From what others have posted the host doesn't compute all the physics for
every car on the track. I don't know who is right or wrong since I don't
have the software to prove it.
--
Scott Pittman
FssPro Administrator
www.fsspro.com
> CPU has everything in the world to do with it. If the HOST CPU can't
> handle the physics of 43 cars (and today's CPU's CAN'T handle this load
> as well as graphics and communications needs), it's got everything in the
> world to do with it.
> Think in three dimensions, not just two.
> says...
> >Whats the processor usage got to do with multiplayer issues? I
> >can run with 19 cars on GPL no problem. Now finding a host to
> >support that many cars is not an easy task, but very doable. The
> >internet is the deciding factor for multiplayer here, not CPU
> >speeds.
> >--
> >> Nascar 3-
> >> This one puzzles me. It seems most of the people in the NG
> >> that criticize N3 for not using the "GPL engine" are
> >> familiar with GPL and It's burden with processor usage which
> >> in turn limits multiplayer capabilities. N3, with the GPL
> >> engine would triple those burdens making N3 impossible to
> >> play online and marginal against the AI. It was tested and
> >> deemed unstable. Technology is pulling the reigns on this
> >> one not Papyrus.
> --
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