rec.autos.simulators

Nascar 4 Requirements

Jjnasc

Nascar 4 Requirements

by Jjnasc » Fri, 09 Jun 2000 04:00:00

Here are the requirements

Minimum

P II 266
64 MB RAM
2X CD ROM
Hardware Accelerator

Recommended
PII 400
128 MB RAM

Supports
Windows Compatible Joystick
Steering Wheel,Pedals
A3D Sound

Chris Bloo

Nascar 4 Requirements

by Chris Bloo » Fri, 09 Jun 2000 04:00:00

The same as the min requirements for GP3 if I remember correctly.

Chris

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Scot

Nascar 4 Requirements

by Scot » Fri, 09 Jun 2000 04:00:00

We had this discussion over on jacobs n3 newsgroup.

Isn't it ironic how many things Papyrus supports dies?

Rendition...  Dead
Aureal...     Dead
TEN...        Dead (For all intensive purposes.  POGO THIS!)

<VBG>  I think there were a few other mentioned that I can't remember.

It's not looking good for NASCAR ;)  ROFLMAO

Scott
PA-Scott
PowerSims.com



Gaul

Nascar 4 Requirements

by Gaul » Fri, 09 Jun 2000 04:00:00

I'm glad they're supporting A3D sound.  Very nice when implemented
correctly.  Here's hoping Aureal makes a comeback...
Kai Fulle

Nascar 4 Requirements

by Kai Fulle » Fri, 09 Jun 2000 04:00:00

Papyrus supports the Microsoft windows operating system....

yet to be seen.  :) Maybe Macintosh should be glad papy has seemingly
dropped support for their OS.


> We had this discussion over on jacobs n3 newsgroup.

> Isn't it ironic how many things Papyrus supports dies?

> Rendition...  Dead
> Aureal...     Dead
> TEN...        Dead (For all intensive purposes.  POGO THIS!)

> <VBG>  I think there were a few other mentioned that I can't remember.

> It's not looking good for NASCAR ;)  ROFLMAO

> Scott
> PA-Scott
> PowerSims.com



> >I'm glad they're supporting A3D sound.  Very nice when implemented
> >correctly.  Here's hoping Aureal makes a comeback...

Skotty Flyn

Nascar 4 Requirements

by Skotty Flyn » Sat, 10 Jun 2000 04:00:00

According to someone who was at E3, it will also support EAX Sound

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Skotty Flynn
"skotty20"

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Chuck Kandle

Nascar 4 Requirements

by Chuck Kandle » Sat, 10 Jun 2000 04:00:00


> Papyrus supports the Microsoft windows operating system....

> yet to be seen.  :) Maybe Macintosh should be glad papy has seemingly
> dropped support for their OS.

Nah.  They'd never get a Mac to run the likes of N4.  :-p

--
Chuck Kandler  
(GPL Handicap of +249.31)
K&S Racing
http://www.fortunecity.com/silverstone/thepits/195

Scott B. Hust

Nascar 4 Requirements

by Scott B. Hust » Sat, 10 Jun 2000 04:00:00

Well technically, Papyrus supported DOS up to N99 ;)

Scott
PA-Scott
PowerSims.com



Rich

Nascar 4 Requirements

by Rich » Sat, 10 Jun 2000 04:00:00


>We had this discussion over on jacobs n3 newsgroup.

>Isn't it ironic how many things Papyrus supports dies?

>Rendition...  Dead
>Aureal...     Dead
>TEN...        Dead (For all intensive purposes.  POGO THIS!)

><VBG>  I think there were a few other mentioned that I can't remember.

Papyrus worked with Creative Labs back in '94 -'95 to create software for
Creative's original 3D Blaster.
The card was a 2mb (upgradable to 4mb) vlb graphics accelerator that worked
in 486's. One had to run the 3D Blaster Papyrus version of Nascar in order
to attain the N2 type graphics.
I know because I still use the card! :-)
Goy Larse

Nascar 4 Requirements

by Goy Larse » Sat, 10 Jun 2000 04:00:00


> We had this discussion over on jacobs n3 newsgroup.

> Isn't it ironic how many things Papyrus supports dies?

> Rendition...  Dead
> Aureal...     Dead
> TEN...        Dead (For all intensive purposes.  POGO THIS!)

> <VBG>  I think there were a few other mentioned that I can't remember.

> It's not looking good for NASCAR ;)  ROFLMAO

Hey, come up with your own ideas for making fun at Papy's expense, THIEF

Beers and cheers
(uncle) Goy

"Team Mirage" http://www.teammirage.com/
"The Pits"    http://www.theuspits.com/

* Spam is for losers who can't get business any other way *
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Stephe

Nascar 4 Requirements

by Stephe » Sat, 10 Jun 2000 04:00:00

What software do you run on your 3D Blaster VLB ?

I was one of the suckers that purchased  the 3D Blaster VLB when it was
released just before Christmas( of '94 I believe ). By the end of January,
one month later, Creative had dropped VLB went to PCI and used a different
graphic chip in the PCI version. With the new chip all support for the 3D
Blaster VLB was yanked, no new software, and no new drivers .

The retail box claimed something like, "Pentium 100 performance from your
486, scores of games supported. " . I don't believe that more than ten
titles were made for the VLB version .   I called Creative some time in Feb
of that year to complain about the lack of promised software titles for the
very expensive 3D Blaster VLB. They said that advertising on their retail
box was no promise of support . I haven't plugged in a Creative product
since, and have not missed them .

I also have not enjoyed a racing sim since the Indycar 1 and Nascar 1 era
 yes the NASCAR Racing sim did run nice on my 486 VLB for 10-20 minutes at a
time before crashing) .

