rec.autos.simulators

N2002 - Modem to modem

Phanto

N2002 - Modem to modem

by Phanto » Mon, 03 Jun 2002 13:24:27

Yeah, I enjoyed Tornado, but not as much as F3. I remember liking Fleet
Defender but I didn't have enough horsepower to run it well.

Getting back to racing, there's two things I miss in N2002. First, the older
versions had a rear-view mirror that was split into three sections, so each
end of the mirror gave you a side view. I thought this was a perfect
solution to the problem of limited situational awareness inherent in a
driving sim. Second, in versions one and two the drivers would turn their
heads in the direction they were steering. That little extra touch somehow
made it more real for me while watching replays.

One other thing I thought of...I wonder why they abandoned the automatic
graphics detail feature. I would set my minimum fps and the graphics would
pop on and off as needed. I thought it was a cool feature.

Brian


>   I hear ya.  How about Tornado ?  Man, what a sim.  That, F3(and it's
> add-ons), and Fleet Defender were tops for me in the dos days.  Then,
World
> Circuit and Nascar Racing came along, and I've only dabbled in flight sims
> since.  Have or have had most since then too, just was always more of a
> racer(or liked to think so anyway<G>).

>   Checked out my dos box; still has F3 on it, lol.

> -John



> > I wish someone would take all the features that made F3 great and
> > incorporate them into a new sim. Setting up waypoints for missions and
> > support flights was so easy and effective, and the immersion factor was
> > amazingly high.

Phanto

N2002 - Modem to modem

by Phanto » Mon, 03 Jun 2002 13:26:54

Hmm...I never played F15 for the Commodore. Was Falcon for the Amiga any
good? What do you mean by SEMI dynamic?

Brian


Dave Henri

N2002 - Modem to modem

by Dave Henri » Mon, 03 Jun 2002 14:23:37


    The following was included with the first expansion pack...operation
flying tiger or something like that.
     The AI would launch an invasion.  if you blew up the tank factory it
limited the # of tanks that would be available.  if you nailed the truck
convoys it stopped tanks from arriving at the front.  ditto for blowing up
bridges...stacks up convoys...easy pickings then..  There was a
rebuild/repair cycle so if you didn't take care of business quickly, the
factory would start churning out more tanks, the landing craft would
transport them across the lake and if they made it to your airfield...game
over...
  So...if I remember, the order of battle would be:
Bomb the bridges to hold up convoy's.  land re-arm.  Bomb the Airfields to
limit air to air engagements.  Strafe the stacked up convoy's while
returning to base.  locate landing craft and destroy with machine gun
fire...then attack either factories or re-bomb bridges.  repeat as
necessary.  ;)  Things stayed damaged and/or destroyed until repaired.  The
campaign took place in real time.  if you sat on the tarmac, the tanks would
be there in short order.   landing included the first ever voice air traffic
controller...didn't work very well tho..
dave henrie

  of course that was back when I could still remember what all the keys did
and even land correctly from time to time.  lol

Phanto

N2002 - Modem to modem

by Phanto » Mon, 03 Jun 2002 22:56:57

Sounds like fun. Just you against the world, or were there other
planes/ground units?

Brian




> > Hmm...I never played F15 for the Commodore. Was Falcon for the Amiga any
> > good? What do you mean by SEMI dynamic?

> > Brian

>     The following was included with the first expansion pack...operation
> flying tiger or something like that.
>      The AI would launch an invasion.  if you blew up the tank factory it
> limited the # of tanks that would be available.  if you nailed the truck
> convoys it stopped tanks from arriving at the front.  ditto for blowing up
> bridges...stacks up convoys...easy pickings then..  There was a
> rebuild/repair cycle so if you didn't take care of business quickly, the
> factory would start churning out more tanks, the landing craft would
> transport them across the lake and if they made it to your airfield...game
> over...
>   So...if I remember, the order of battle would be:
> Bomb the bridges to hold up convoy's.  land re-arm.  Bomb the Airfields to
> limit air to air engagements.  Strafe the stacked up convoy's while
> returning to base.  locate landing craft and destroy with machine gun
> fire...then attack either factories or re-bomb bridges.  repeat as
> necessary.  ;)  Things stayed damaged and/or destroyed until repaired.
The
> campaign took place in real time.  if you sat on the tarmac, the tanks
would
> be there in short order.   landing included the first ever voice air
traffic
> controller...didn't work very well tho..
> dave henrie

>   of course that was back when I could still remember what all the keys
did
> and even land correctly from time to time.  lol

John Pancoas

N2002 - Modem to modem

by John Pancoas » Mon, 03 Jun 2002 23:10:21

  Agreed.  I liked N1's mirror the best of the lot.  Not sure about the head
turning, but you can look left/right in N2002, if that's what you mean.
Personally, I never cared for the auto graphics; stuff popping in/out drove
me nuts :)

-John


> Yeah, I enjoyed Tornado, but not as much as F3. I remember liking Fleet
> Defender but I didn't have enough horsepower to run it well.

> Getting back to racing, there's two things I miss in N2002. First, the
older
> versions had a rear-view mirror that was split into three sections, so
each
> end of the mirror gave you a side view. I thought this was a perfect
> solution to the problem of limited situational awareness inherent in a
> driving sim. Second, in versions one and two the drivers would turn their
> heads in the direction they were steering. That little extra touch somehow
> made it more real for me while watching replays.

> One other thing I thought of...I wonder why they abandoned the automatic
> graphics detail feature. I would set my minimum fps and the graphics would
> pop on and off as needed. I thought it was a cool feature.

> Brian



> >   I hear ya.  How about Tornado ?  Man, what a sim.  That, F3(and it's
> > add-ons), and Fleet Defender were tops for me in the dos days.  Then,
> World
> > Circuit and Nascar Racing came along, and I've only dabbled in flight
sims
> > since.  Have or have had most since then too, just was always more of a
> > racer(or liked to think so anyway<G>).

> >   Checked out my dos box; still has F3 on it, lol.

> > -John



> > > I wish someone would take all the features that made F3 great and
> > > incorporate them into a new sim. Setting up waypoints for missions and
> > > support flights was so easy and effective, and the immersion factor
was
> > > amazingly high.


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