rec.autos.simulators

TOCA Race Driver

Ian Dickso

TOCA Race Driver

by Ian Dickso » Sun, 30 Mar 2003 05:13:54

Graphics very good,

I like the story line idea.

AI is not brilliant

EAX sound is ***y fantastic!

The Steering is PANTS!!!!!!

Sorry guys....

Yes, the steering with my MOMO is very poor

Half a turn and whoosh off the track, strangely alot worse when ""in car"

Handling when driving over the bonnet is not so bad, but who wants to drive
over the bonnet...

FPS is very good

Will see what happens on the steering front

But mixed feelings so far, was looking forward to this one, TOCA 2 was
excellent

Ian D
www.F1fun.com
www.snapaday.com

Ian Dickso

TOCA Race Driver

by Ian Dickso » Sun, 30 Mar 2003 05:16:09

BTW

I have tweeked the in game options to death to try and improve the over
steer.. but no good,

Will keep trying over the weekend

In between the new Gameboy SP!!


Andi

TOCA Race Driver

by Andi » Sun, 30 Mar 2003 05:53:22

I found the Arcade steering mode a bit better but still a lot of nothing
around the middle. Not so harsh when it does decide to turn.

Andi.


> BTW

> I have tweeked the in game options to death to try and improve the over
> steer.. but no good,

> Will keep trying over the weekend

> In between the new Gameboy SP!!



> > Graphics very good,

> > I like the story line idea.

> > AI is not brilliant

> > EAX sound is ***y fantastic!

> > The Steering is PANTS!!!!!!

> > Sorry guys....

> > Yes, the steering with my MOMO is very poor

> > Half a turn and whoosh off the track, strangely alot worse when ""in
car"

> > Handling when driving over the bonnet is not so bad, but who wants to
> drive
> > over the bonnet...

> > FPS is very good

> > Will see what happens on the steering front

> > But mixed feelings so far, was looking forward to this one, TOCA 2 was
> > excellent

> > Ian D
> > www.F1fun.com
> > www.snapaday.com

MadDAW

TOCA Race Driver

by MadDAW » Sun, 30 Mar 2003 22:49:45

Have you tried turning down the steering rate in the Wingman software?  I
know that in the Papy games I have to turn it down to 33% (default is 50%)
so I can use the whole range of my wheel. If left at 50% the game reaches
its max limits with about another 15 degrees or so to go in each direction.
While what you have sound much more drastic it might be a work around.

MadDAWG

Ian Dickso

TOCA Race Driver

by Ian Dickso » Mon, 31 Mar 2003 01:23:47

MadDAWG

Not tried that, but...

The calibration inth egame allows you to set the saturation or span of the
wheel
so I have maxed this out to give as much turn as possible,

Same as reducing steering rate in the wingman I assume?

But thanks anyway

Pete

TOCA Race Driver

by Pete » Mon, 31 Mar 2003 02:35:34

Tell me whetre you can tunr down a steering rate?

thanks

pete



Kayf

TOCA Race Driver

by Kayf » Mon, 31 Mar 2003 20:15:09

TOCA (Totally Outclassed Crumby Arcade) Race Driver.

I don't really know where to start with this piece of junk, so I'll just
list the bugs/features/annoyances that have forced me to uninstall this
fiasco.  Having had this game on my machine makes me feel dirty.

- the game does not remember settings for each player.  You have to activate
the cheat codes every time you start the game.  It does not remember that I
hate that god-damned ghost car; not even from one test session to the next.
It always defaults to auto gear shift and I want manual only, so a car
set-up is needed every time you race.

- the cheat codes!  Now there is a bunch of crap.  You buy the game but are
not allowed to access all of it until you have jumped through a few hoops.
If you want to get what you paid for immediately, you have to phone a
premium rate line (1 per minute!) or pay 2.99 for each cheat code on-line!
There are eight cheat codes including a 'sim' cheat code to make the game
less arcade.  So, you have to pay extra to get the game to do what is says
on the box.  They sure do know what the word 'cheat' means.  By the way,
gamecopyworld.com has a cheat code generator, so you don't have to get
ripped-off twice.

