I know this has been posted before, but can someone tell me where I can find
an explanation on how to fix the dissapearing cars in f12001.
Thanks
Jaye
I know this has been posted before, but can someone tell me where I can find
an explanation on how to fix the dissapearing cars in f12001.
Thanks
Jaye
Open the file 'default.cfg', and change all instances of
LODMultiplier=(1.000000)
to
LODMultiplier=(4.000000)
That's what I did anyway. On a lower end system you may want to set it to
3.000000.
Ice D
--
If you want to see cars more than 100m down the road, then the key is in the
f1car.gen file....
modify the lines that contain the "VD" references from something like...
<MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False LODIn=(18.0)
LODOut=(140.0)
to something like
<MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False LODIn=(18.0)
LODOut=(500.0)
just for info, the "VD" lines are used to determine at which distance the
low detail models (referenced by the D suffix) are used... in the above
example, between 18 and 140 meters.
There were a couple of threads on this during the first burst of posts on
this forum after the release of the game, and I think this is also on
Jenson's F1 FAQ page.
Changing the global LOD-multiplier setting (in the default.cfg) will only
put more strain on your system, as MANY more polygons are being pushed. The
method above (f1car.gen) will only increase the number of polys by a tiny
amount.
David G Fisher
> > Hi there,
> > I know this has been posted before, but can someone tell me where I can
> find
> > an explanation on how to fix the dissapearing cars in f12001.
> Open the file 'default.cfg', and change all instances of
> LODMultiplier=(1.000000)
> to
> LODMultiplier=(4.000000)
> That's what I did anyway. On a lower end system you may want to set it to
> 3.000000.
> Ice D
I didn't know that. I'm quite pleased with how the game runs right now, but
I'll try your solution as well.
Ice D
-John
> > modify the lines that contain the "VD" references from something like...
> > <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False
LODIn=(18.0)
> > LODOut=(140.0)
> > to something like
> > <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False
LODIn=(18.0)
> > LODOut=(500.0)
> I didn't know that. I'm quite pleased with how the game runs right now,
but
> I'll try your solution as well.
> Ice D
> -John
> > > modify the lines that contain the "VD" references from something
like...
> > > <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False
> LODIn=(18.0)
> > > LODOut=(140.0)
> > > to something like
> > > <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False
> LODIn=(18.0)
> > > LODOut=(500.0)
> > I didn't know that. I'm quite pleased with how the game runs right now,
> but
> > I'll try your solution as well.
> > Ice D
Time for new bifocals then.