rec.autos.simulators

F12002 Demo

drin

F12002 Demo

by drin » Mon, 13 May 2002 22:49:44

i agree with this post

Vintoo

F12002 Demo

by Vintoo » Mon, 13 May 2002 22:54:36

I have a LWFF and use split axis. No bug here.

Vintook


> Kickass.  Saved me the time of downloading the demo (which would've
> saved me the $$$ on the game and further time on getting it to accept
> input from my wheel/pedals in a way that reflects a real car).

> Jason




> > Crap. I didn't notice before, but the damn slit axis bug (short travel)
is
> > still there. Didn't notice it the first time around because I had TC on.

> > David G Fisher



> > > Excellent so far. Better everything. Sound, graphics (like the grid
girls
> > > :-)  ), menu, setup system, and controller setup worked fine with my
> >  Ferrari
> > > FF wheel. None of the old bugs are there.

> > > Wet weather is fantastic. Even the mirrors get drops on them,
obscuring
> >  your
> > > view a bit.

> > > Anyone else have lag when turning your wheel. There's a very
noticeable
> > > delay with my wheel.

> > > What are the digital controller rates?

> > > Like they say in the read me, it's a "work in progress demo" so I hope
> > > everyone will realx and not go overboard with criticism as if it's the
> > > finished game.

> > > David G Fisher

Eldre

F12002 Demo

by Eldre » Mon, 13 May 2002 23:33:35




>> Kickass.  Saved me the time of downloading the demo (which would've
>> saved me the $$$ on the game and further time on getting it to accept
>> input from my wheel/pedals in a way that reflects a real car).

>I was amazed to find that I could configure my Momo wheel and Redline
>pedals in seconds few with this demo. I'm not seeing any split axis bug
>either.

>Jason, why don't you try the demo first, instead of just talking out of
>your arse about it? ATM, you're just knocking ISI on the basis of what
>they have done before rather than their current work. What kind of a
>dumb *** does that?!

>Well, you apparently!

He was responding to David's experience(who DOES have the download).  It was
based on an *existing* problem, not past work.  Granted, with different
hardware than David he might be able to get it to work right, and the download
doesn't take long on cable modem.  But, I think your response was a bit
harsh...

Eldred
--
Homepage - http://www.racesimcentral.net/~epickett
A friend of mine is involved in a fund-raiser walk-a-thon for research to cure
*** cancer.  If you can, please go to my homepage and see how to make a
donation.  Thank you.

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Gerry Aitke

F12002 Demo

by Gerry Aitke » Mon, 13 May 2002 23:47:59





> >> Kickass.  Saved me the time of downloading the demo (which would've
> >> saved me the $$$ on the game and further time on getting it to accept
> >> input from my wheel/pedals in a way that reflects a real car).

> >I was amazed to find that I could configure my Momo wheel and Redline
> >pedals in seconds few with this demo. I'm not seeing any split axis bug
> >either.

> >Jason, why don't you try the demo first, instead of just talking out of
> >your arse about it? ATM, you're just knocking ISI on the basis of what
> >they have done before rather than their current work. What kind of a
> >dumb *** does that?!

> >Well, you apparently!

> He was responding to David's experience(who DOES have the download).  It was
> based on an *existing* problem, not past work.  Granted, with different
> hardware than David he might be able to get it to work right, and the download
> doesn't take long on cable modem.  But, I think your response was a bit
> harsh...

Eldred

If you read the other rubbish this gent has coughed up in other threads
on this subject, I think you'll see what I'm getting at.

Let me draw your attention to this priceless piece of 'wisdom' from the
above text, "(which would've saved me the $$$ on the game and further
time on getting it to accept input from my wheel/pedals in a way that
reflects a real car)"

He's saying that about a sim not even released yet!

Gerry

Damien Smit

F12002 Demo

by Damien Smit » Tue, 14 May 2002 00:17:54

I think you'll find that you're probably only getting half pedal travel
though.  You need to use double values in DXtweak to use all available
travel on these pedals.

Bart Westr

F12002 Demo

by Bart Westr » Tue, 14 May 2002 00:38:42


Not if you change the axis for the pedals. Go to the controller setup select
the desired control and press the pedal to set it.

Bart Westra

David G Fishe

F12002 Demo

by David G Fishe » Tue, 14 May 2002 04:03:45

Right. People have been calling it the "split axis bug" and what that means
is that split axis works, but the throttle doesn't respond until you press
the gas pedal approximately 50%. In combined axis, the throttle responds
immediately. They may have it fixed by the time the gsae is released, but it
will be f**ken ridiculous if they don't.

David G Fisher


Bill Ryde

F12002 Demo

by Bill Ryde » Tue, 14 May 2002 07:03:43


> An input configuration that works would be nice too (it's sad that ISI's
> controller config is nowhere near the one Papyrus was using almost 10
> years ago).  And physics that are semi-believable when you deviate from
> the ideal racing line.  I won't even get started on single car
> collisions and car-to-car collisions.

It's a lot better than the last one.

You can now see your axes which is a huge improvement for debugging
purposes.

I use a momo, split axis 98se and have had no problems as long as you set
the force feedback to negative which you have to do on a momo for some
reason that still escapes me.

After fiddling with the GUI I did take my tweaked .plr settings from f12k1
over though. I like no throttle vibration but I REALLY like having the
brake vibration on the wheel.

Gotta love a game which is configurable through text files.

And I have to say this game is incredibly good to drive. From the default
setups for Australia it looks like they have addressed the high speed vs
low speed grip problem too.

I can not wait for the real version.

