rec.autos.simulators

OT!!! *** Op. Flashpoint *** OT!!!

ymenar

OT!!! *** Op. Flashpoint *** OT!!!

by ymenar » Tue, 03 Apr 2001 08:24:10


> That's what I loved about Half Life, scared the sh*t out of me many
> times.. No other game ever achieved this again for me.

Try out Aliens vs. Predator Gold.  It's quite cheap these days, and will
scare you more then any other game on the market, that's for sure (just ask
anybody in c.s.i.p.g.a).  Especially those Marine missions :)

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.racesimcentral.net/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...

Simon Brow

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by Simon Brow » Tue, 03 Apr 2001 09:38:01

All the more reason to give System Shock 2 another try :)


Lightning Ler

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by Lightning Ler » Tue, 03 Apr 2001 15:49:30

     The scary parts in Deue Ex are mainly in the second half of the game when
you encounter the genetically engineered creatures and the aliens. Some of them
definately startle you; along with what they do to you.
     But, hey, don't go by me; I thought Arachnophobia on the C64 was scary. :)

Bob

andre

OT!!! *** Op. Flashpoint *** OT!!!

by andre » Tue, 03 Apr 2001 20:32:34

You think Arachnophobia was scary?

Ever play *Burgertime*?


>  But, hey, don't go by me; I thought Arachnophobia on the C64 was scary. :)

> Bob

Simon Brow

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by Simon Brow » Tue, 03 Apr 2001 21:25:56

AVP is at it's scariest if you *don't* install the patch which gives you
saves.  Not being able to save makes the whole thing ten times scarier in my
opinion.


Andre Warrin

OT!!! *** Op. Flashpoint *** OT!!!

by Andre Warrin » Tue, 03 Apr 2001 23:26:04




>>It's a 1st person shooter, but it gives a fantastic realistic feeling,
>>it's like being in a Tour of Duty episode.

>The game is pretty cool but it really needs some user interface work.
>I can only describe the interface as obtuse.

>Unlike Delta Force, there's no clear indicator of your objective or
>what you're supposed to be doing. The one time I followed a target
>indicator all the way to the source, it was just an empty space up in
>the sky, no one there (and AI buddy came along and just pointed his
>gun straight up and stood there).

>Lots of promise but I hope the polish up the UI before releasing it.

>Joe McGinn
>_____________________
>Radical Entertainment

With all respect Joe, but I don't think you understand how the
interface is working completely.. the objective in the demo mission is
clear.. go to that house and kill the enemy! You get a description of
your mission at the beginning, and if you press M you can check your
objective on the map. The yellow square you see leads you back to your
position in your formation, in the beginning that's next to your squad
leader, untill he gets killed.

Here's what I love about this 'game'. Yesterday I tried a demo-addon
mission called Red Woods. I was the leader of a squad, 12 soldiers,
and together with 3 other squads and a couple of bmp's we had to move
to the south to invade a village.

Ok, halfway we encounter a heavily wooded area. Suddenly enemy bmp's
and soldiers are sighted. The soldiers were ducking, seeking cover
behind trees, machine gun noise all around me and I didn't know where
the hell the enemy was. With the sound volume turned up to the max the
sound around me was ***y amazing and sounded real. My neighbours
must have thought WWIII had started.

I ducked behind a tree, grabbed my binoculars and started looking for
the enemy. I noticed a soldier, but only because he was firing his gun
and I could see his gunfire. I sneaker closer to him and took him out.

Then I saw some bullets hitting the sand right in front of me. Before
I realized what happened I was DEAD.

The camera then zoomed to the sniper who took me out.
In this game you are not a John Wayne on the battlefield, unlike other
games like Rainbow Six or Project IGI (both excellent games btw), you
are just one of many soldiers, and this gives me a realistic
battlefield experience like I never saw before.

Did you see the opening of Saving Private Ryan? Op. Flashpoint comes
so close to this experience.
I can imagine many 'kids' will disklike Flashpoint, calling it 'too
hard' and even 'unfair', but hey, on the battlefield nothing is fair.

Andre

Andre Warrin

OT!!! *** Op. Flashpoint *** OT!!!

by Andre Warrin » Tue, 03 Apr 2001 23:27:17




>> That's what I loved about Half Life, scared the sh*t out of me many
>> times.. No other game ever achieved this again for me.

>Try out Aliens vs. Predator Gold.  It's quite cheap these days, and will
>scare you more then any other game on the market, that's for sure (just ask
>anybody in c.s.i.p.g.a).  Especially those Marine missions :)

Did you ever try to play as an alien? I got dizzy within 5 minutes :)
And what is c.s.i.p.g.a btw?

Andre

andre

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by andre » Wed, 04 Apr 2001 01:35:02

Are the addons available in English?

Also, the immersion is really good... Or bad? I couldn't tell what the hell
was going on... I guess that's good.

My guys seem to get wiped out too easily, too.

Also, the first time I finished the "combat" part of the mission, only the
leader and I were left... we ran through a meadow, and into some tall brush
as the helicopter came down. We got in, took off, flew for about a minute,
and then - we were shot down! ***!

Were you able to get out of the first mission with more than 2 or 3 people?

Man, a pair of VR goggles would help out here.





> >>It's a 1st person shooter, but it gives a fantastic realistic feeling,
> >>it's like being in a Tour of Duty episode.

> >The game is pretty cool but it really needs some user interface work.
> >I can only describe the interface as obtuse.