- the steering is amongst the worst I have known since before GP1.  Many
people have posted on this issue and the best I can say is that you get an
equally controllable result using the keyboard.  The steering is not linear
throughout the throw of the wheel, it varies the scale of input in corners
and only uses the first 10% of wheel movement.  Welcome to the world of the
psychotically frustrated.  If you check out the advance option of the
controller screen, you may notice a serious time lag between controller
input and the screen response.  With my MOMO wheel, it is up to half a
second lock to lock.  This shows up as a noticeable delay in car response
while racing.

- the car models are very poor, amateur arcade estimates.  Perhaps the money
ran out after they put together the (excellent) graphics engine.  Cars turn
about a central axis and not the tyre/asphalt contact points.  It is easy to
straight-line chicanes without penalty.  I know the Knock Hill track and
there is no way you can go through the chicane in 5th gear with the throttle
full open - except in TOCA RD, that is.  No wonder I just beat the lap
record by three seconds!  The box calls this a 'state-of-the-art physics
engine, tested for realism by professional race drivers'.  After they had
tested it, the drivers were taken back to the safety of their padded cells
and given more sedative.

- the damage model.  I know there is supposed to be one but what does it
actually do?  The box says 'incredible vehicle damage system'.  Certainly it
is incredible - at least in the sense that it is not credible.  I just tried
it out by driving a Holden down the Bathurst straight at 180mph and crashing
into the barrier.  I could not notice any change in car handling at all.  At
that impact speed, you would normally have a petrol tank necklace and your
backside full of crank case.  Perhaps Ryan McKane is actually Captain
Scarlet in disguise and is totally indestructible.  I did look for Mysterons
on the track but have not spotted them as yet.

- the AI is woeful.  They want the racing line and they will take it,
regardless of where you are.  It's rather akin to being in a scrum of
grandmothers in a supermarket, all trying to get their trolleys to the
discount support stockings to snap-up a bargain.  Do they really care
whether you are in their way?

- the in-car view is poor and the steering response differs depending on the
view you use!  To get any kind of chance, the bumper view seems to be the
best way to go.  I don't know about you but I always sit on the bumper of my
car when I drive to work.  It is the only way to feel part of the car ;-)

- the grass is sticky in the same way that it was in TOCA 2.  Rather than
slide and crash on the grass, you actually slow down and can drive out of
most potentially fatal crashes.  Perhaps this design of grass should be used
on the real CART or F1 circuits?  We can then get rid of all of those crash
barriers and let the crowd have a really good view from the track apron.

- the pit lane drive is automated!  I enjoy the challenge of hitting the pit
marker, keeping pit speed and avoiding the other pit lane traffic.  Those
few seconds are stolen by the crass computer model.  Also, where is the pace
lap on those races with rolling starts?  I do not want to be thrown into the
car with no sense of involvement or control before the green flag.  If I
want to be a passenger, I'll go by public transport.  This then leads on to
another problem - because the controller input is so poor, the instant you
get control usually involves a steering over-reaction and throttle lag.  If
you don't somehow guess the correct controller inputs and match them at the
right time, you either lose momentum or head for the wall.

- where are the flag rules?  For fun, I caused a pile-up.  Everyone simply
got back on the track and raced away without a single yellow flag.

- there is no option to turn off that inane music, nor can you be rid of the
intro 'piracy' warning or the story board cut scenes.  You have to endlessly
press the 'esc' key to skip these.  Mind you, this is the first time a game
has got the anti-piracy system right.  They make the game so poor that you
feel ashamed to pass it around.

- on a number of occasions, crash barriers have suddenly become magnetic and
the car steers straight for them, regardless of my attempts to slow down or
steer.  Once against the barrier, the car refuses to move away.  A bug?
Also, if I test on the Brands Hatch circuit after trying any other track,
the car has the throttle stuck wide open on the pit straight and then loses
power on the rest of the circuit - a first/second gear crawl.  If I can get
back to the pit straight, the wild ride starts again.

If I had intended to buy an arcade game, TOCA RD would make me feel cheated.
However, this game is advertised as a psuedo-sim and I really resent having
wasted money on it.  It is a travesty, pure and simple.

38 international circuits, 13 championships and 42 licensed race cars - that
gives about 830 combinations of disappointment, frustration and despair.
You are better off taking your 30 to a drug crazed Neanderthal and asking
them to punch you in the face.  The emotions are the same but at least you
do not feel you have added to the profits of a bunch of charlatans.

