rec.autos.simulators

Papyrus's 1960s Grand Prix sim

T.Galvi

Papyrus's 1960s Grand Prix sim

by T.Galvi » Fri, 04 Oct 1996 04:00:00

 Read about this at cnet today.
 due out mid 1998.

 Also isnt Nascar2 demo alot easier than the first. I do hope brake lock
and traction slip are included in the full game.It is these to features
that makes F1GP2 so good . Thats what racing is all about, trying to get
the power down as fast as you can without spinning.

Eric Franze

Papyrus's 1960s Grand Prix sim

by Eric Franze » Fri, 04 Oct 1996 04:00:00


>  Read about this at cnet today.
>  due out mid 1998.

If you would like more info on this, check it out here.

[ 100296a.html 9K ]

Hi, my name is Tim and I can't get on the Internet. Click here for therapy.

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Papyrus's 1960s Grand Prix sim

by Gordon Goble
October 2, 1996, 4 p.m. PT

The word from Papyrus's Matt Sentell is that work on the company's hush-hush new racing project is coming along swimmingly. It doesn't have a name yet, or if it does no one's telling, but it does promise a whole new take on PC racing competition. Or at least a fresh look at an old discipline.

According to project producer Sentell, Papyrus's next offering will be a historical simulation based on mid-1960s Grand Prix racing. That, racing fans, means the game will boast old-time Formula 1 racing in vintage, precarious cars made for speed, not safe Sunday driving. How closely the game will try to simulate the rigors of this classic period in Formula 1 racing is unclear, but the sim will feature the hairiest speedways of the '60s, such as Germany's legendary Nurburgring, where racing stalwarts like Jackie Stewart cheated death and carved out their reputations.

Sentell says licensing for the new product is nearing completion and that nearly a dozen Papyrus employees are currently involved in the production, including David Kaemmer, Papyrus's president and the man who brought us 1988's Indianapolis 500: The Simulation. Kaemmer has been concentrating on the game's "significantly more realistic" physics model, one that will be utilized in any Papyrus racing product for nearly two years. He calls the results to this point "awesome."

Unfortunately for PC racing enthusiasts, the release date for this latest Papyrus/Sierra effort is still far down the road. Sentell says it will be "no later than mid-1998."

related story
Papyrus designers split, form 5D Games


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Jeff

Papyrus's 1960s Grand Prix sim

by Jeff » Mon, 07 Oct 1996 04:00:00



> >  Read about this at cnet today.
> >  due out mid 1998.

> If you would like more info on this, check it out here.

>     ---------------------------------------------------------------
> [Image] [Hi, my name is Tim and I can't get on the Internet. Click here for therapy.]

> [CNET.COM]     [CNET gamecenter]

>  Join now
>  for FREE                     [today's game|news]

> [menu]         Papyrus's 1960s Grand Prix sim
>  NEWS
>                 [Papyrus]by Gordon Goble
>  REVIEWS                 October 2, 1996, 4 p.m. PT
>   Hot list
>   Just in                The word from Papyrus's Matt Sentell is that work
>   All                    on the company's hush-hush new racing project is
> comparisons              coming along swimmingly. It doesn't have a name
>   CD-ROM                 yet, or if it does no one's telling, but it does
> central                  promise a whole new take on PC racing competition.
>   Best of the            Or at least a fresh look at an old discipline.
> Web
>                          According to project producer Sentell, Papyrus's
>  FEATURES                next offering will be a historical simulation
>   Techno                 based on mid-1960s Grand Prix racing. That, racing
>   How to                 fans, means the game will boast old-time Formula 1
>   Digital life           racing in vintage, precarious cars made for speed,
>                          not safe Sunday driving. How closely the game will
>  GAMECENTER              try to simulate the rigors of this classic period
>   *** news            in Formula 1 racing is unclear, but the sim will
>   Shoot-outs             feature the hairiest speedways of the '60s, such
>   ***                 as Germany's legendary Nurburgring, where racing
> guides                   stalwarts like Jackie Stewart cheated death and
>   Exclusives!            carved out their reputations.
>   Reviews
>   Sneak peeks            Sentell says licensing for the new product is
>                          nearing completion and that nearly a dozen Papyrus
>  PERSONALITIES           employees are currently involved in the
>   Douglas                production, including David Kaemmer, Papyrus's
> Rushkoff                 president and the man who brought us 1988's
>   Christopher            Indianapolis 500: The Simulation. Kaemmer has been
> Barr                     concentrating on the game's "significantly more
>   Rafe                   realistic" physics model, one that will be
> Needleman                utilized in any Papyrus racing product for nearly
>   Movers &               two years. He calls the results to this point
> shakers                  "awesome."

