So in other words, the AI speeds at the tracks are wonky, just like in N1, 2
and 3. I would like to be able to assess my skills by comparing myself to
the AI, but obviously that is not possible. I can go to Homestead and be
1st after the first 8 laps I have ever driven there, while driving 2000
(well, maybe not that many) laps at Rockingham and never get better than
43rd.
For me, it ruins the offline experience. I don't mind tweaking the AI (I
did with N3), but what do you base the tweaking on? I can't just slow them
down to my speed, or else I'll never have an incentive to improve. I don't
want them to be artificially fast, as there is no fun in a hopeless contest.
What do you do other than have volunteer users who are experts scour every
track and do thousands of hours of testing and then come up with
recommendations for AI parameters that are realistic? N5 will be out by
then.
Marc.
> Not so at all Marc
> While they race a lot better their times are way off when comparing tracks
> which makes me wonder who tested, or how much testing was done.
> At Rockingham, at 100%, the leaders qualify at 23.2s, on fresh tires they
> run 23.8s
> They do drop off around 1.5 seconds after 35+ laps or so, and a decent
setup
> can keep up at that point but your already 10+ seconds behind
> To be fair to average drivers, we had to run it at 95%
> At Phoenix we ran 101% and I waxed them, won by the same margin at 95% at
> Rock, admittedly I am a tick better at flat tracks but not by much
> Daytona we run at 103% which seems normal
> We'll be testing Homestead this week but I am betting we run at least 100%
> For us, I'm trying real hard to avoid altering the tracks
> Tim White
> INTRAC Motorsports
> www.birds-i-view.com/intrac
> > Both of you (Brian and Tim) seem to be suggesting that the AI are
> > wonky--which was introduced with the patch. Before the patch, they
seemed
> > to be on-par with the relative AI speeds at other tracks? If this is
so,
> > why wouldn't Papy have fixed it in the second patch??
> > Marc.
> > > Do what I do. Edit the track.ini file to make the track more
> > > "realistic". I play on 98% and some tracks (like Las Vegas) I can lap
> > > the field twice in a 50% race while at others (like The Rock) I
> > > qualify 35th or worse and can barely keep up. Other tracks like
> > > Atlanta seem to be about right. If I raced at 100% I am sure I would
> > > be abolutely blown away by the AI. I have downloaded and tried/edited
> > > quite a few setups for The Rock, and while some of them will let you
> > > turn a pretty good lap time they are only good for about 10 laps.
> > > For Vegas, I lowerd the wind resistance and increased the grip for the
> > > AI cars so that I have to work to get a top 10.
> > > I have not altered the AI for The Rock yet, but after seeing that the
> > > best lap times of the Cup cars this weekend was significantly lower
> > > then the AI in N4 I don't think I would have a problem with it.
> > > The only tracks I have really felt a need to alter so far have been
> > > Las Vegas and Sears Point. I reduced my tire wear at Sears Point
> > > significantly and slowed the AI slightly.
> > > Sears point is the only track I feel like I am "cheating" on. I don't
> > > think it would be "cheating" to slow the AI at The Rock.
> > > On Sat, 3 Nov 2001 23:57:43 -0500, "Marc Collins"
> > > >Well...there is so much to talk about post-patch N4 that I have
decided
> > to
> > > >just sigh and address a couple of issues...one here and now.
> > > >The Rockingham AI were sped up after the first patch--sort of
strangely
> > we
> > > >thought. Well, it wasn't "fixed" with the second patch. Does ANYONE
> out
> > > >there have a set-up or the skills to run with the AI at 100% at this
> > track?
> > > >I sure don't. And I have no problem running with the AI at 100% in
GPL
> > at
> > > >all of the original tracks (save the 'Ring) or at some other N4
tracks.
> > > >I know I can simply reduce the grip levels of the AI back to the 1.0
> > levels,
> > > >but why? Am I that bad a driver or did Papy totally **** this track
> up?
> > If
> > > >it is the latter, I cannot believe it wouldn't have been addressed in
> the
> > > >second patch.
> > > >So please...post (or point to) your replays and set-ups for this
track
> > that
> > > >can compete with the AI at 100%. I can't do better than 43rd out of
43
> > in a
> > > >practise session. I would love to see what I am doing wrong.
> > > >Thanks,
> > > >Marc.
> > > Brian Oster