Not piss-poor; I'll explain. It's the collision detection. Currently
the car is seen like a box. It then collides with a triangle.
As a shortcut I make a plane out of the triangle, and collide that
with the box. So when you collide into the triangle sideways, the
depth of the box inside the plane may be very big (deep), but that's
because the plane is larger than the triangle.
That's a bug that's got to be fixed, no doubt.
But to continue the story, the deep penetration depth then gives quite
huge forces to take the car out of the plane. Hence the blasts.
Drive into a wide horizontal fence and things should be better, as the
plane is almost the same as the triangle.
This small shortcut does make it seem like there's huge problems with
the physics, but I can reassure you, the physics are by now quite
good, even though I say myself.
It's client-server all the way. It sends data to the host, which is
localhost, 127.0.0.1. If your machine then responds with trying to
hook a live connection, that's your network's setup that could be
better.
For local pings (or even local network pings, like 192.168.x.x in most
environments), no outside call should be generated.
That's good. :)
Ruud van Gaal
Free car sim: http://www.racesimcentral.net/
Pencil art : http://www.racesimcentral.net/