>  CNET TV                 Unfortunately for PC racing enthusiasts, the
>   The shows              release date for this latest Papyrus/Sierra effort
>   The hosts              is still far down the road. Sentell says it will
>   Air times              be "no later than mid-1998."

>  COMMUNITY               related story
>   About CNET             Papyrus designers split, form 5D Games
>   Feedback
>   Live studio
> cam            [Imback to today's game|news       Another inside look at[Image]
>   Member                                                           Quake
> services
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>   Today's poll

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>   Software
> central
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>  NEWS.COM
>  SEARCH.COM
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> [Marketplace]
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> [back to top]  Copyright ? 1996 CNET Inc. All rights reserved

Sounds slick to me.
Al F

Papyrus's 1960s Grand Prix sim

by Al F » Tue, 08 Oct 1996 04:00:00




>> >  Read about this at cnet today.
>> >  due out mid 1998.

>> If you would like more info on this, check it out here.

>>     ---------------------------------------------------------------
>> [Image] [Hi, my name is Tim and I can't get on the Internet. Click here for
th
>erapy.]

>> [CNET.COM]     [CNET gamecenter]

>>  Join now
>>  for FREE                     [today's game|news]

>> [menu]         Papyrus's 1960s Grand Prix sim
>>  NEWS
>>                 [Papyrus]by Gordon Goble
>>  REVIEWS                 October 2, 1996, 4 p.m. PT
>>   Hot list
>>   Just in                The word from Papyrus's Matt Sentell is that work
>>   All                    on the company's hush-hush new racing project is
>> comparisons              coming along swimmingly. It doesn't have a name
>>   CD-ROM                 yet, or if it does no one's telling, but it does
>> central                  promise a whole new take on PC racing competition.
>>   Best of the            Or at least a fresh look at an old discipline.
>> Web
>>                          According to project producer Sentell, Papyrus's
>>  FEATURES                next offering will be a historical simulation
>>   Techno                 based on mid-1960s Grand Prix racing. That, racing
>>   How to                 fans, means the game will boast old-time Formula 1
>>   Digital life           racing in vintage, precarious cars made for speed,
>>                          not safe Sunday driving. How closely the game will
>>  GAMECENTER              try to simulate the rigors of this classic period
>>   *** news            in Formula 1 racing is unclear, but the sim will
>>   Shoot-outs             feature the hairiest speedways of the '60s, such
>>   ***                 as Germany's legendary Nurburgring, where racing
>> guides                   stalwarts like Jackie Stewart cheated death and
>>   Exclusives!            carved out their reputations.
>>   Reviews
>>   Sneak peeks            Sentell says licensing for the new product is
>>                          nearing completion and that nearly a dozen Papyrus
>>  PERSONALITIES           employees are currently involved in the
>>   Douglas                production, including David Kaemmer, Papyrus's
>> Rushkoff                 president and the man who brought us 1988's
>>   Christopher            Indianapolis 500: The Simulation. Kaemmer has been
>> Barr                     concentrating on the game's "significantly more
>>   Rafe                   realistic" physics model, one that will be
>> Needleman                utilized in any Papyrus racing product for nearly
>>   Movers &               two years. He calls the results to this point
>> shakers                  "awesome."

>>  CNET TV                 Unfortunately for PC racing enthusiasts, the
>>   The shows              release date for this latest Papyrus/Sierra effort
>>   The hosts              is still far down the road. Sentell says it will
>>   Air times              be "no later than mid-1998."

>>  COMMUNITY               related story
>>   About CNET             Papyrus designers split, form 5D Games
>>   Feedback
>>   Live studio
>> cam            [Imback to today's game|news       Another inside look
at[Image
>]
>>   Member                                                           Quake
>> services
>>   Posting                     [links to game|news archive]
>>   Today's poll

>>  RESOURCES
>>   Software
>> central
>>   Glossary

>>  HELP

>> [CNET Services]

>>  NEWS.COM
>>  SEARCH.COM
>>  SHAREWARE.COM

>> [Marketplace]
>>   Hot deals
>>   Sponsors

>> [back to top]  Copyright ? 1996 CNET Inc. All rights reserved

>Sounds slick to me.

Maybe they can aslo do a Can-Am sim while they're at it????:)

-Al


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