> >Unlike Delta Force, there's no clear indicator of your objective or
> >what you're supposed to be doing. The one time I followed a target
> >indicator all the way to the source, it was just an empty space up in
> >the sky, no one there (and AI buddy came along and just pointed his
> >gun straight up and stood there).

> >Lots of promise but I hope the polish up the UI before releasing it.

> >Joe McGinn
> >_____________________
> >Radical Entertainment

> With all respect Joe, but I don't think you understand how the
> interface is working completely.. the objective in the demo mission is
> clear.. go to that house and kill the enemy! You get a description of
> your mission at the beginning, and if you press M you can check your
> objective on the map. The yellow square you see leads you back to your
> position in your formation, in the beginning that's next to your squad
> leader, untill he gets killed.

> Here's what I love about this 'game'. Yesterday I tried a demo-addon
> mission called Red Woods. I was the leader of a squad, 12 soldiers,
> and together with 3 other squads and a couple of bmp's we had to move
> to the south to invade a village.

> Ok, halfway we encounter a heavily wooded area. Suddenly enemy bmp's
> and soldiers are sighted. The soldiers were ducking, seeking cover
> behind trees, machine gun noise all around me and I didn't know where
> the hell the enemy was. With the sound volume turned up to the max the
> sound around me was ***y amazing and sounded real. My neighbours
> must have thought WWIII had started.

> I ducked behind a tree, grabbed my binoculars and started looking for
> the enemy. I noticed a soldier, but only because he was firing his gun
> and I could see his gunfire. I sneaker closer to him and took him out.

> Then I saw some bullets hitting the sand right in front of me. Before
> I realized what happened I was DEAD.

> The camera then zoomed to the sniper who took me out.
> In this game you are not a John Wayne on the battlefield, unlike other
> games like Rainbow Six or Project IGI (both excellent games btw), you
> are just one of many soldiers, and this gives me a realistic
> battlefield experience like I never saw before.

> Did you see the opening of Saving Private Ryan? Op. Flashpoint comes
> so close to this experience.
> I can imagine many 'kids' will disklike Flashpoint, calling it 'too
> hard' and even 'unfair', but hey, on the battlefield nothing is fair.

> Andre

Jagg

OT!!! *** Op. Flashpoint *** OT!!!

by Jagg » Wed, 04 Apr 2001 01:56:44



>And what is c.s.i.p.g.a btw?

>Andre

action *** news group.
Nigel Pengell

OT!!! *** Op. Flashpoint *** OT!!!

by Nigel Pengell » Wed, 04 Apr 2001 04:36:06

Best game ive bought since GPL is No One Lives Forever-
great gfx , sound , cut scenes and the tension and atmosphere matches half
life easily. its great online with the latest patch and the stealth missions
are just superb
buy it now and enjoy
BluemooneyUK


Joe6

OT!!! *** Op. Flashpoint *** OT!!!

by Joe6 » Thu, 05 Apr 2001 13:30:17


>Best game ive bought since GPL is No One Lives Forever-

100% agreed. Best FPS of all time. Better than Half-life even.

Joe McGinn
_____________________
Radical Entertainment

Ashley McConnel

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by Ashley McConnel » Thu, 05 Apr 2001 19:58:06

Wwhhhhhat? Better than halflife? hmmm...perhaps i should check this one out!

Ash



|
| >Best game ive bought since GPL is No One Lives Forever-
|
| 100% agreed. Best FPS of all time. Better than Half-life even.
|
| Joe McGinn
| _____________________
| Radical Entertainment

Andre Warrin

OT!!! *** Op. Flashpoint *** OT!!!

by Andre Warrin » Thu, 05 Apr 2001 20:44:48

On Wed, 4 Apr 2001 11:58:06 +0100, "Ashley McConnell"


>Wwhhhhhat? Better than halflife? hmmm...perhaps i should check this one out!

>Ash

Imho it's on par with half life.. NOLF has better graphics and sound
(ofcourse), a good story and a groovy mission impossible/austin powers
atmosphere, but it didn't give me half the e***ment that half life
gave me.. probably because half life was the first 3d shooter with a
decent story.

But NOLF is a must have if you're into 3d shooters :)

Andre




>|
>| >Best game ive bought since GPL is No One Lives Forever-
>|
>| 100% agreed. Best FPS of all time. Better than Half-life even.
>|
>| Joe McGinn
>| _____________________
>| Radical Entertainment

ymenar

OT!!! *** Op. Flashpoint *** OT!!!

by ymenar » Thu, 05 Apr 2001 21:32:13


> Did you ever try to play as an alien? I got dizzy within 5 minutes :)

Yep I can't stand it, I get motion sickness.  The POV is just way too large,
It's almost a 180degree fish-eye view.  Finished everything except those
Alien missions.  But it's just too fun to kill some people in multiplayer by
snapping their heads :)

comp.sys.ibm.pc.games.action     FPS and action-related PC games.

Oh and I agree with Simon, I was one of the few who liked the no-save
feature of AvP.  It was so creepy, AvP is THE most frightening PC game ever.
Nothing will come close.  I normally never fear in a FPS, but in AvP I
actually feared to open any door, to go around any corner as the range-meter
would just start beeping in the pitch black and you know it's coming to kill
you...  you can't hide but you can scream  :)

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...

ymenar

OT!!! *** Op. Flashpoint *** OT!!!

by ymenar » Thu, 05 Apr 2001 21:33:15


> Ever play *Burgertime*?

Hehe, that's a sick and twisted idea for a game indeed.  I'm sure any arcade
avid gamer has once made a Burgertime nightmare.  It's just part of the
childhood of the 80's :)

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...


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