rec.autos.simulators

Force Feedback Questions

Pat Dotso

Force Feedback Questions

by Pat Dotso » Fri, 01 May 1998 04:00:00

Some of the people involved with the making of racing sims have recently
stated that the force feedback technology currently available is not
advanced enough to make it worthwhile to include force feedback
capability in upcoming sims.

I'd like to know what the problems are.

After reviewing the documentation available on the I-Force extensions to
DX5, it seems that there should be enough functionality to project the
feel of a cars handling to a force feedback steering wheel through the
use of dynamic inertia effects.  Is the problem simply the computational
power and bandwidth required to continuously update the feedback
dynamically?  

Canned force feedback effects would probably add little to the driving
experience, although feeling things like gear shifts and engine
vibration would probably add to the feeling of immersion in a sim.

It seems that the abilities available in the Hard Drivin'and Hard Racin'
arcade games should be workable on a PC by now!  I haven't had a chance
to try FF on a PC yet, though I should be able to start experimenting
with it in a few weeks.  Can someone who has tried it with F1RS or SODA
comment?

--
Pat Dotson
IMPACT Motorsports

Iain Mackenzi

Force Feedback Questions

by Iain Mackenzi » Fri, 01 May 1998 04:00:00

Force feedback opinions :-
1) CART from Microsoft is very good
2) POD with the new patch it is excellent
3) F1RS is OK, but there is a new (up to POD standard) patch on the way
4) Ultimate Race PRO is a bit weak - the effects are a lot better in the
demo than the full version.
I am using the Ultimate Per4mer FF Wheel, and I also have the MS Sidewinder
FF PRO.
Hope this helps,
Iain


>Some of the people involved with the making of racing sims have recently
>stated that the force feedback technology currently available is not
>advanced enough to make it worthwhile to include force feedback
>capability in upcoming sims.

>I'd like to know what the problems are.

Pat Dotso

Force Feedback Questions

by Pat Dotso » Fri, 01 May 1998 04:00:00


> Force feedback opinions :-
> 1) CART from Microsoft is very good
> 2) POD with the new patch it is excellent
> 3) F1RS is OK, but there is a new (up to POD standard) patch on the way
> 4) Ultimate Race PRO is a bit weak - the effects are a lot better in the
> demo than the full version.
> I am using the Ultimate Per4mer FF Wheel, and I also have the MS Sidewinder
> FF PRO.

Can you tell me how well the "feel of the road" is transmitted through
the steering wheel.  That is, can you feel when the car is loose or
tight, and when it is about to spin?  Or, do you just get bumps and
impact sensations from hitting things?  The latter would just be a
novelty for me, and not really worth having.  I'm hoping that we'll
have good FF in GPL, but based on what some of the people from Papyrus
have said, we may not.

It sure seems like we should be able to sense things like a loose
condition or wheels locking up under braking with the current
technology.

--
Pat Dotson
IMPACT Motorsports

Phil Henzi

Force Feedback Questions

by Phil Henzi » Fri, 01 May 1998 04:00:00

Hi That statement about not being worth while is a bunch of junk . I have
the ulitimate performer force feedback Wheel and pedals and with cart
precision it is awesome!! . Everything you want to feel is there , also soda
is great you feel the mud and bumps and one wheel on the mud and one off .
Andretti racing is also very good as is UBI F1 . I have raced these sims
extensivly and It now feels like I am driving a race car not out for a
sunday drive on a smooth expressway sunday jount . Try it youll never go

Iain Mackenzi

Force Feedback Questions

by Iain Mackenzi » Sat, 02 May 1998 04:00:00

Believe me Pat, feeling your hands shake when going over rumble strips, and
feeling the effects when you touch a wall or get knocked by another car is
NOT just a novelty. You cannot go back to non FF sims after experiencing the
likes of CART and POD. By the way, the new IForce2 patch for Per4mer FF I
mentioned in my previous post for F1RS has just been released by Ubi, and I
am downloading it now.
you can feel the different tightness of the steering in skid or normal
conditions, and the undulations of the road at times, e.g. the corkscrew at
Laguna Seca in CART PR.
Happy racing!
Iain


>Can you tell me how well the "feel of the road" is transmitted through
>the steering wheel.  That is, can you feel when the car is loose or
>tight, and when it is about to spin?  Or, do you just get bumps and
>impact sensations from hitting things?  The latter would just be a
>novelty for me, and not really worth having.  I'm hoping that we'll
>have good FF in GPL, but based on what some of the people from Papyrus
>have said, we may not.

>It sure seems like we should be able to sense things like a loose
>condition or wheels locking up under braking with the current
>technology.

>--
>Pat Dotson
>IMPACT Motorsports

zos

Force Feedback Questions

by zos » Sat, 02 May 1998 04:00:00

On a related subject, some news was leaked out a few days ago that MS
is releasing a Sidewinder Force-Feedback steering wheel device in the
next few months.  You can rip apart MS all you want on the software
and OS side, but their game controllers (not actually made by MS) are
top-notch.  Now I'm sure these wheels won't be great "simulation
controllers" like the ECCI or TSW, but I think they'll be a great
alternative to Thrustmaster products, and when you add the FF to it,
there's nothing like it.  And I'm sure they'll use digital controls as
opposed to analog pots.

Anyone heard what Papy's stance is on FF in their upcoming titles?  I
thought I read that they weren't going to support FF in Nascar3, so
I'm sure GPL is out of the question also.

Pat Dotso

Force Feedback Questions

by Pat Dotso » Sat, 02 May 1998 04:00:00


> Believe me Pat, feeling your hands shake when going over rumble
> strips, and feeling the effects when you touch a wall or get
> knocked by another car is NOT just a novelty.

