In time Dave... in time...
We started our project 2 years ago, knowing the day of "pay-to-play" would
come. It is only now becoming a reality, and quite frankly I am disappointed
in teh SIM NEWS guys for not seeing it. This is the biggest story in online
racing in a decade, but yet they seem to have missed it (although reports
from E3 are clear, and the 'between the line comments' of publishers has
been equally clear for 2 years yet...)
We need look no further than WON.net backing into Flipside. At first glance
this seems like a harmless corporate move to consolidate... but if you are
looking for the subscription model indicators, this is VERY clear.
Bottom line:
Investors want to see a profit, and if the division is not showing a profit,
it is a burden. So... as I see it... Vivendi made the decision to roll
won.net back into flipside (which is a subscription based model), but yet
are still allowing PC gameplay for free. Scott S. (Papy) even eluded to the
costs of accomodating online play, and to me it smells like this:
Roll back won into flipside, so that won is not a standalone liability.
Rather, it is simply a division of flipside that is not genberating 'real
dollars'. So basically... it look like a subdivision in development (to the
investors, etc.). This is simply buying time folks... they are desperate for
a cost effective solution, I am sure of that (I have confidence in Papy's
integrity amd their dedication to the community as a whole).
So... unless they can at least 'cover costs' they are forced to do
subscription.
We saw this coming 2 years back, and have made preparations for its arrival.
We have been in contact with Papy regarding the issues, and are anxious for
them to see our solutiuon (which literally benefits everyone), and provides
the same qualitiews as TEN did.
I am cautious to mention this (hence our silence for 2 years), because we
simply want to complete the project and show it... and hopefully (for the
community's sake) the developer(s) will take notice and see that we can all
live happily together, with a HUGE list of features.
We'll do our best, and we hope y'all are happy with what we have done... but
I must warn ya... it is an uphill battle... one we are prepared (and have
preparrng for over 2 years to meet).
If you want non-subscription based online capabilities, we may be only a
handfull of companies that can find a way to make it work in the VERY near
future.
Cheers,
Schumi
> Jason, you should post some details here about your upcoming online
program
> for F1RC.
> David G Fisher
> > Before you guys go off and think this is the second coming of God... I
> need
> > to inform you of a few "facts" about EA's 'Kesmai' online engine:
> > 1) The developers (that I talked to off the record... a few) HATE it....
> but
> > must use because the Publisher is EA, and that is their direction.
> > 2) It is a subscription based online engine (pull out your wallets each
> > month mates...)
> > 3) Limited in design (you get basic functions... not much else...)
> > This is actually the coming omen of dismay that you all have not seen
> > coming. Pay-for online *** that is just as bad (if not worse) than
> > current implementations, is now going to COST YOU to play each month.
Hell
> > Scott Stutsman from Papy eluded to it this year "The cost of
accomodating
> > Online Play is astronomical, and we are seeking solutions to curb this".
> > I hate to burst the bubble of joy on this, I really do... but my insider
> > information (pretty deep in most areas) tells me that my 'predictions'
> were
> > correct.... to the extreme.
> > This is actually a SAD day in Sim Racing fellas, but inevitable since
the
> > bottomless pit of tech investment money dried up last year...
> > Cheers,
> > Schumi
> > > > - All new multiplayer Internet and LAN technology including EA
SPORTS
> > > match
> > > > up service to make it easier than ever to find and race against
other
> > > F12001
> > > > players online.
> > > Thanks for the info. Looks like Ubisoft is looking more and more
idiot
> > with
> > > their "FIA doesn't want multiplayer" excuses. The simracing community
> > > SCREAMS for a serious F1 simulation with not only TCP/IP multi but
also
> > > community tools and client/server options.
> > > --
> > > -- Fran?ois Mnard <ymenard>
> > > -- May the Downforce be with you...
> > > -- http://www.racesimcentral.net/
> > > -- This announcement is brought to you by the Shimato Dominguez
> > > Corporation - helping America into the New World...