messed around with some friends more than anything else re online
> flying.

> >   Paged through the manual today too........best ever written, in any
> genre.

> >   John

Dave Henri

N2002 - Modem to modem

by Dave Henri » Mon, 03 Jun 2002 11:10:08


   how could you forget the original Commodore Flight Sim?  The title that
launched Microprose and made Sid Meyer a household name amoung nerds?   Yes
if you didn't need eye candy then the F15 title was a winner.  You bomb a
blue triangle, you shoot down a red triangle.  You land by flying over a
white triangle on the blue ocean.(Didn't know there was a Navy Variant of
the F15 did ya?)
  Slightly further on in history,  THe AMiganauts had Falcon long before the
pc crowd found out about F3.  Heck I upgraded my half a meg of ram to a full
meg just so I could hear the missles roar off the pylon's instead of buzz
off.  It had a semi-dynamic campaign years before anyone knew what that
was...:)
dave henrie


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