Monaco is the sequel, which has a new racing feature (drive cars from the
60's and 70's, I believe), and better graphics - not much else.
Adam
Graphics modes up to 1024, or 1280 or so. Looks like better textures at any
resolution. They didn't get the FIA license, so fake teams/drivers/logos etc.
But www.mgprs2.com has all you need to fix it to the '97, '98, or '99 year in
all regards. The handling has been changed some, actually more difficult.
The sound is a little better in that you don't get the immediate off-rev sound
when you lett-off the throttle. But the sound doesn't yet work in replay
(they had the same prob in the first release of F1RS too!). Frankly, again, I
don't find it all *that* different.
> > I have been playing F1 Race sim, and I was what the difference is
> > between this sim by Ubisoft and their Monaco Grand Prix sim? F1 runs
> > great on my P233 with Pure3d card, is Monaco more CPU intensive?
> Monaco is the sequel, which has a new racing feature (drive cars from the
> 60's and 70's, I believe), and better graphics - not much else.
>> > I have been playing F1 Race sim, and I was what the difference is
>> > between this sim by Ubisoft and their Monaco Grand Prix sim? F1 runs
>> > great on my P233 with Pure3d card, is Monaco more CPU intensive?
>> Monaco is the sequel, which has a new racing feature (drive cars from the
>> 60's and 70's, I believe), and better graphics - not much else.
>I download MGPRS2 last fall and fell in love with it. I couldn't wait for
>it to be released so I went and bought F1RS2, returned it the next day and
>waited for MGP. Although the graphics are 'similar' I believe they are MUCH
>smoother in MGP. But more important is that the feel of the cars is much
>improved. It's a difficult thing to put in words; but I once heard someone
>describe the cars in F1RS feeling as though they're made of plywood and the
>ones in MGP are made of metal - that's the best description I've heard. 2
>weeks ago I found MGP bundled with Redline Racer for $39.99
>Canadian...needless to say I grabbed it.
They even had the cheek to remain with the terrible menu options!
>> I have been playing F1 Race sim, and I was what the difference is
>> between this sim by Ubisoft and their Monaco Grand Prix sim? F1 runs
>> great on my P233 with Pure3d card, is Monaco more CPU intensive?
>Monaco is the sequel, which has a new racing feature (drive cars from the
>60's and 70's, I believe), and better graphics - not much else.
>Adam
-Better AI cars...they finally let pass, and they even get out of your way if
you are pretty aggressive.
-The car's physics is somewhat better, but now the cars oversteer a *LOT* as
they were pretty understeering in F1RS.
-You can change some settings from the car, while driving.
-you can play in much higher resolution without a huge frame drop.
-The sounds are much better.
There are a few more new things, like the addition of the Austrian Grand Prix
and the comeback of the Jerez Circuit.
Hope it helps,
Cheers!
> >> I have been playing F1 Race sim, and I was what the difference is
> >> between this sim by Ubisoft and their Monaco Grand Prix sim? F1 runs
> >> great on my P233 with Pure3d card, is Monaco more CPU intensive?
> >Monaco is the sequel, which has a new racing feature (drive cars from the
> >60's and 70's, I believe), and better graphics - not much else.
Yes, they now have a blue flag. However, while something is better than
nothing, it is far from perfect. They'll move over for a bit, usually at the
wrong point, then speed up if you don't take the (sometimes poor) passing
opportunity. And they didn't anticipate one situation I've seen: front runner
car that ha mechanical probs. It gets passed by a backmarker; backmarker gets
the blue flag; slows down, lets him pass; then passes the hurtin car again.
Repeat ad infinitum.
[the following are not specific to Ubisoft...]
Moreover, it's about time at least *one* sim includes recognition of the team
concept, ie no risky passes of one teammate over another.
While I'm on it, how about some recognition of order, interval, and laps
remaining in the AI decision-making process?
Power-on oversteer happens very readily, and suddenly. But I still find the
default setups have severe neutral-throttle understeer.
>>> I have been playing F1 Race sim, and I was what the difference is
>>> between this sim by Ubisoft and their Monaco Grand Prix sim? F1 runs
>>> great on my P233 with Pure3d card, is Monaco more CPU intensive?
>>Monaco is the sequel, which has a new racing feature (drive cars from the
>>60's and 70's, I believe), and better graphics - not much else.
>>Adam
> Do you know if there is a way to make the steering and handling in
> F1RS a little better?
J.H.Hovius.vcf < 1K Download |
>> Do you know if there is a way to make the steering and handling in
>> F1RS a little better?
>Yes, upgrade to MGPRS2!!
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>Yes, upgrade to MGPRS2!!
__
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>>> Do you know if there is a way to make the steering and handling in
>>> F1RS a little better?
>>Yes, upgrade to MGPRS2!!
>I don't think I've seen EITHER of these two in the stores... Does CompUsa
>carry it?
>__
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>CompUSA had F1RS for a little while. But mostly it is available
>(along with the British version a MGPRS2) at Electronics
>Boutique.
>--
Eldred
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Snowcrash
> >CompUSA had F1RS for a little while. But mostly it is available
> >(along with the British version a MGPRS2) at Electronics
> >Boutique.
> >--
> Ok, thanks. *Now* I just have to find an EB... :)
> Eldred
> __
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