I'm interested in trying a modem-to-modem multiplayer connection with a
friend. Is there a site which discusses how to best set this up?
Thanks
Brian
I'm interested in trying a modem-to-modem multiplayer connection with a
friend. Is there a site which discusses how to best set this up?
Thanks
Brian
>I'm interested in trying a modem-to-modem multiplayer connection with a
>friend. Is there a site which discusses how to best set this up?
Eldred
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Homepage - http://www.racesimcentral.net/~epickett
A friend of mine is involved in a fund-raiser walk-a-thon for research to cure
*** cancer. If you can, please go to my homepage and see how to make a
donation. Thank you.
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> >Guys,
> >I'm interested in trying a modem-to-modem multiplayer connection with a
> >friend. Is there a site which discusses how to best set this up?
> I didn't think N2002 *had* a modem connection ability...?
> Eldred
The most important thing is for the host to be able to relay his assigned IP
(his OS will assign him one once a dialup server is running) so the client
can connect to that IP once he has dialed in. Then the game simply thinks it
is a regular IP connection.
I remember the good old days of Falcon 3 where we just had our computers
dial each other up and the host would wait for a call.
Brian
> > >Guys,
> > >I'm interested in trying a modem-to-modem multiplayer connection with a
> > >friend. Is there a site which discusses how to best set this up?
> > I didn't think N2002 *had* a modem connection ability...?
> > Eldred
> Sure there is, have the *host* run a personal dialup server on a Win98
> system and get his assigned IP by running winipcfg from the Run box. Then
> have the client dialup the host's computer and connect (using plain old
> DUN). Then the host starts N2002 in host mode (host via IP) and the client
> runs (connect via IP) to the host's IP and they can connect and play just
> fine. It isn't a *true* modem-to-modem function in the game, but with
dialup
> IP it can easily be gotten around.
> The most important thing is for the host to be able to relay his assigned
IP
> (his OS will assign him one once a dialup server is running) so the client
> can connect to that IP once he has dialed in. Then the game simply thinks
it
> is a regular IP connection.
>> Eldred
>Sure there is, have the *host* run a personal dialup server on a Win98
>system and get his assigned IP by running winipcfg from the Run box. Then
>have the client dialup the host's computer and connect (using plain old
>DUN). Then the host starts N2002 in host mode (host via IP) and the client
>runs (connect via IP) to the host's IP and they can connect and play just
>fine. It isn't a *true* modem-to-modem function in the game, but with dialup
>IP it can easily be gotten around.
Eldred
--
Homepage - http://www.racesimcentral.net/~epickett
A friend of mine is involved in a fund-raiser walk-a-thon for research to cure
*** cancer. If you can, please go to my homepage and see how to make a
donation. Thank you.
Remove SPAM-OFF to reply.
-John
> I remember the good old days of Falcon 3 where we just had our computers
> dial each other up and the host would wait for a call.
> Brian
> > > >Guys,
> > > >I'm interested in trying a modem-to-modem multiplayer connection with
a
> > > >friend. Is there a site which discusses how to best set this up?
> > > I didn't think N2002 *had* a modem connection ability...?
> > > Eldred
> > Sure there is, have the *host* run a personal dialup server on a Win98
> > system and get his assigned IP by running winipcfg from the Run box.
Then
> > have the client dialup the host's computer and connect (using plain old
> > DUN). Then the host starts N2002 in host mode (host via IP) and the
client
> > runs (connect via IP) to the host's IP and they can connect and play
just
> > fine. It isn't a *true* modem-to-modem function in the game, but with
> dialup
> > IP it can easily be gotten around.
> > The most important thing is for the host to be able to relay his
assigned
> IP
> > (his OS will assign him one once a dialup server is running) so the
client
> > can connect to that IP once he has dialed in. Then the game simply
thinks
> it
> > is a regular IP connection.
> >> I didn't think N2002 *had* a modem connection ability...?
> >> Eldred
> >Sure there is, have the *host* run a personal dialup server on a Win98
> >system and get his assigned IP by running winipcfg from the Run box. Then
> >have the client dialup the host's computer and connect (using plain old
> >DUN). Then the host starts N2002 in host mode (host via IP) and the
client
> >runs (connect via IP) to the host's IP and they can connect and play just
> >fine. It isn't a *true* modem-to-modem function in the game, but with
dialup
> >IP it can easily be gotten around.
