rec.autos.simulators

Racer v0.5.0 beta 5 released.

Carl Ribbegaard

Racer v0.5.0 beta 5 released.

by Carl Ribbegaard » Thu, 15 Aug 2002 01:07:21

A small note,
If you don't have any network-card in your PC, and only use modem, you can
probably solve the problem by installing the "Microsoft Loop-Back Adapter"
as hardware.
It's just a virtual networkcard that makes the PC able to use networking
with itself.
Just do the normal add-new-hardware procedure and "select manually from a
list".
Then choose "Network adapters" as type, and in the list of items presented,
you choose Microsoft | LoopBack Adapter.

/Carl







> >>>Also, why does it -demand- to have a live internet connection
> >>>before it will run AT ALL? What is it doing?

> >>It's client-server all the way. It sends data to the host, which is
> >>localhost, 127.0.0.1. If your machine then responds with trying to
> >>hook a live connection, that's your network's setup that could be
> >>better.
> >>For local pings (or even local network pings, like 192.168.x.x in most
> >>environments), no outside call should be generated.

> >Ruud, is it really necessary to attempt a winsock conection
> >when doing single-player hotlapping?

> Yes, all communication takes place over UDP connections, as the design
> is client/server. Exactly like Quake3 for example; there you also
> connect to yourself.
> The reason for this is that it then makes no difference if the car is
> on the network, or local. Besides, with the loopback device (lo0) as
> all network computers have, a UDP packet for localhost should never
> leave the computer anyway; in other words, the packet won't be
> physically put to the ethernet card. It just takes a round trip in the
> network driver.

> The reason Racer seemed to ping out is probably because it took a full
> IP address (67.something.x.y) and that was not seen by the network as
> something local, so it sent it across another route (instead of lo0),
> which then triggers dial-up.

> It's really nothing unusual actually; all Quakes did it this way, and
> in the Unix world, you'll see lots and lots of services sending
> packets to their local network route. I might need some more intricate
> hostname detection scheme.

> Did you try 'ping 67.x.y.z' (your own IP), see what that did?

> Ruud van Gaal
> Free car sim: http://www.racesimcentral.net/
> Pencil art  : http://www.racesimcentral.net/

rrevve

Racer v0.5.0 beta 5 released.

by rrevve » Thu, 15 Aug 2002 02:24:19

On Tue, 13 Aug 2002 18:07:21 +0200, "Carl Ribbegaardh"


>A small note,
>If you don't have any network-card in your PC, and only use modem, you can
>probably solve the problem by installing the "Microsoft Loop-Back Adapter"
>as hardware.
>It's just a virtual networkcard that makes the PC able to use networking
>with itself.
>Just do the normal add-new-hardware procedure and "select manually from a
>list".
>Then choose "Network adapters" as type, and in the list of items presented,
>you choose Microsoft | LoopBack Adapter.

>/Carl

Carl, who would want to do all of that just to do
single-player hotlapping? Not me .. :)







>> >>>Also, why does it -demand- to have a live internet connection
>> >>>before it will run AT ALL? What is it doing?

>> >>It's client-server all the way. It sends data to the host, which is
>> >>localhost, 127.0.0.1. If your machine then responds with trying to
>> >>hook a live connection, that's your network's setup that could be
>> >>better.
>> >>For local pings (or even local network pings, like 192.168.x.x in most
>> >>environments), no outside call should be generated.

>> >Ruud, is it really necessary to attempt a winsock conection
>> >when doing single-player hotlapping?

>> Yes, all communication takes place over UDP connections, as the design
>> is client/server. Exactly like Quake3 for example; there you also
>> connect to yourself.
>> The reason for this is that it then makes no difference if the car is
>> on the network, or local. Besides, with the loopback device (lo0) as
>> all network computers have, a UDP packet for localhost should never
>> leave the computer anyway; in other words, the packet won't be
>> physically put to the ethernet card. It just takes a round trip in the
>> network driver.

>> The reason Racer seemed to ping out is probably because it took a full
>> IP address (67.something.x.y) and that was not seen by the network as
>> something local, so it sent it across another route (instead of lo0),
>> which then triggers dial-up.

>> It's really nothing unusual actually; all Quakes did it this way, and
>> in the Unix world, you'll see lots and lots of services sending
>> packets to their local network route. I might need some more intricate
>> hostname detection scheme.

