>It has its good points (sensation of speed, sound, as you mentioned),
>but being "1,000 times better than ICR2" is not one of them. The way
>the car handles is awful, and how it compares to ICR2 in that regard
>depends upon personal preference more than anything.
>Pre-GPL I found N2 to be most convincing, then SODA, then ICR2 & N2,
>with F1RS and CPR bringing up the rear. Everyone else's mileage will
>vary on this, and 100 requests will bring 100 different answers.
I only have two racing sims, CPR and N2. After I use CPR, I can't use N2
because the cars feel so much less responsive in accelleration, braking, and
handling. N2 is fine if I use that first, but the instant response of the
IndyCars makes them so much more fun and challenging to drive. Despite the
many flaws that others have pointed out for CPR, I have a lot of fun with
it, and I'm still improving my laptimes at all the tracks. One thing no one
complains about with CPR is the sound - it sounds just like the real thing.
It's really amazing in that regard. I like N2 as well and have fun with it,
but it pales in e***ment compared with CPR, IMO. The AI is better in N2
in terms of the computer opponents, but the computer drivers will ram into
you fromk behind in both games if you're holding them up. I must admit that
I like CART racing more than NASCAR in real life as well, and that
undoubtedly biases my opinion in favor of CPR.
As far as CPR having "awful handling," well I don't know. I've read reviews
from professional racers that have praised the handling and physics, and
then others that were a lot less positive. To me it seems fairly realistic,
though I admit I've never driven a real open***pit racing car other than a
go-kart. The laptimes sure are close to what the real CART drivers get at
most of the tracks, so the cars are going pretty much the same speeds on the
CPR tracks that the real cars are going on the real tracks.
--
Bill Jones e-mail addresses:
(860) 437-5650 WWW: http://www.racesimcentral.net/