I guess racing sims and hardware have matured quite a bit by now, and I
think I'm ready to jump back in( not sure if I've matured ) . GPL interests
me and maybe NASCAR 4, but I won't jump this time before I get some sound
hardware advice . My computer is a 700 MHz Athlon with 128 MB of pc133 ram .
It has an old Turtle Beach Malibu sound card, and an 8 meg ATI card, both
were pulled from my last system.

Any advice out there on video, sound and wheel upgrade? I prefer to avoid
Creative. :-)

Thanks to RAS for this place to vent.  :-)
__
Stephen



> >We had this discussion over on jacobs n3 newsgroup.

> >Isn't it ironic how many things Papyrus supports dies?

> >Rendition...  Dead
> >Aureal...     Dead
> >TEN...        Dead (For all intensive purposes.  POGO THIS!)

> ><VBG>  I think there were a few other mentioned that I can't remember.

> Papyrus worked with Creative Labs back in '94 -'95 to create software for
> Creative's original 3D Blaster.
> The card was a 2mb (upgradable to 4mb) vlb graphics accelerator that
worked
> in 486's. One had to run the 3D Blaster Papyrus version of Nascar in order
> to attain the N2 type graphics.
> I know because I still use the card! :-)

Scot

Nascar 4 Requirements

by Scot » Sat, 10 Jun 2000 04:00:00

Don't you have a union meeting to attend or something!?!??!  ;)  ROFLMAO

Scott
PA-Scott
PowerSims.com

Rich

Nascar 4 Requirements

by Rich » Sat, 10 Jun 2000 04:00:00


>What software do you run on your 3D Blaster VLB ?

Stephen,
I'm not encouraging anyone to take a step back in time here.
Someone asked about Papyrus' other endeavors and I replied.
But if you want to talk about the software, I used the software drivers that
came with the card. One thing for sure is that I have never experienced the
crashing problem you had. I never set the card up as a display driver the
way Creative suggested. It was beyond me as to why they would even suggest
such a way. I set the drivers up in the sound, video and game controllers
area in the device mgr.
I was using an Amptron 9700 (PCI, VLB, ISA) board running an AMD 5x86-133MHx
pushed to 160. Video was supported by a 4mb pci ATI all-in-wonder with the
Blaster. Just for the hell of it I ran the SciTech Display univbe driver
with the setup. I could easily attain a full graphics setup with Nascar! In
my opinion it still rivals N2 for graphics. Maybe the physics aren't there
but the graphics sure are. I do not regret buying this card as it has
performed flawlessly in my 486...and still does.
In fact, this card is the only reason why I hold onto my 486. It's running
at P100 levels. (not bad for 10yr old technology)

>I was one of the suckers that purchased  the 3D Blaster VLB when it was
>released just before Christmas( of '94 I believe ). By the end of January,
>one month later, Creative had dropped VLB went to PCI and used a different
>graphic chip in the PCI version. With the new chip all support for the 3D
>Blaster VLB was yanked, no new software, and no new drivers .

>The retail box claimed something like, "Pentium 100 performance from your
>486, scores of games supported. " . I don't believe that more than ten
>titles were made for the VLB version .   I called Creative some time in Feb
>of that year to complain about the lack of promised software titles for the
>very expensive 3D Blaster VLB. They said that advertising on their retail
>box was no promise of support . I haven't plugged in a Creative product
>since, and have not missed them .

>I also have not enjoyed a racing sim since the Indycar 1 and Nascar 1 era
> yes the NASCAR Racing sim did run nice on my 486 VLB for 10-20 minutes at
a
>time before crashing) .

>I guess racing sims and hardware have matured quite a bit by now, and I
>think I'm ready to jump back in( not sure if I've matured ) . GPL interests
>me and maybe NASCAR 4, but I won't jump this time before I get some sound
>hardware advice . My computer is a 700 MHz Athlon with 128 MB of pc133 ram
.
>It has an old Turtle Beach Malibu sound card, and an 8 meg ATI card, both
>were pulled from my last system.

>Any advice out there on video, sound and wheel upgrade? I prefer to avoid
>Creative. :-)

>Thanks to RAS for this place to vent.  :-)
>__
>Stephen



>> >We had this discussion over on jacobs n3 newsgroup.

>> >Isn't it ironic how many things Papyrus supports dies?

>> >Rendition...  Dead
>> >Aureal...     Dead
>> >TEN...        Dead (For all intensive purposes.  POGO THIS!)

>> ><VBG>  I think there were a few other mentioned that I can't remember.

>> Papyrus worked with Creative Labs back in '94 -'95 to create software for
>> Creative's original 3D Blaster.
>> The card was a 2mb (upgradable to 4mb) vlb graphics accelerator that
>worked
>> in 486's. One had to run the 3D Blaster Papyrus version of Nascar in
order
>> to attain the N2 type graphics.
>> I know because I still use the card! :-)

Rich

Nascar 4 Requirements

by Rich » Sat, 10 Jun 2000 04:00:00

One more thing...
there ARE new drivers for that card...
You'll find them at Creative's website.

 By the end of January,

(Snip)

Mark Stah

Nascar 4 Requirements

by Mark Stah » Sat, 10 Jun 2000 04:00:00

hey, scott-
what's an "intensive purpose"? is that a purpose that you're working really,
really ***?

sorry; it's friday.... you know.....


> We had this discussion over on jacobs n3 newsgroup.

> Isn't it ironic how many things Papyrus supports dies?

> Rendition...  Dead
> Aureal...     Dead
> TEN...        Dead (For all intensive purposes.  POGO THIS!)

> <VBG>  I think there were a few other mentioned that I can't remember.

> It's not looking good for NASCAR ;)  ROFLMAO


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