rec.autos.simulators

N3 - Realistic Expectations

Bill Bollinge

N3 - Realistic Expectations

by Bill Bollinge » Wed, 08 Sep 1999 04:00:00


> Bill, that spiel has been punted around here for the past 3 years (at least)
> yet the percentage of those who buy to play on-line still remains small in
> comparison to those who play off-line.

Bruce, what about LEADING retail games like Quake2, Tribes and Everquest
to name just a few.  The FUTURE is almost here, and the future is in
online *** against real people.  Online racing makes racing against
feel like taking batting practice against a pitching machine vs. against
a real life pitcher in a real game.  They both use the same skills, but
they give you entirely two different feelings and results.  Online
Racing is the future, not just something to say.... "Well given that
only 1/5 of all purchases are currently going online, therefore we need
not focus our resources in that direction".

Bill / Amish on TEN

Ed Ba

N3 - Realistic Expectations

by Ed Ba » Wed, 08 Sep 1999 04:00:00

On Tue, 07 Sep 1999 10:31:08 -0400,



>> Bill, that spiel has been punted around here for the past 3 years (at least)
>> yet the percentage of those who buy to play on-line still remains small in
>> comparison to those who play off-line.

>Bruce, what about LEADING retail games like Quake2, Tribes and Everquest
>to name just a few.  The FUTURE is almost here, and the future is in
>online *** against real people.  Online racing makes racing against
>feel like taking batting practice against a pitching machine vs. against
>a real life pitcher in a real game.  They both use the same skills, but
>they give you entirely two different feelings and results.  Online
>Racing is the future, not just something to say.... "Well given that
>only 1/5 of all purchases are currently going online, therefore we need
>not focus our resources in that direction".

>Bill / Amish on TEN

Bill, no one thinks that good MP shouldn't be in a product. I certainly
don't feel that way. I just don't agree with the TEN hype-master
that N3 will not be successful or will FAIL without it.

That's what began this entire thread.

Can you dig it?

--
* rrevved at mindspring dot com
* unit.26 s.p.u.t.u.m.
* http://www.racesimcentral.net/

Bruce Kennewel

N3 - Realistic Expectations

by Bruce Kennewel » Thu, 09 Sep 1999 04:00:00

Sorry...I'm missing a rather large batch of posts for some reason or other.
Probably ISP problems.
So this reply is directed to Steve...........

Steve, I have had involvement in the retail of software, both serious and
fun, for the past seven years and, apart from statistical marketing surveys
done by ourselves, we have similar data carried out world-wide by
developers, publishers, distributors and retailers (which makes me grit my
teeth sometimes when some publishers can't even be bothered to use the data
or commission their own survey!)

The number of people *** on-line is certainly increasing, no doubt about
that.  But so is the number of people buying computers, period.

It would be pointless bandwidth for me to repeat those points that I've
made, suffice to say this:  Any software developer working on a game that
has the capability to be played on-line and who does NOT include such a
facility with his package needs his head read.  BUT....and it's a big
"but"............he MUST also recognise the fact that the majority of
***-software buyers play off-line and therefore cater to what is a major
part of his market. And that is a fact that will continue for an
indeterminate time.

BK



> >How so Bruce, where do you get your facts from anyway?  Mulitplayer
***
> >is getting stronger everyday...

> I constantly hear this, usually from online-*** fans. But the sales
> numbers don't really back it up. It's getting a little bigger, but no
> where near the point of approaching the strength of the offline-***
> market.

> >... mostly because of faster computers, better
> >internet access and having internet support right out of the box.

> That's a myth. It's not connection speed that's limiting multiplayer
> ***, it's the [so far] lack of imagination put into the games
> themselves. First-person shooters are a perfect example - hardly a one
> of them has evolved beyond plain deathmatch (or minor variations of it
> based on team play). Racing games just have simple match-making
> Internet play. Both those limited genres are probably saturated
> already - that is, everyone interested in that style of gameplay is
> already playing it.

> The secret to expanding the multiplayer market is to make the
> multiplayer experience more interesting (i.e., like Everquest - not my
> cup of tea, but it's innovative in it's own way).

> Joe McGinn
> ==========================================
> Staff Writer for the Sports *** Network
> http://www.racesimcentral.net/***.com/
> ==========================================

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Larr

N3 - Realistic Expectations

by Larr » Fri, 17 Sep 1999 04:00:00

I assure you N3 will be a HUGE success.  The game is excellent.

-Larry


Larr

N3 - Realistic Expectations

by Larr » Fri, 17 Sep 1999 04:00:00

Bill,

I guess maybe it isn't, or we wouldn't be kicked off of  TEN/Pogo on the
14th of October :(

-Larry



> >I hope you realize that people who play multiplayer constitute a
> >VERY small portion of the overall sales of any game.

> >You understand that, don't you?

> You understand where the future of *** and particular Sim-Racing is
> headed?  You should also do the math and analysis of how many people and
or
> market penatration you need to equal just 250,000 retail sales.  I have it
> figured on or about 10,000 paying sim-racers.  That means those 10,000 sim
> racers will equal in total revenue approx 250,000 retail sales.  NOT a
huge
> leap especially considering where we are today.  The future is with racing
> against real people, NOT AI cars.  The problem is the ease of entry and
the
> quality of play.  Right now it takes someone who is willing to tweek their
> systems and live in a good area for internet access to have good quality
of
> play.  Therefore, do YOU understand the importance of online racing?

> Bill / Amish on TEN


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