> Yeah, I tried that with a friend of mine. Problem is, the only ISP he has
is
> AOL... It added too much overhead, and he couldn't stay connected. :(
> Eldred
Eldred
--
Homepage - http://www.racesimcentral.net/~epickett
A friend of mine is involved in a fund-raiser walk-a-thon for research to cure
*** cancer. If you can, please go to my homepage and see how to make a
donation. Thank you.
Remove SPAM-OFF to reply.
Note that the host can mix and match the allowed connections meaning you
could have multiple clients connect through TCP/IP (WAN or LAN) and IPX
while at the same time allowing a modem user to dial in (multiple modems
might even work if you had the hardware and phone lines to support it).
You can even throw in a couple clients connected via null-modem cables
if you wanted (that's assuming of course your COM ports are free and
you've enabled the "Detect Serial Ports" option in the Multiplayer
Configure dialog box).
- Eric
Were you a member of the old Prodigy "F3 Group"? I was "Phantom" in the
group.
Brian
Thanks for the info, Eric. I thought the host should be able to answer. I'll
try it as soon as my buddy gets his act together. As for the mix and match
you mention - no thanks!
lol
Brian
That was in the days I could stay up all night; try that now, and I'm
worthless the next day :) I messed around with it on Cserve, never did
Prodigy. Didn't do nearly as much Cserve as I wanted either; long distance
phone call at the time. On a ripping 9600k baud rate modem !
Messed around with some friends more than anything else re online flying.
Paged through the manual today too........best ever written, in any genre.
John
> Were you a member of the old Prodigy "F3 Group"? I was "Phantom" in the
> group.
> Brian
> > AH !!!!!!! Another F3 junkie, lol. Boy, I have the same memories
> Brian;
> > great fun. Still have the sim around here somewhere.
> > -John
As for F4, what a disappointment. I don't know how it is now with all the
patches floating around, but I never got much of a feeling of immersion in
that sim. The first problem with it was all those enemy planes flying
around, giving it an "endless wave" arcade feel.
You know what, John, I'm tempted to get an old computer fired up with DOS
and reinstall good old F3. My bottom line is - Who needs eye candy? It's all
about fun. Along the same lines, I think the most fun I ever had in a sim
was F19 Stealth Fighter on the Commodore 64. You really felt like you
accomplished something after you returned from a mission. It was so cool to
fly the distance and try to keep your radar signature as low as possible. Oh
well, the golden years are gone, I guess.....
Brian
Checked out my dos box; still has F3 on it, lol.
-John
> As for F4, what a disappointment. I don't know how it is now with all the
> patches floating around, but I never got much of a feeling of immersion in
> that sim. The first problem with it was all those enemy planes flying
> around, giving it an "endless wave" arcade feel.
> You know what, John, I'm tempted to get an old computer fired up with DOS
> and reinstall good old F3. My bottom line is - Who needs eye candy? It's
all
> about fun. Along the same lines, I think the most fun I ever had in a sim
> was F19 Stealth Fighter on the Commodore 64. You really felt like you
> accomplished something after you returned from a mission. It was so cool
to
> fly the distance and try to keep your radar signature as low as possible.
Oh
> well, the golden years are gone, I guess.....
> Brian
> > I agree; in many ways, I think it's better than F4/many current sims,
> > strange as that sounds. This got me looking; yep, still have the sim,
> lol,
> > still have my Thrustmaster stuff for it too. Hell, I still have my dos
> box
> > lol !
> > That was in the days I could stay up all night; try that now, and I'm
> > worthless the next day :) I messed around with it on Cserve, never did
> > Prodigy. Didn't do nearly as much Cserve as I wanted either; long
> distance
> > phone call at the time. On a ripping 9600k baud rate modem !
> > Messed around with some friends more than anything else re online
> flying.
> > Paged through the manual today too........best ever written, in any
> genre.
> > John
how could you forget the original Commodore Flight Sim? The title that
launched Microprose and made Sid Meyer a household name amoung nerds? Yes
if you didn't need eye candy then the F15 title was a winner. You bomb a
blue triangle, you shoot down a red triangle. You land by flying over a
white triangle on the blue ocean.(Didn't know there was a Navy Variant of
the F15 did ya?)
Slightly further on in history, THe AMiganauts had Falcon long before the
pc crowd found out about F3. Heck I upgraded my half a meg of ram to a full
meg just so I could hear the missles roar off the pylon's instead of buzz
off. It had a semi-dynamic campaign years before anyone knew what that
was...:)
dave henrie