I love racing sims, and have been involved in this group for many
years. Yet when did I finally buy CPR? Well, I downloaded the demo
within a day of it's release. But I bought it last week! And why?
Because it was $17 ! What did I buy with it? World Circuit (GP1) for
$6.50, because I never did have a copy of that one either. I basically
wanted both for my "archive"- in there with Indy500 The Simulation,
ICR1, and other odd gems from the past.
Fact is, CPR surprised me- it was a lot better than I expected from an
MS product. And in terms of it's flaws- I think a lot of it has to do
with it coming from a background that didn't make racing sims as it's
bread and butter. Unusual for this day, and deeply to CPR's credit, I
don't think it was an out-and-out attempt at rip-off- I think the
programmers must have been pretty proud of what they achieved with
this piece of software. All may disagree, but I rank the car physics
above GP2. I hate the fact that the race difficulty is so difficult to
calibrate, though.
But I do respect that the sim is so damn hard- this wasn't a
"Playstation" sort of thing, they really went for the Sim. I've never
used a sim where it was so difficult to keep on the edge before; it is
hard to do more that 2 laps at qualifying speed without making a
tremendous blunder in braking somewhere.
Funny, I hadn't read this part- but I guess I've already agreed with
you!
<snip>
I think you are right in saying MS didn't know what they were getting
in to, and discovered that there really is no satisfying people with a
"give me your opinions" approach in the Racing Sim arena. This isn't a
flying simulation- something about a racing sim really gets under
people's skin in a peculiar way, and leaves people viciously angry
with it's flaws. And people get ***! Again, I hark back to Rick
Genter and the ICR2 days- I couldn't read this groups sometimes; it
was painful, and you wondered how a programmer feels about working on
his sim after reading nothing but this vitreol crap, and even having
(as in N2 history) people faking e-mails and putting words in your
mouth, or doing *** personal (and illegal) things.
One reason I love racing sims: it is the only action sport I know of
that can be almost perfectly experienced (visually speaking) on a
screen. Where esle can you be watching TV of a race after basically
learning every nuance of a track before hand? Or have the sense of
battling spedific opponents on that course? I think it draws people in
to it deeper than most other sorts of sports simulations, and people
get a lot more intense about them.
But then, maybe I just love racing.