I think I didn't make myself completely clear.  What I mean is that the
primary need for FF is to transmit the feel of the road to the sim
driver.  If that part is missing, then all the other effects, while not
being useless, wouldn't make the experience much better for me.  I
typically try to avoid hitting things or running off the track :)  If
only impacts and collisions were modelled, FF would be wasted in most of
my racing.  Especially in a longer race where you may go for an hour or
more without hitting a wall or another car.

My point is that those extra effects will be great when present in
addition to the feel of the road (or handling of the car - however you
want to say it).  But, if those extra effects are all there are, then
they won't make that much difference to me.

So is Papy putting FF in GPL or what?

--
Pat Dotson
IMPACT Motorsports

Pat Dotso

Force Feedback Questions

by Pat Dotso » Sat, 02 May 1998 04:00:00


> Hi That statement about not being worth while is a bunch of junk .

I just mean that the impacts and things are more like "eye-candy"
graphics - if the "feel of the road" isn't modelled correctly then
they won't add a lot to the experience.  That seems like a
reasonable statement.

I should get to try it in a few more weeks - can't wait!

--
Pat Dotson
IMPACT Motorsports

Pat Dotso

Force Feedback Questions

by Pat Dotso » Sat, 02 May 1998 04:00:00


> Anyone heard what Papy's stance is on FF in their upcoming titles?  I
> thought I read that they weren't going to support FF in Nascar3, so
> I'm sure GPL is out of the question also.

Yes, I wish Papyrus would say more on this subject.

--
Pat Dotson
IMPACT Motorsports

ymenar

Force Feedback Questions

by ymenar » Sat, 02 May 1998 04:00:00

Pat Dotson wrote

AFAIK, not for the moment.  They prefer focus on other things I would
presume.

Fran?ois Mnard <ymenard> Good race at the Brickyard, (-o-)

Official Mentally retarded guy of r.a.s.
Member of the r.a.s. Ego-maniac club
Excuse me for my English (I'm French speaking)
Excuse me for being provocative (I'm dumb speaking)

--"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--

Byron Forbe

Force Feedback Questions

by Byron Forbe » Sun, 03 May 1998 04:00:00



> > Hi That statement about not being worth while is a bunch of junk .

> I just mean that the impacts and things are more like "eye-candy"
> graphics - if the "feel of the road" isn't modelled correctly then
> they won't add a lot to the experience.  That seems like a
> reasonable statement.

> >Try it youll never go back to a regular wheel again!!!

> I should get to try it in a few more weeks - can't wait!

   Just a simple question for those with a FF wheel. Do FF wheels still
have the same tensioning as a normal wheel? What I really wish to know
is do they work ok with games like ICR2, etc that are not programmed for
FF?
Chris Roger

Force Feedback Questions

by Chris Roger » Sun, 03 May 1998 04:00:00

If they don't put FF into GPL it will be the Crime of the Century!!!!!!  We
finally have a sim worthy of FF and it won't be included?!!  Say it isn't so!!
    Chris


> Pat Dotson wrote
> >So is Papy putting FF in GPL or what?

> AFAIK, not for the moment.  They prefer focus on other things I would
> presume.

> Fran?ois Mnard <ymenard> Good race at the Brickyard, (-o-)

> Official Mentally retarded guy of r.a.s.
> Member of the r.a.s. Ego-maniac club
> Excuse me for my English (I'm French speaking)
> Excuse me for being provocative (I'm dumb speaking)

> --"People think it must be fun to be a super genius, but they don't realise
> how hard it is to put up with all the idiots in the world."--

Phil Henzi

Force Feedback Questions

by Phil Henzi » Sun, 03 May 1998 04:00:00

Hi ,Sorry the wheel dosn't work in dos games only windows games and if the
game dosn't have force feedback it has no centering position bummer however
you can use the ultimate Performer in the windows version of ICR2 but no
rendition suport then , . I talked to the manufacture about this and he said
it is up to sierra to get dos mode run in box in windows to work with wheel
. My Favoritate Sim is tetering between ICR2 my alltime favorate and Cart
Precision Racing . For thoses who say Ai is bad in Cart check race
performance on and try to beat the ai cars . I drive A Penske in cart and
just try to beat the others at Michigan It is very tough even in a 30 lap
race . I havent yet beat them even with a very good setup . One little
mistake and boom its over .zThen if you can try dammage and force feedback
wheel and if you still can try putting on the head movement option to
simulate g forces . As you might see I'm not so intetrested in going faster
I'm interested in realism , I want to feel the curbs the bumps , the grass
and the hits from the wall and other cars . Even in the rain the force
feedback effect is awesome it feels real to me and I'm not a kid I'm 47, and
I still think that the Ultimate performer is awesome the ultimate addition
to racing sims !!!! .

Iain Mackenzi

Force Feedback Questions

by Iain Mackenzi » Sun, 03 May 1998 04:00:00

Couldn't agree more!
and I'm not a kid I'm 47, and I still think that the Ultimate performer is
awesome the ultimate addition to racing sims !!!! .

Richard Walk

Force Feedback Questions

by Richard Walk » Mon, 04 May 1998 04:00:00

On Sat, 02 May 1998 09:50:32 -0400, Chris Rogers


>If they don't put FF into GPL it will be the Crime of the Century!!!!!!  We
>finally have a sim worthy of FF and it won't be included?!!  Say it isn't so!!

First of all, we have to have FF worthy of a sim....

Cheers,
Richard


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