We've been told not to expect the GPL physics but an overhauled N2
version. That is acceptable due to the fact that if its going to take a
P4-1ghz machine to produce 30 fps offline then can you imagine what it
will take online.
Racing AI opponents is safe, cheap, and fun (for awhile). Once you've
had a taste of online *** whether its DeathMatch Half-Life or NROS on
TEN then its very hard to be drawn towards AI opponents.
If Sierra/Papyrus has put together a solid multiplayer product with N3
then it will be a success. There will always be the desires for
flipping, better AI, 43 car field, better graphics, more realism such as
weather, debris, and mishaps in the pits. There will always be physics
desires to separate the Nascar sims from other racing "games". BUT, I
have to believe the ability to race via the internet with at least 20
car fields and do so for free... that will be a hit.
If a huge Counterstrike map can exist with up to 32 individuals running
around spraying bullets, moving in true 3D worlds, including under
water, and up/down elevators then 20 to 30 cars going in circles should
not be TOO much data to handle.
TEN appears to be great for leagues but pickup races are always
fiascos. If you use their free service then you get only Atlanta and
Watkins. I'm not sure what it takes for Half-Life (also a Sierra
product) to have its 32000 servers thru WON but I would have to imagine
that NASCAR & GPL could work as well.
Then again, maybe thats why I only "buy" the games and not write them
:) Anyway, I'll buy it the day it hits the shelf. I'm sure it will
fall short of many expectations in several areas, but with SOLID
multiplayer support then I believe it will be very popular.
We'll see.
Andrew B.