I'd present what I think needs to be addressed in an upgrade and/or
new version of NASCAR Racing (NRII!). I'm told that Papyrus will put
out v1.3 of NASCAR Racing when Hawaii is made available. Here's
hoping some of the below will have been incorporated. Let me know
what you think. So, in no particular order:
1. Get rid of scratchy background noise under digital sound option.
It's scratchy under both a SoundBlaster Pro and SB 16.
2. Going back to a past race during a season reveals corrupted race
data (avg. speed, race time, etc.).
3. Would be nice if the program kept track of more stats during a
season, like # of laps led, # of laps completed, avg. start and
finish, as well as other stats that are commonly kept track of.
4. Better peripheral vision cues are needed. The rear-view mirror
tells you what's behind you and beside you, but not how close a
car is. Perhaps 800x600 resolution will allow for more screen
space to reveal more out the left and right windows. Something I
think is necessary, since looking up at the rear-view mirror while
driving in traffic is pretty risky.
5. AI cars don't seem to suffer adversely from cold tires at the
start of a race, nor from worn tires in the laps before a pit
stop. Their lap times differ very little from race start to pit
stop.
6. AI cars that lose a tire from spinning out into the wall are
automatically removed from the race. Is it too hard to program AI
cars driving slowly back to the pits?
7. Those AI cars that don't lose a tire from an accident are able to
spin themselves in the right direction in record time. On a
similar note, the player should be able to be towed back to the
pits when he loses 2 tires. Currently it is impossible to make it
back on just 2 tires and a DNF is your fate.
8. More than 39 drivers please. Or at least a drivers2.txt file that
accomodates more so that there is increased variability in who
exactly qualifies for each race.
9. Add a security feature for Internet tournament directors (ie:
IWCC, NASSCAR) that enables users to send up a small encrypted
file for a race that certifies the race results as legitimate.
10. Allow more of a race be captured in a replay file. Currently with
16megs of RAM I can store about 10 laps around Talladega with a
full field in SVGA mode, yet was able store more laps (not sure
how much more) when I ran Nascar Racing in VGA mode with my old
computer and 8megs of RAM. This doesn't make sense, since you are
able to record a replay in VGA and replay it in SVGA. Isn't the
data recorded the same, irrespective of resolution NASCAR Racing
is played under?
11. Allow adjustable opponent strengths for each race during a season,
and some sort of modification of qualifying speeds at some tracks
is necessary.
12. Replay files often reveal AI cars passing through each other and
cars moving erratically. This is most prevalent at tracks like
Bristol.
13. AI drivers are able to "see" too much behind them, so much so that
they are able to anticipate the closing speed of the player
behind him, and thus moves out of the way of the player.
Uncanny, and makes navigating through traffic a little too easy
at times.
14. Accidents - just don't happen often enough. And when they do, it
is invariably just one car spinning out into the wall. AI cars
NEVER bump into each other or demonstrate any variation in the
line they drive.
15. Being able to determine how much damage will be repaired during a
pit stop.
To me, the big ones are improving the driver AI and frequency/type of
accidents. Broadening peripheral vision is also important. How much
easier does a steering wheel make door-to-door racing? Can't wait to
get my T2 in February (still paying off my new computer ;).
Bill.