rec.autos.simulators

F12001 help!

Jaye

F12001 help!

by Jaye » Thu, 03 Jan 2002 21:11:08

Hi there,

I know this has been posted before, but can someone tell me where I can find
an explanation on how to fix the dissapearing cars in f12001.

Thanks

Jaye

Ice

F12001 help!

by Ice » Thu, 03 Jan 2002 23:17:51


Open the file 'default.cfg', and change all instances of

LODMultiplier=(1.000000)

to

LODMultiplier=(4.000000)

That's what I did anyway. On a lower end system you may want to set it to
3.000000.

Ice D

Greg Cisk

F12001 help!

by Greg Cisk » Thu, 03 Jan 2002 22:31:38

I never heard of this problem.

--



David G Fishe

F12001 help!

by David G Fishe » Fri, 04 Jan 2002 05:13:54

That way will kill most people's frame rates. Do the following:

If you want to see cars more than 100m down the road, then the key is in the
f1car.gen file....

modify the lines that contain the "VD" references from something like...

<MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False LODIn=(18.0)
LODOut=(140.0)

to something like

<MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False LODIn=(18.0)
LODOut=(500.0)

just for info, the "VD" lines are used to determine at which distance the
low detail models (referenced by the D suffix) are used... in the above
example, between 18 and 140 meters.

There were a couple of threads on this during the first burst of posts on
this forum after the release of the game, and I think this is also on
Jenson's F1 FAQ page.

Changing the global LOD-multiplier setting (in the default.cfg) will only
put more strain on your system, as MANY more polygons are being pushed. The
method above (f1car.gen) will only increase the number of polys by a tiny
amount.

David G Fisher




> > Hi there,

> > I know this has been posted before, but can someone tell me where I can
> find
> > an explanation on how to fix the dissapearing cars in f12001.

> Open the file 'default.cfg', and change all instances of

> LODMultiplier=(1.000000)

> to

> LODMultiplier=(4.000000)

> That's what I did anyway. On a lower end system you may want to set it to
> 3.000000.

> Ice D

Ice

F12001 help!

by Ice » Fri, 04 Jan 2002 07:21:56


I didn't know that. I'm quite pleased with how the game runs right now, but
I'll try your solution as well.

Ice D

John Pancoas

F12001 help!

by John Pancoas » Fri, 04 Jan 2002 08:20:44

  Didn't notice any difference in fps myself, but I have a fairly high-end
system, so hard to say.

-John



> > modify the lines that contain the "VD" references from something like...

> > <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False
LODIn=(18.0)
> > LODOut=(140.0)

> > to something like

> > <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False
LODIn=(18.0)
> > LODOut=(500.0)

> I didn't know that. I'm quite pleased with how the game runs right now,
but
> I'll try your solution as well.

> Ice D

Jaye

F12001 help!

by Jaye » Fri, 04 Jan 2002 09:05:52

Thanks alot for all the help, will try Davids first

>   Didn't notice any difference in fps myself, but I have a fairly high-end
> system, so hard to say.

> -John




> > > modify the lines that contain the "VD" references from something
like...

> > > <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False
> LODIn=(18.0)
> > > LODOut=(140.0)

> > > to something like

> > > <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False
> LODIn=(18.0)
> > > LODOut=(500.0)

> > I didn't know that. I'm quite pleased with how the game runs right now,
> but
> > I'll try your solution as well.

> > Ice D

post-O-mati

F12001 help!

by post-O-mati » Sat, 05 Jan 2002 03:09:07


Time for new bifocals then.


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