Some of the people involved with the making of racing sims have recently
stated that the force feedback technology currently available is not
advanced enough to make it worthwhile to include force feedback
capability in upcoming sims.
I'd like to know what the problems are.
After reviewing the documentation available on the I-Force extensions to
DX5, it seems that there should be enough functionality to project the
feel of a cars handling to a force feedback steering wheel through the
use of dynamic inertia effects. Is the problem simply the computational
power and bandwidth required to continuously update the feedback
dynamically?
Canned force feedback effects would probably add little to the driving
experience, although feeling things like gear shifts and engine
vibration would probably add to the feeling of immersion in a sim.
It seems that the abilities available in the Hard Drivin'and Hard Racin'
arcade games should be workable on a PC by now! I haven't had a chance
to try FF on a PC yet, though I should be able to start experimenting
with it in a few weeks. Can someone who has tried it with F1RS or SODA
comment?
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Pat Dotson
IMPACT Motorsports