rec.autos.simulators

F12001 controller HELP!

Kendt Eklu

F12001 controller HELP!

by Kendt Eklu » Sun, 03 Mar 2002 09:30:52

Just picked up F1-2001 today, mainly for the GT mod, but I thought I'd
get it configured properly before I go changing anything.

Installed the game, and the official patch.
I'm using an AL Force RS as controller 0 for steering, with my TM
Nascar pro pedals as controller 1, with split axis pedals.  F12001
recognizes all my controller axes when I set them up (throttle joy 2
Y-, Brake joy 2 RZ+), but my brake is a toggle switch!  No matter
which way I adjust the axis sensitivity the brakes lock solid on the
slightest touch. Is there a bug that prevents combining controllers?
I've adjusted the ranges in DXtweak so that pedals output full range,
and the centers are the unpressed levels.  RC2000, NH, GPL, N4 are all
OK with this setup.

Thanks for any help!
Kendt

Ashley McConnel

F12001 controller HELP!

by Ashley McConnel » Sun, 03 Mar 2002 09:32:32

Me too, even with the DXTweak trick :(.  I resorted to using my MSFF pedals
again.

Ash


FireIm

F12001 controller HELP!

by FireIm » Sun, 03 Mar 2002 14:25:33



Try using combined pedals, instead of split axis....

Kendt Eklu

F12001 controller HELP!

by Kendt Eklu » Sun, 03 Mar 2002 15:46:33


> Me too, even with the DXTweak trick :(.  I resorted to using my MSFF pedals
> again.

> Ash

I figured it out - with the help of the info from the folks with the
50% deadzone prob.
Basically, F1-2001 brilliantly assumes that no input begins until the
controller has hit its center-point according to DirectX, even with
pedals on different axes (this is so f-ing stupid I can't stand it).
So what you need to do is set the limits to compensate.  In DXtweak
set the values such that center value is equal to the "pedal-off"
setting, with the lower limit just one off from this.  You'll also
have to set the upper limit as well to match your pedal output.
In F12001, I think the standard 50% sensitivity is the desired value.
Now F1-2001 will be nice and happy because it will think your pedal is
already at the center when it is really off, and you should get the
full range as well.
Of course this hoses your settings in other games (why? because it
makes no f-ing sense to set it this way!), so you'll have to mess with
DxTweak every time you switch driving games.  Anyone know if theres a
prog to apply DX controller "presets"?
I'm guessing I'm in for the same with Rally Trophy.

DAMN IT DEVELOPERS, PICK UP A RECENT PAPY GAME AND COPY THIER
CONTROLLER SETUP PROCEDURE!!!!

This is so fundamental to user satisfaction, I can't believe they're
letting this ***out the door.  Scratch that - I can.  More contempt
for serious simmers "They're the only one's who'd mix controllers and
use separate axis, and they're willing to go through the trouble to
make it work, so let them work it out."

My *** PC's off so my video card and I can cool down before I mess
with it again ;).

Kendt

artie beame

F12001 controller HELP!

by artie beame » Sun, 03 Mar 2002 15:59:02

I set the axes to 100% sensitivity and they seem to work fine now



Kendt Eklu

F12001 controller HELP!

by Kendt Eklu » Mon, 04 Mar 2002 00:23:21


> I set the axes to 100% sensitivity and they seem to work fine now

Believe me I tried that!  Even set it on Controller 1 in case F12001
was reading the wrong controller settings.

I *just* picked it up last night, but I remember seeing a post that
said 50% sens gives linear output - can anyone confirm this?  Still
wading through the forums for updates/tips.

Thanks!
Kendt

Kendt Eklu

F12001 controller HELP!

by Kendt Eklu » Mon, 04 Mar 2002 00:29:29


> Try using combined pedals, instead of split axis....

Ahh - just like the real F1 drivers ;).

This, like a***pit view, is one of the litmus tests (for me) for any
driving game I might buy.  If it has any sim aspirations it better
behave like one ;).
Midtown Madness I might accept it (and actually, MM supports split
axis just fine!), but F1-2001.  EA must have been all over ISI to meet
the release deadline, again :(.

Kendt

Haqsa

F12001 controller HELP!

by Haqsa » Tue, 05 Mar 2002 03:48:04

FWIW I spent a couple hours last night going back and forth between
split axis (with dead spots) and combined axis (with full travel), back
to back comparisons at the same track with the same vehicle.  I also
should note that I'm a left foot braker, so combined axis is really
undesirable.  What I found was that my best lap times did not differ
very much, but that I was much more consistent using combined axis with
left foot braking, even though that really shouldn't work.  Right foot
braking with combined axis was marginally slower due to the need to get
off the gas a little earlier, but left foot braking with split axis
actually caused longer pauses due to the dead spots, and also made it
difficult to modulate the pedals smoothly, thus causing more spins and
messing up my line even when I could keep it under control.  With
combined axis it was mostly just a matter of making sure I had my right
foot all the way off the gas before applying full brakes, although a
slight overlap didn't really hurt at all.  In fact, there were times
when I could have sworn that the drivers were smart enough to apply the
brakes during the overlap, like they built some intelligence into the
software to make an educated guess about what you really wanted when
both pedals were applied.  This was with a Logitech wheel BTW, and the
latest Wingman drivers and profiler.  Driving was so much smoother with
combined, I won't go back to split axis until (unless?) I hear for
certain that the bug has been fixed.  Thankfully the profiler allows me
to set combined axis only for that game while keeping split axis for all
others.



David G Fishe

F12001 controller HELP!

by David G Fishe » Tue, 05 Mar 2002 05:05:15

Same exact results for me. Left foot braking with single axis is much, much
better than combined axis with the dead zone. Like you said, I've just been
making sure to lift off the gas before using the brake. The short travel of
the gas pedal in split axis was kind of like a forced course in delicate
throttle control, but I'm glad it's over with now.

David G Fisher


> FWIW I spent a couple hours last night going back and forth between
> split axis (with dead spots) and combined axis (with full travel), back
> to back comparisons at the same track with the same vehicle.  I also
> should note that I'm a left foot braker, so combined axis is really
> undesirable.  What I found was that my best lap times did not differ
> very much, but that I was much more consistent using combined axis with
> left foot braking, even though that really shouldn't work.  Right foot
> braking with combined axis was marginally slower due to the need to get
> off the gas a little earlier, but left foot braking with split axis
> actually caused longer pauses due to the dead spots, and also made it
> difficult to modulate the pedals smoothly, thus causing more spins and
> messing up my line even when I could keep it under control.  With
> combined axis it was mostly just a matter of making sure I had my right
> foot all the way off the gas before applying full brakes, although a
> slight overlap didn't really hurt at all.  In fact, there were times
> when I could have sworn that the drivers were smart enough to apply the
> brakes during the overlap, like they built some intelligence into the
> software to make an educated guess about what you really wanted when
> both pedals were applied.  This was with a Logitech wheel BTW, and the
> latest Wingman drivers and profiler.  Driving was so much smoother with
> combined, I won't go back to split axis until (unless?) I hear for
> certain that the bug has been fixed.  Thankfully the profiler allows me
> to set combined axis only for that game while keeping split axis for all
> others.





> > > Try using combined pedals, instead of split axis....

> > Ahh - just like the real F1 drivers ;).

> > This, like a***pit view, is one of the litmus tests (for me) for any
> > driving game I might buy.  If it has any sim aspirations it better
> > behave like one ;).
> > Midtown Madness I might accept it (and actually, MM supports split
> > axis just fine!), but F1-2001.  EA must have been all over ISI to meet
> > the release deadline, again :(.

> > Kendt


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