Before anyone reminds me; yes, the graphics are good.  The question is - are
they a replacement for immersive game play or realism?  If you don't feel
part of the game, don't feel you are really there, who cares what it looks
like?  In any event, graphics are useless once the frustration makes you
start to cry uncontrollably.

Go ahead, buy the game.  Misery likes company.

Kayf.

Trick Dac

TOCA Race Driver

by Trick Dac » Mon, 31 Mar 2003 20:58:41

Kayf,

Your review is hilarious ! I really had a good laugh...
I know it does not intend to be funny, though...

What strikes me is (I've only tried the 'demo' so far) that nothing seems to
have been changed since the release of their ABYSMAL demo...
No corrections whatsoever.

I decided when TOCA RD would came out that I would take three days off to
play it.
How wise I was last friday to just give it a glance in the computer store
and buy IL2 : Forgotten Battles instead.

Bottomline is : CODEMASTERS, YOU TOTALLY SCREWED IT !
I've lost every bit of faith in you !!!

I hope Indy Racing league is developed by another bunch of coders...
Otherwise : I'll never buy a Codemasters game again...

Thanx Kayf for the top-notch review !

Franky.



JTBur

TOCA Race Driver

by JTBur » Mon, 31 Mar 2003 21:55:20

Man, that is one excellent and entertaining review!!

Describing the racing line that the AI take as:

"It's rather akin to being in a scrum of grandmothers in a supermarket, all
trying to get their trolleys to the
 discount support stockings to snap-up a bargain.  Do they really care
whether you are in their way?"

is hilarious, and also sad as it is true.

Thanks, Kayf.  Best stuff I've read in a newsgroup in months.
Todd


Ian Dickso

TOCA Race Driver

by Ian Dickso » Tue, 01 Apr 2003 03:00:03

I thought the review was very amusing too, if not a little biased.!!!

Come on Kayf, it ain't that bad...

I am dissappointed too,

What we have here is a console racer in a sims fireproofs, ie on the PC...

Have the Codies forgotten and abandoned us for PS2 and Xbox owners???

Anybody played the Xbox version??

The lack of mouse support is a bummer too... (but confirms the console
coding)

HOWEVER>>>>>>>>>>>>

I have to say after while I did get into it and enjoyed some good races..

BUT>>>>>>>>>>>

I then banged Nascar 2003 into the slot and wow...

Hello, I say HELLO, guys this is driving !!! Hope Codemasters can come up
with the goods in a patch

Ian D
www.F1Fun.com
www.snapaday.com

"JTBurn" <toddsoren...@comcast.nospam.net> wrote in message

news:uzadnQv_4MymdBujXTWcoQ@giganews.com...
> Man, that is one excellent and entertaining review!!

> Describing the racing line that the AI take as:

> "It's rather akin to being in a scrum of grandmothers in a supermarket,
all
> trying to get their trolleys to the
>  discount support stockings to snap-up a bargain.  Do they really care
> whether you are in their way?"

> is hilarious, and also sad as it is true.

> Thanks, Kayf.  Best stuff I've read in a newsgroup in months.
> Todd

> "Kayf" <fyanha.loset...@subdimension.com> wrote in message
> news:b66jjv$8mf$1@news6.svr.pol.co.uk...
> > TOCA (Totally Outclassed Crumby Arcade) Race Driver.

> > I don't really know where to start with this piece of junk, so I'll just
> > list the bugs/features/annoyances that have forced me to uninstall this
> > fiasco.  Having had this game on my machine makes me feel dirty.

> > - the game does not remember settings for each player.  You have to
> activate
> > the cheat codes every time you start the game.  It does not remember
that
> I
> > hate that god-damned ghost car; not even from one test session to the
> next.
> > It always defaults to auto gear shift and I want manual only, so a car
> > set-up is needed every time you race.

> > - the cheat codes!  Now there is a bunch of crap.  You buy the game but
> are
> > not allowed to access all of it until you have jumped through a few
hoops.
> > If you want to get what you paid for immediately, you have to phone a
> > premium rate line (1 per minute!) or pay 2.99 for each cheat code
> on-line!
> > There are eight cheat codes including a 'sim' cheat code to make the
game
> > less arcade.  So, you have to pay extra to get the game to do what is
says
> > on the box.  They sure do know what the word 'cheat' means.  By the way,
> > gamecopyworld.com has a cheat code generator, so you don't have to get
> > ripped-off twice.