>> Did you try 'ping 67.x.y.z' (your own IP), see what that did?

>> Ruud van Gaal
>> Free car sim: http://www.racer.nl/
>> Pencil art  : http://www.marketgraph.nl/gallery/

Carl Ribbegaard

Racer v0.5.0 beta 5 released.

by Carl Ribbegaard » Thu, 15 Aug 2002 03:45:53

LOL

I was just trying to be helpful :-)

Some comercial apps require a NIC. SQL Server for instance. That's why there
is a possibility to emulate a NIC in certain special environments where
there currently are no NIC.

/Carl


> On Tue, 13 Aug 2002 18:07:21 +0200, "Carl Ribbegaardh"

> >A small note,
> >If you don't have any network-card in your PC, and only use modem, you
can
> >probably solve the problem by installing the "Microsoft Loop-Back
Adapter"
> >as hardware.
> >It's just a virtual networkcard that makes the PC able to use networking
> >with itself.
> >Just do the normal add-new-hardware procedure and "select manually from a
> >list".
> >Then choose "Network adapters" as type, and in the list of items
presented,
> >you choose Microsoft | LoopBack Adapter.

> >/Carl

> Carl, who would want to do all of that just to do
> single-player hotlapping? Not me .. :)







> >> >>>Also, why does it -demand- to have a live internet connection
> >> >>>before it will run AT ALL? What is it doing?

> >> >>It's client-server all the way. It sends data to the host, which is
> >> >>localhost, 127.0.0.1. If your machine then responds with trying to
> >> >>hook a live connection, that's your network's setup that could be
> >> >>better.
> >> >>For local pings (or even local network pings, like 192.168.x.x in
most
> >> >>environments), no outside call should be generated.

> >> >Ruud, is it really necessary to attempt a winsock conection
> >> >when doing single-player hotlapping?

> >> Yes, all communication takes place over UDP connections, as the design
> >> is client/server. Exactly like Quake3 for example; there you also
> >> connect to yourself.
> >> The reason for this is that it then makes no difference if the car is
> >> on the network, or local. Besides, with the loopback device (lo0) as
> >> all network computers have, a UDP packet for localhost should never
> >> leave the computer anyway; in other words, the packet won't be
> >> physically put to the ethernet card. It just takes a round trip in the
> >> network driver.

> >> The reason Racer seemed to ping out is probably because it took a full
> >> IP address (67.something.x.y) and that was not seen by the network as
> >> something local, so it sent it across another route (instead of lo0),
> >> which then triggers dial-up.

> >> It's really nothing unusual actually; all Quakes did it this way, and
> >> in the Unix world, you'll see lots and lots of services sending
> >> packets to their local network route. I might need some more intricate
> >> hostname detection scheme.

> >> Did you try 'ping 67.x.y.z' (your own IP), see what that did?

> >> Ruud van Gaal
> >> Free car sim: http://www.racer.nl/
> >> Pencil art  : http://www.marketgraph.nl/gallery/

Ruud van Ga

Racer v0.5.0 beta 5 released.

by Ruud van Ga » Sat, 17 Aug 2002 00:40:08

On Tue, 13 Aug 2002 20:45:53 +0200, "Carl Ribbegaardh"


>LOL

>I was just trying to be helpful :-)

>Some comercial apps require a NIC. SQL Server for instance. That's why there
>is a possibility to emulate a NIC in certain special environments where
>there currently are no NIC.

Hehe, any PC should come standard with network, simple as that. And
Windows should come with TCP/IP installed, not as an option you could
turn off.
But they're not awake yet in Redmond... ;-)

Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art  : http://www.marketgraph.nl/gallery/

Colin Re

Racer v0.5.0 beta 5 released.

by Colin Re » Sun, 18 Aug 2002 06:04:09


> I have cycled through the driving views.  Is there a way to get inside the
>***pit?  Roof cam, hood cam etc with guages but nothing in the***pit.  Is
> there a***pit view?  If so, please enlighten me and I would reconsider
> after testing.  If not, then there is no reasonable argument for Racer being
> a simulation of anything.  Pure arcade.

What the hell does the camera view have to do with the simulation of
physics, could one argue that watching F1 on TV does not make it a
true representation of life because there is no in-car camera?

If you play (as you state that you do) N2002, does the physics change
between in-car and external camera, NO. Yes, the experience is
different but it is still the same physics.

Colin


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