> On Tue, 13 Sep 2005 13:38:25 GMT, Sidney H Bridge
>>Wrong, sonny.
> OK, gramps.
>>Wrong, sonny.
> OK, gramps.
...It would just take you 4 minutes to go around the circuit ;)
--
-- Fran?ois Mnard <ymenard>
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
> Technically anybody could run GP2 with all the graphics at 25fps...
> ...It would just take you 4 minutes to go around the circuit ;)
> ...It would just take you 4 minutes to go around the circuit ;)
If anything was a "silly little hotlap toy" it was the EA F1 series ISI
put out, since both the multiplayer and the AI sucked***.
The friggin menus were the same in GP4 than those in World Circuit.
That's one of the big gripe, he never understood proper gui, that tree
branching of menus in the system was so poor, so against any proper
logistic. The game engine, the file architecture, all those little thingies
are all relics of past times. That friggin bmp of a hand wiping your visor
that stuck for oh-so-many-releases. The way even in GP4, it wasn't true 3d
with many sprites and 2d process of the physics. The time-stretching was
the worse thing of all, its an abomination of all things ***-wise, the
way it would put out of synch any kind of multiplayer racing because of its
illogic nature.
Geoff, SKIP frames, don't stretch time on your next game if you ever release
one.
He's the only modern game developper who still worked in assemblor. The
only other one I know, in modern ***, was that guy who made the Roller
Coaster Tycoon games.
--
-- Fran?ois Mnard <ymenard>
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
>>He's the only modern game developper who still worked in assemblor.
> I find that hard to believe, and in any case, it hardly has anything to
> do with the quality of his product. Assembler is no less efficient as
> a low-level language than it was 25 years ago.
>>He's the only modern game developper who still worked in assemblor. The
>>only other one I know, in modern ***, was that guy who made the Roller
>>Coaster Tycoon games.
> Assembly language is the closest to the machine.
> Oh well, I suppose that makes everything all right.
>>>Assembly language is the closest to the machine.
>>Oh well, I suppose that makes everything all right.
> I don't agree with 99% of the bullshit you post here, but this is the
> first post I've seen of yours that I'd rank with Reggie White or
> Flightlessdickhead.
>>He's the only modern game developper who still worked in assemblor. The
>>only other one I know, in modern ***, was that guy who made the Roller
>>Coaster Tycoon games.
>Assembly language is the closest to the machine.
Cheers!
Remco