> > - the steering is amongst the worst I have known since before GP1.  Many
> > people have posted on this issue and the best I can say is that you get
an
> > equally controllable result using the keyboard.  The steering is not
> linear
> > throughout the throw of the wheel, it varies the scale of input in
corners
> > and only uses the first 10% of wheel movement.  Welcome to the world of
> the
> > psychotically frustrated.  If you check out the advance option of the
> > controller screen, you may notice a serious time lag between controller
> > input and the screen response.  With my MOMO wheel, it is up to half a
> > second lock to lock.  This shows up as a noticeable delay in car
response
> > while racing.

> > - the car models are very poor, amateur arcade estimates.  Perhaps the
> money
> > ran out after they put together the (excellent) graphics engine.  Cars
> turn
> > about a central axis and not the tyre/asphalt contact points.  It is
easy
> to
> > straight-line chicanes without penalty.  I know the Knock Hill track and
> > there is no way you can go through the chicane in 5th gear with the
> throttle
> > full open - except in TOCA RD, that is.  No wonder I just beat the lap
> > record by three seconds!  The box calls this a 'state-of-the-art physics
> > engine, tested for realism by professional race drivers'.  After they
had
> > tested it, the drivers were taken back to the safety of their padded
cells
> > and given more sedative.

> > - the damage model.  I know there is supposed to be one but what does it
> > actually do?  The box says 'incredible vehicle damage system'.
Certainly
> it
> > is incredible - at least in the sense that it is not credible.  I just
> tried
> > it out by driving a Holden down the Bathurst straight at 180mph and
> crashing
> > into the barrier.  I could not notice any change in car handling at all.
> At
> > that impact speed, you would normally have a petrol tank necklace and
your
> > backside full of crank case.  Perhaps Ryan McKane is actually Captain
> > Scarlet in disguise and is totally indestructible.  I did look for
> Mysterons
> > on the track but have not spotted them as yet.

> > - the AI is woeful.  They want the racing line and they will take it,
> > regardless of where you are.  It's rather akin to being in a scrum of
> > grandmothers in a supermarket, all trying to get their trolleys to the
> > discount support stockings to snap-up a bargain.  Do they really care
> > whether you are in their way?

> > - the in-car view is poor and the steering response differs depending on
> the
> > view you use!  To get any kind of chance, the bumper view seems to be
the
> > best way to go.  I don't know about you but I always sit on the bumper
of
> my
> > car when I drive to work.  It is the only way to feel part of the car
;-)

> > - the grass is sticky in the same way that it was in TOCA 2.  Rather
than
> > slide and crash on the grass, you actually slow down and can drive out
of
> > most potentially fatal crashes.  Perhaps this design of grass should be
> used
> > on the real CART or F1 circuits?  We can then get rid of all of those
> crash
> > barriers and let the crowd have a really good view from the track apron.

> > - the pit lane drive is automated!  I enjoy the challenge of hitting the
> pit
> > marker, keeping pit speed and avoiding the other pit lane traffic.
Those
> > few seconds are stolen by the crass computer model.  Also, where is the
> pace
> > lap on those races with rolling starts?  I do not want to be thrown into
> the
> > car with no sense of involvement or control before the green flag.  If I
> > want to be a passenger, I'll go by public transport.  This then leads on
> to
> > another problem - because the controller input is so poor, the instant
you
> > get control usually involves a steering over-reaction and throttle lag.
> If
> > you don't somehow guess the correct controller inputs and match them at
> the
> > right time, you either lose momentum or head for the wall.

> > - where are the flag rules?  For fun, I caused a pile-up.  Everyone
simply
> > got back on the track and raced away without a single yellow flag.

> > - there is no option to turn off that inane music, nor can you be rid of
> the
> > intro 'piracy' warning or the story board cut scenes.  You have to
> endlessly
> > press the 'esc' key to skip these.  Mind you, this is the first time a
> game
> > has got the anti-piracy system right.  They make the game so poor that
you
> > feel ashamed to pass it around.