---
Bill

Bill Ryde

F12002 Demo

by Bill Ryde » Tue, 14 May 2002 07:06:11


> ... znip ...

> Wet weather is fantastic. Even the mirrors get drops on them, obscuring
> your view a bit.

And what about the wheel tracks the cars in front leave behind. COOL!

Nope - no lag at all. In fact the at center performance on f12k2 WIP demo
is better than f12k1. Extremely smooth and no lag.

w98se, momo with split axis pedals.

---
Bill

Bill Ryde

F12002 Demo

by Bill Ryde » Tue, 14 May 2002 07:08:30

The nice thing with the new demo is the little axis display on the left
so you can actually see if this  50% throttle bug exists.

(I have never seen this behaviour but of course I don't use the same
OS/wheels as the people who have seen this bug).


> Right. People have been calling it the "split axis bug" and what that
> means is that split axis works, but the throttle doesn't respond until
> you press the gas pedal approximately 50%. In combined axis, the
> throttle responds immediately. They may have it fixed by the time the
> gsae is released, but it will be f**ken ridiculous if they don't.

> David G Fisher



>> > I have a LWFF and use split axis. No bug here.

>> I think you'll find that you're probably only getting half pedal travel
>> though.  You need to use double values in DXtweak to use all available
>> travel on these pedals.

Bill Ryde

F12002 Demo

by Bill Ryde » Tue, 14 May 2002 18:51:41



>> ... znip ...

>> Wet weather is fantastic. Even the mirrors get drops on them, obscuring
>> your view a bit.

> And what about the wheel tracks the cars in front leave behind. COOL!

>> Anyone else have lag when turning your wheel. There's a very noticeable
>> delay with my wheel.

> Nope - no lag at all. In fact the at center performance on f12k2 WIP
> demo is better than f12k1. Extremely smooth and no lag.

> w98se, momo with split axis pedals.

Correction - I did  go into the .plr file and set the deadzones to zero
manually. I didn't see an option on the menus but there might have been
something. (I forgot about doing this).

---
Bill

Eldre

F12002 Demo

by Eldre » Wed, 15 May 2002 04:47:11



>If you read the other rubbish this gent has coughed up in other threads
>on this subject, I think you'll see what I'm getting at.

>Let me draw your attention to this priceless piece of 'wisdom' from the
>above text, "(which would've saved me the $$$ on the game and further
>time on getting it to accept input from my wheel/pedals in a way that
>reflects a real car)"

>He's saying that about a sim not even released yet!

True, but the demo is supposed to give a decent representation of the final
product.  If the demo sucks, or doesn't work on your rig, that wouldn't exactly
fill you with confidence to buy the retail version...

Eldred
--
Homepage - http://www.racesimcentral.net/~epickett
A friend of mine is involved in a fund-raiser walk-a-thon for research to cure
*** cancer.  If you can, please go to my homepage and see how to make a
donation.  Thank you.

Remove SPAM-OFF to reply.

Grant Reev

F12002 Demo

by Grant Reev » Fri, 17 May 2002 22:08:24

The trick I did with DXTweak to get dual axis pedals to work
cleanly for F1-2001 was to zero the center calibration value
for each pedal. That turns that axis into a single directional
axis, which is what F1-2001 assumes all pedal axes to be. This
is compatable with all other games except the ones that really
don't understand seperate axis pedals, or CMR2 which is hell
bent on reading my brake pedal in the wrong direction.

Now I have some Actlabs peformance pedals, and they're all set
up this way by default, so they work just right in F1-2001.


> > I have a LWFF and use split axis. No bug here.

> I think you'll find that you're probably only getting half pedal travel
> though.  You need to use double values in DXtweak to use all available
> travel on these pedals.

Targano

F12002 Demo

by Targano » Sun, 19 May 2002 15:40:40

Where can I get the demo check the eA site nothing to be found ?


> The trick I did with DXTweak to get dual axis pedals to work
> cleanly for F1-2001 was to zero the center calibration value
> for each pedal. That turns that axis into a single directional
> axis, which is what F1-2001 assumes all pedal axes to be. This
> is compatable with all other games except the ones that really
> don't understand seperate axis pedals, or CMR2 which is hell
> bent on reading my brake pedal in the wrong direction.

> Now I have some Actlabs peformance pedals, and they're all set
> up this way by default, so they work just right in F1-2001.


> > > I have a LWFF and use split axis. No bug here.

> > I think you'll find that you're probably only getting half pedal travel
> > though.  You need to use double values in DXtweak to use all available
> > travel on these pedals.

jason moy

F12002 Demo

by jason moy » Mon, 20 May 2002 00:23:30


> Jason, why don't you try the demo first, instead of just talking out of
> your arse about it? ATM, you're just knocking ISI on the basis of what
> they have done before rather than their current work. What kind of a
> dumb *** does that?!

> Well, you apparently!

Actually, since I made that post I've given the demo a whirl.  It has
the exact same controller problems as were present in their last 4
"simulations" (SCGT, F1 2000, F1 2000 CS, F1 2001).  I also see that
the wings still work the same regardless of the car's orientation to
its direction of travel (I like that you can enter a turn literally
sideways and the downforce still keeps your brakes from locking -
assuming that's why the brakes never lock in this game)

Also, I think that judging someone's past work is a perfectly valid
way to appraise them.  ISI's products have consistently been plagued
with basic problems.  I think it is perfectly fair to assume that
those problems will be present in all of their releases until they
release something that doesn't contain those problems.  If a baseball
player is hitting .220 after 5 years of his career, you aren't going
to think that next year he'll hit .350.

Jason


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