rec.autos.simulators

Will iRacing ever produce a PC sim ?

Sidney H Bridg

Will iRacing ever produce a PC sim ?

by Sidney H Bridg » Wed, 14 Sep 2005 23:36:12


> On Tue, 13 Sep 2005 13:38:25 GMT, Sidney H Bridge

>>Wrong, sonny.

> OK, gramps.

NP, boy. :)
ymenar

Will iRacing ever produce a PC sim ?

by ymenar » Thu, 15 Sep 2005 00:40:40


>    And even with 6 months extra cpu evolution, at a time when cpu
> evolution
> rate was VERY high, GP2 still ran like a pig. GP2 was good for testing
> sessions and a glimpse of the future unless you liked being a slow mo
> league
> king with the keyboard. Just junk really.

Technically anybody could run GP2 with all the graphics at 25fps...

...It would just take you 4 minutes to go around the circuit ;)

--
-- Fran?ois Mnard <ymenard>
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

Sidney H Bridg

Will iRacing ever produce a PC sim ?

by Sidney H Bridg » Thu, 15 Sep 2005 00:58:16



>>   And even with 6 months extra cpu evolution, at a time when cpu
>>evolution
>>rate was VERY high, GP2 still ran like a pig. GP2 was good for testing
>>sessions and a glimpse of the future unless you liked being a slow mo
>>league
>>king with the keyboard. Just junk really.

> Technically anybody could run GP2 with all the graphics at 25fps...

> ...It would just take you 4 minutes to go around the circuit ;)

More importantly, to me it never felt like the car had wheels.
Tony Rickar

Will iRacing ever produce a PC sim ?

by Tony Rickar » Thu, 15 Sep 2005 03:24:52


> Technically anybody could run GP2 with all the graphics at 25fps...

> ...It would just take you 4 minutes to go around the circuit ;)

I thought I had lightening reflexes but then I upgraded my PC...
jason moye

Will iRacing ever produce a PC sim ?

by jason moye » Thu, 15 Sep 2005 05:46:49


> Exactly. A silly little hotlap toy for F1 fanboys, and nothing more.

Except that GP2 (and 3 and 4) actually have AI that can complete laps
without smashing headfirst into every barrier, and generally behave
like humans.

If anything was a "silly little hotlap toy" it was the EA F1 series ISI
put out, since both the multiplayer and the AI sucked***.

jason moye

Will iRacing ever produce a PC sim ?

by jason moye » Thu, 15 Sep 2005 05:49:28


> If anything was a "silly little hotlap toy" it was the EA F1 series ISI
> put out, since both the multiplayer and the AI sucked***.

That sounds harsher than I intended.  What I meant really, is that the
only good thing about the ISI series were the physics.  The Crammond
games were excellent in every area *except* the physics and multiplayer.
ymenar

Will iRacing ever produce a PC sim ?

by ymenar » Thu, 15 Sep 2005 08:22:13


> That sounds harsher than I intended.  What I meant really, is that the
> only good thing about the ISI series were the physics.  The Crammond
> games were excellent in every area *except* the physics and multiplayer.

    The Crammond series was plagued with so many idiosyncrasies that it's no
surprise that Geoff ain't able to release a sim anymore.  It's a relic of
the 80's way of making a game.  iRacing has much more chances of producing a
quality sim than him lending his name on a box.

    The friggin menus were the same in GP4 than those in World Circuit.
That's one of the big gripe, he never understood proper gui, that tree
branching of menus in the system was so poor, so against any proper
logistic. The game engine, the file architecture, all those little thingies
are all relics of past times.  That friggin bmp of a hand wiping your visor
that stuck for oh-so-many-releases.  The way even in GP4, it wasn't true 3d
with many sprites and 2d process of the physics.  The time-stretching was
the worse thing of all, its an abomination of all things ***-wise, the
way it would put out of synch any kind of multiplayer racing because of its
illogic nature.

Geoff, SKIP frames, don't stretch time on your next game if you ever release
one.

He's the only modern game developper who still worked in assemblor.  The
only other one I know, in modern ***, was that guy who made the Roller
Coaster Tycoon games.

--
-- Fran?ois Mnard <ymenard>
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

jason moye

Will iRacing ever produce a PC sim ?

by jason moye » Thu, 15 Sep 2005 10:19:19


> He's the only modern game developper who still worked in assemblor.

I find that hard to believe, and in any case, it hardly has anything to
do with the quality of his product.  Assembler is no less efficient as
a low-level language than it was 25 years ago.
Sidney H Bridg

Will iRacing ever produce a PC sim ?

by Sidney H Bridg » Thu, 15 Sep 2005 15:26:29



>>He's the only modern game developper who still worked in assemblor.

> I find that hard to believe, and in any case, it hardly has anything to
> do with the quality of his product.  Assembler is no less efficient as
> a low-level language than it was 25 years ago.

Come on, son, the game didn't even run in real time! A hotlap toy was
all it was. I say 'it' because I could see no difference from GP2
through 4. The whole thing was a sham.
Praxiteles Democritu

Will iRacing ever produce a PC sim ?

by Praxiteles Democritu » Thu, 15 Sep 2005 19:20:25

On Tue, 13 Sep 2005 19:22:13 -0400, "ymenard"


>He's the only modern game developper who still worked in assemblor.  The
>only other one I know, in modern ***, was that guy who made the Roller
>Coaster Tycoon games.

Assembly language is the closest to the machine.
Sidney H Bridg

Will iRacing ever produce a PC sim ?

by Sidney H Bridg » Fri, 16 Sep 2005 00:56:20


> On Tue, 13 Sep 2005 19:22:13 -0400, "ymenard"

>>He's the only modern game developper who still worked in assemblor.  The
>>only other one I know, in modern ***, was that guy who made the Roller
>>Coaster Tycoon games.

> Assembly language is the closest to the machine.

Oh well, I suppose that makes everything all right.
jason moye

Will iRacing ever produce a PC sim ?

by jason moye » Fri, 16 Sep 2005 09:29:17



> > Assembly language is the closest to the machine.

> Oh well, I suppose that makes everything all right.

I don't agree with 99% of the bullshit you post here, but this is the
first post I've seen of yours that I'd rank with Reggie White or
Flightlessdickhead.
Sidney H Bridg

Will iRacing ever produce a PC sim ?

by Sidney H Bridg » Fri, 16 Sep 2005 15:17:58




>>>Assembly language is the closest to the machine.

>>Oh well, I suppose that makes everything all right.

> I don't agree with 99% of the bullshit you post here, but this is the
> first post I've seen of yours that I'd rank with Reggie White or
> Flightlessdickhead.

So, if you don't agree with something, it's bullshit?
Remco Moed

Will iRacing ever produce a PC sim ?

by Remco Moed » Sat, 17 Sep 2005 04:33:22

On Wed, 14 Sep 2005 10:20:25 GMT, Praxiteles Democritus


>On Tue, 13 Sep 2005 19:22:13 -0400, "ymenard"

>>He's the only modern game developper who still worked in assemblor.  The
>>only other one I know, in modern ***, was that guy who made the Roller
>>Coaster Tycoon games.

>Assembly language is the closest to the machine.

True, but I doubt it a game programmer can optimize code better than a
compiler. If he can, he should build compilers, he'll earn a lot
more...

Cheers!

Remco


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