> > - on a number of occasions, crash barriers have suddenly become magnetic
> and
> > the car steers straight for them, regardless of my attempts to slow down
> or
> > steer.  Once against the barrier, the car refuses to move away.  A bug?
> > Also, if I test on the Brands Hatch circuit after trying any other
track,
> > the car has the throttle stuck wide open on the pit straight and then
> loses
> > power on the rest of the circuit - a first/second gear crawl.  If I can
> get
> > back to the pit straight, the wild ride starts again.

> > If I had intended to buy an arcade game, TOCA RD would make me feel
> cheated.
> > However, this game is advertised as a psuedo-sim and I really resent
> having
> > wasted money on it.  It is a travesty, pure and simple.

> > 38 international circuits, 13 championships and 42 licensed race cars -
> that
> > gives about 830 combinations of disappointment, frustration and despair.
> > You are better off taking your 30 to a drug crazed Neanderthal and
asking
> > them to punch you in the face.  The emotions are the same but at least
you
> > do not feel you have added to the profits of a bunch of charlatans.

> > Before anyone reminds me; yes, the graphics are good.  The question is -
> are
> > they a replacement for immersive game play or realism?  If you don't
feel
> > part of the game, don't feel you are really there, who cares what it
looks
> > like?  In any event, graphics are useless once the frustration makes you
> > start to cry uncontrollably.

> > Go ahead, buy the game.  Misery likes company.

> > Kayf.

JTBur

TOCA Race Driver

by JTBur » Tue, 01 Apr 2003 03:31:55

Fix the steering and get a least a little realism in the physics and I could
enjoy it some. They do give you a lot of tracks to try!

Todd

"Ian Dickson" <ir.dick...@btinternet.com> wrote in message

news:b67bb3$qm1$1@hercules.btinternet.com...

> I thought the review was very amusing too, if not a little biased.!!!

> Come on Kayf, it ain't that bad...

> I am dissappointed too,

> What we have here is a console racer in a sims fireproofs, ie on the PC...

> Have the Codies forgotten and abandoned us for PS2 and Xbox owners???

> Anybody played the Xbox version??

> The lack of mouse support is a bummer too... (but confirms the console
> coding)

> HOWEVER>>>>>>>>>>>>

> I have to say after while I did get into it and enjoyed some good races..

> BUT>>>>>>>>>>>

> I then banged Nascar 2003 into the slot and wow...

> Hello, I say HELLO, guys this is driving !!! Hope Codemasters can come up
> with the goods in a patch

> Ian D
> www.F1Fun.com
> www.snapaday.com

> "JTBurn" <toddsoren...@comcast.nospam.net> wrote in message
> news:uzadnQv_4MymdBujXTWcoQ@giganews.com...
> > Man, that is one excellent and entertaining review!!

> > Describing the racing line that the AI take as:

> > "It's rather akin to being in a scrum of grandmothers in a supermarket,
> all
> > trying to get their trolleys to the
> >  discount support stockings to snap-up a bargain.  Do they really care
> > whether you are in their way?"

> > is hilarious, and also sad as it is true.

> > Thanks, Kayf.  Best stuff I've read in a newsgroup in months.
> > Todd

> > "Kayf" <fyanha.loset...@subdimension.com> wrote in message
> > news:b66jjv$8mf$1@news6.svr.pol.co.uk...
> > > TOCA (Totally Outclassed Crumby Arcade) Race Driver.

> > > I don't really know where to start with this piece of junk, so I'll
just
> > > list the bugs/features/annoyances that have forced me to uninstall
this
> > > fiasco.  Having had this game on my machine makes me feel dirty.

> > > - the game does not remember settings for each player.  You have to
> > activate
> > > the cheat codes every time you start the game.  It does not remember
> that
> > I
> > > hate that god-damned ghost car; not even from one test session to the
> > next.
> > > It always defaults to auto gear shift and I want manual only, so a car
> > > set-up is needed every time you race.

> > > - the cheat codes!  Now there is a bunch of crap.  You buy the game
but
> > are
> > > not allowed to access all of it until you have jumped through a few
> hoops.
> > > If you want to get what you paid for immediately, you have to phone a
> > > premium rate line (1 per minute!) or pay 2.99 for each cheat code
> > on-line!
> > > There are eight cheat codes including a 'sim' cheat code to make the
> game
> > > less arcade.  So, you have to pay extra to get the game to do what is
> says
> > > on the box.  They sure do know what the word 'cheat' means.  By the
way,
> > > gamecopyworld.com has a cheat code generator, so you don't have to get
> > > ripped-off twice.

