Wheel.
Last night I picked up the MS Sidewinder at EB for $178.70 (made them
price-match CDW and used my FB card).
HARDWARE
Installation was a breeze once I figured out that you cannot use a joy-switch
box. This was a moderate inconvience since I have 2 joys, a game pad, and 2
wheel/pedal combos. Now I have to crawl under my desk to plug in either the
switchbox or the Sidewinder.
I have to admit I did a double-take when I turned my system on and watch the
wheel auto-center itself. Little weird when you aren't expecting it. My only
complaints with the wheel itself are the THREE (3) cables coming off the wheel
which have to be draped over my desk and the butterfly shifters which are just
not quite long enough when you are really cranking hard in a turn.
The wheel has a stiff mechanical feel/grainy feel to it when turning it - even
in non-FF mode. It wasn't as loose or sloppy as my Nascar Pro wheel. The
turning range was much greater than the Nascar Pro wheel. The Sidewinder has
almost a full 180deg of lateral motion while the Nascar Pro has between 90-100.
This is good and bad - I found I had to really crank the wheel to make some
turns that the Nascar wheel could make with just a nudge.
I really like the ANGLE the wheel is tilted at. The Nascar is almost at a 45deg
tilt like driving a semi-tractor while the Sidewinder is maybe at 5 or 10
degrees. I can finally use my THUNDERSEAT (with the 14" sub in the base) and
have the wheel in a driveable (and realistic) location in front of me.
SOFTWARE
VIPER was the first thing I tried and it was stunning. The realism factor shot
through the roof and I was totally impressed. It's a whole new game.
Tried GPL next (not knowing there isn't (and never will be) FF support. I
couldn't even get through the menus with the wheel plugged in. Only after a 20
minute call to Sierra and disabling ALL forces and autocentering in the control
panel was I able to play the game in standard wheel mode. BUMMER! Sierra
claims that adding FF would eat up too many CPU cycles - I say - LET US decide.
F1RS was next after I downloaded the v109 patch. I was a bit disappointed that
the FF seemed to be limited to rumble strips and crashes. There was no engine
vibration in the wheel and only a few times did the wheel actually jerk in a
spinout. I think the FF in this game needs more work.
Powerslide was next. I usually play these arcade racing games with a keyboard
or my Gravis XTerminator - I had never even used my Nascar Pro wheel in this
game. WOW - this game is hard with a wheel! I had gotten pretty good with a
keyboard but using a wheel was like starting from scratch and the FF was pretty
cool. Each crash and the rocky terrain was perfectly reproduced in the wheel.
Motorhead was next and its FF was also limited to crashes or severe events. No
ambient vibrations or road feedback.
NFS3 was next. This was better than I had hoped but still a minor
disappointment when the bumpy roads and the wooden bridges didn't rumble my
wheel as much as I had hoped. I only raced a few tracks so I will have try the
rest before making any conclusions on this title.
Monster Truck 2 and Cart Precision came with the wheel. Cart Precision sucked
as a standalone game and FF didn't do it any favors. I got halfway through the
first lap when ALL the other cars got into a pile-up in turn 2 and just kept
bumping into each other. Since I had damage off I just slammed my way through
and did one lap. They were still ramming into each other on lap 2 so I
uninstalled this lemon. MTM2 was pretty cool. The road effects (RR tracks,
etc) had good FF but again - no real engine vibration as you would expect by
something with a couple 1000 horses under the hood.
So really VIPER and NFS3 are the only two games (that I own) that are truely
enhanced with the FF Wheel. I am looking forward to TransAm and Interstate '82
and whatever the name of that new GETAWAY DRIVER game is that's coming out this
year.
I think FF is still pretty new to racing games and titles will get better as the
technology matures. I'm still not sure if the Sidewinder is the best FF wheel
on the market but it does have the Microsoft name which means that it will (or
at least SHOULD) be supported by every FF title that ever comes out.
If you got the $$$ and are looking for a wheel then a FF wheel may be a good
idea. If you already have a good wheel then you would probably be better
waiting for the next generation which will probably be better and cheaper and by
then there will be more FF titles available.