> > > - the steering is amongst the worst I have known since before GP1.
Many
> > > people have posted on this issue and the best I can say is that you
get
> an
> > > equally controllable result using the keyboard.  The steering is not
> > linear
> > > throughout the throw of the wheel, it varies the scale of input in
> corners
> > > and only uses the first 10% of wheel movement.  Welcome to the world
of
> > the
> > > psychotically frustrated.  If you check out the advance option of the
> > > controller screen, you may notice a serious time lag between
controller
> > > input and the screen response.  With my MOMO wheel, it is up to half a
> > > second lock to lock.  This shows up as a noticeable delay in car
> response
> > > while racing.

> > > - the car models are very poor, amateur arcade estimates.  Perhaps the
> > money
> > > ran out after they put together the (excellent) graphics engine.  Cars
> > turn
> > > about a central axis and not the tyre/asphalt contact points.  It is
> easy
> > to
> > > straight-line chicanes without penalty.  I know the Knock Hill track
and
> > > there is no way you can go through the chicane in 5th gear with the
> > throttle
> > > full open - except in TOCA RD, that is.  No wonder I just beat the lap
> > > record by three seconds!  The box calls this a 'state-of-the-art
physics
> > > engine, tested for realism by professional race drivers'.  After they
> had
> > > tested it, the drivers were taken back to the safety of their padded
> cells
> > > and given more sedative.

> > > - the damage model.  I know there is supposed to be one but what does
it
> > > actually do?  The box says 'incredible vehicle damage system'.
> Certainly
> > it
> > > is incredible - at least in the sense that it is not credible.  I just
> > tried
> > > it out by driving a Holden down the Bathurst straight at 180mph and
> > crashing
> > > into the barrier.  I could not notice any change in car handling at
all.
> > At
> > > that impact speed, you would normally have a petrol tank necklace and
> your
> > > backside full of crank case.  Perhaps Ryan McKane is actually Captain
> > > Scarlet in disguise and is totally indestructible.  I did look for
> > Mysterons
> > > on the track but have not spotted them as yet.

> > > - the AI is woeful.  They want the racing line and they will take it,
> > > regardless of where you are.  It's rather akin to being in a scrum of
> > > grandmothers in a supermarket, all trying to get their trolleys to the
> > > discount support stockings to snap-up a bargain.  Do they really care
> > > whether you are in their way?

> > > - the in-car view is poor and the steering response differs depending
on
> > the
> > > view you use!  To get any kind of chance, the bumper view seems to be
> the
> > > best way to go.  I don't know about you but I always sit on the bumper
> of
> > my
> > > car when I drive to work.  It is the only way to feel part of the car
> ;-)

> > > - the grass is sticky in the same way that it was in TOCA 2.  Rather
> than
> > > slide and crash on the grass, you actually slow down and can drive out
> of
> > > most potentially fatal crashes.  Perhaps this design of grass should
be
> > used
> > > on the real CART or F1 circuits?  We can then get rid of all of those
> > crash
> > > barriers and let the crowd have a really good view from the track
apron.

> > > - the pit lane drive is automated!  I enjoy the challenge of hitting
the
> > pit
> > > marker, keeping pit speed and avoiding the other pit lane traffic.
> Those
> > > few seconds are stolen by the crass computer model.  Also, where is
the
> > pace
> > > lap on those races with rolling starts?  I do not want to be thrown
into
> > the
> > > car with no sense of involvement or control before the green flag.  If
I
> > > want to be a passenger, I'll go by public transport.  This then leads
on
> > to
> > > another problem - because the controller input is so poor, the instant
> you
> > > get control usually involves a steering over-reaction and throttle
lag.
> > If
> > > you don't somehow guess the correct controller inputs and match them
at
> > the
> > > right time, you either lose momentum or head for the wall.

> > > - where are the flag rules?  For fun, I caused a pile-up.  Everyone
> simply
> > > got back on the track and raced away without a single yellow flag.

> > > - there is no option to turn off that inane music, nor can you be rid
of
> > the
> > > intro 'piracy' warning or the story board cut scenes.  You have to
> > endlessly
> > > press the 'esc' key to skip these.  Mind you, this is the first time a
> > game
> > > has got the anti-piracy system right.  They make the game so poor that
> you
> > > feel ashamed to pass it around.

> > > - on a number of occasions, crash barriers have suddenly become
magnetic
> > and
> > > the car steers straight for them, regardless of my attempts to slow
down
> > or
> > > steer.  Once against the barrier, the car refuses to move away.  A
bug?
> > > Also, if I test on the Brands Hatch circuit after trying any other
> track,
> > > the car has the throttle stuck wide open on the pit straight and then
> > loses
> > > power on the rest of the circuit - a first/second gear crawl.  If I
can
> > get
> > > back to the pit straight, the wild ride starts again.

> > > If I had intended to buy an arcade game, TOCA RD would make me feel
> > cheated.
> > > However, this game is advertised as a psuedo-sim and I really resent
> > having
> > > wasted money on it.  It is a travesty, pure and simple.

> > > 38 international circuits, 13 championships and 42 licensed race
cars -
> > that
> > > gives about 830 combinations of disappointment, frustration and
despair.
> > > You are better off taking your 30 to a drug crazed Neanderthal and
> asking
> > > them to punch you in the face.  The emotions are the same but at least
> you
> > > do not feel you have added to the profits of a bunch of charlatans.

> > > Before anyone reminds me; yes, the graphics are good.  The question
is -
> > are
> > > they a replacement for immersive game play or realism?  If you don't
> feel
> > > part of the game, don't feel you are really there, who cares what it
> looks
> > > like?  In any event, graphics are useless once the frustration makes
you
> > > start to cry uncontrollably.

> > > Go ahead, buy the game.  Misery likes company.

> > > Kayf.

Todd Walke

TOCA Race Driver

by Todd Walke » Tue, 01 Apr 2003 03:35:52



Your points are absolutely right and I completely agree. The graphics
are pretty but that's it. I think this is actually worse than Total
Immersion Racing.

--
__________________________
Todd Walker
http://twalker.d2g.com
__________________________

Andi

TOCA Race Driver

by Andi » Tue, 01 Apr 2003 04:39:03

Totally agree except the SIM bonus code from the demo works for free and you
get all the bonus codes for the 2.99.

Why it can't remember what bonus codes you've switched on or the manual/auto
or the ghost car bewilders me.

I find the steering a little better with SIM on and steering set to Arcade,
again though you have to do this each time! can't do a doughnut though.

Andi.




> > TOCA (Totally Outclassed Crumby Arcade) Race Driver.

> > I don't really know where to start with this piece of junk, so I'll just
> > list the bugs/features/annoyances that have forced me to uninstall this
> > fiasco.  Having had this game on my machine makes me feel dirty.

> Your points are absolutely right and I completely agree. The graphics
> are pretty but that's it. I think this is actually worse than Total
> Immersion Racing.

> --
> __________________________
> Todd Walker
> http://twalker.d2g.com
> __________________________

Andre Warring

TOCA Race Driver

by Andre Warring » Wed, 02 Apr 2003 06:17:48

On Sun, 30 Mar 2003 12:15:09 +0100, "Kayf"


>Go ahead, buy the game.  Misery likes company.

>Kayf.

ROFL! Could you do me a favour and make my day by writing reviews of
Spirit of Speed 37, GP4 and Midnight Run? :))

Andre

Nuno Costelas da Sil

TOCA Race Driver

by Nuno Costelas da Sil » Mon, 14 Apr 2003 09:50:01

The only review that tells the whole truth about this... err...
well... game  (someone I find it hard to call it a game).

I felt completly identified with this review and I wouldn't dare to
change a single line.

I expected a lot because I enjoyed playing CM2 that has a few years
now so I was hoping for much better... I'm going to try to get my
money back or exchanged by another game. Man I'm really pi**ed off, I
wish I had just bought a low cost illegal copy so I wouldn't feel so
ashamed. :P

Anyway, Congratulations Kayf for a very honest review.

Log off,
Costelas


> TOCA (Totally Outclassed Crumby Arcade) Race Driver.

> Go ahead, buy the game.  Misery likes company.

> Kayf.


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