i agree with this post
i agree with this post
Vintook
> Jason
> > David G Fisher
> > > Excellent so far. Better everything. Sound, graphics (like the grid
girls
> > > :-) ), menu, setup system, and controller setup worked fine with my
> > Ferrari
> > > FF wheel. None of the old bugs are there.
> > > Wet weather is fantastic. Even the mirrors get drops on them,
obscuring
> > your
> > > view a bit.
> > > Anyone else have lag when turning your wheel. There's a very
noticeable
> > > delay with my wheel.
> > > What are the digital controller rates?
> > > Like they say in the read me, it's a "work in progress demo" so I hope
> > > everyone will realx and not go overboard with criticism as if it's the
> > > finished game.
> > > David G Fisher
>> Kickass. Saved me the time of downloading the demo (which would've
>> saved me the $$$ on the game and further time on getting it to accept
>> input from my wheel/pedals in a way that reflects a real car).
>I was amazed to find that I could configure my Momo wheel and Redline
>pedals in seconds few with this demo. I'm not seeing any split axis bug
>either.
>Jason, why don't you try the demo first, instead of just talking out of
>your arse about it? ATM, you're just knocking ISI on the basis of what
>they have done before rather than their current work. What kind of a
>dumb *** does that?!
>Well, you apparently!
Eldred
--
Homepage - http://www.racesimcentral.net/~epickett
A friend of mine is involved in a fund-raiser walk-a-thon for research to cure
*** cancer. If you can, please go to my homepage and see how to make a
donation. Thank you.
Remove SPAM-OFF to reply.
> >> Kickass. Saved me the time of downloading the demo (which would've
> >> saved me the $$$ on the game and further time on getting it to accept
> >> input from my wheel/pedals in a way that reflects a real car).
> >I was amazed to find that I could configure my Momo wheel and Redline
> >pedals in seconds few with this demo. I'm not seeing any split axis bug
> >either.
> >Jason, why don't you try the demo first, instead of just talking out of
> >your arse about it? ATM, you're just knocking ISI on the basis of what
> >they have done before rather than their current work. What kind of a
> >dumb *** does that?!
> >Well, you apparently!
> He was responding to David's experience(who DOES have the download). It was
> based on an *existing* problem, not past work. Granted, with different
> hardware than David he might be able to get it to work right, and the download
> doesn't take long on cable modem. But, I think your response was a bit
> harsh...
If you read the other rubbish this gent has coughed up in other threads
on this subject, I think you'll see what I'm getting at.
Let me draw your attention to this priceless piece of 'wisdom' from the
above text, "(which would've saved me the $$$ on the game and further
time on getting it to accept input from my wheel/pedals in a way that
reflects a real car)"
He's saying that about a sim not even released yet!
Gerry
I think you'll find that you're probably only getting half pedal travel
though. You need to use double values in DXtweak to use all available
travel on these pedals.
Not if you change the axis for the pedals. Go to the controller setup select
the desired control and press the pedal to set it.
Bart Westra
David G Fisher
You can now see your axes which is a huge improvement for debugging
purposes.
I use a momo, split axis 98se and have had no problems as long as you set
the force feedback to negative which you have to do on a momo for some
reason that still escapes me.
After fiddling with the GUI I did take my tweaked .plr settings from f12k1
over though. I like no throttle vibration but I REALLY like having the
brake vibration on the wheel.
Gotta love a game which is configurable through text files.
And I have to say this game is incredibly good to drive. From the default
setups for Australia it looks like they have addressed the high speed vs
low speed grip problem too.
I can not wait for the real version.
---
Bill
> Wet weather is fantastic. Even the mirrors get drops on them, obscuring
> your view a bit.
Nope - no lag at all. In fact the at center performance on f12k2 WIP demo
is better than f12k1. Extremely smooth and no lag.
w98se, momo with split axis pedals.
---
Bill
(I have never seen this behaviour but of course I don't use the same
OS/wheels as the people who have seen this bug).
> David G Fisher
>> > I have a LWFF and use split axis. No bug here.
>> I think you'll find that you're probably only getting half pedal travel
>> though. You need to use double values in DXtweak to use all available
>> travel on these pedals.
>> ... znip ...
>> Wet weather is fantastic. Even the mirrors get drops on them, obscuring
>> your view a bit.
> And what about the wheel tracks the cars in front leave behind. COOL!
>> Anyone else have lag when turning your wheel. There's a very noticeable
>> delay with my wheel.
> Nope - no lag at all. In fact the at center performance on f12k2 WIP
> demo is better than f12k1. Extremely smooth and no lag.
> w98se, momo with split axis pedals.
---
Bill
>Let me draw your attention to this priceless piece of 'wisdom' from the
>above text, "(which would've saved me the $$$ on the game and further
>time on getting it to accept input from my wheel/pedals in a way that
>reflects a real car)"
>He's saying that about a sim not even released yet!
Eldred
--
Homepage - http://www.racesimcentral.net/~epickett
A friend of mine is involved in a fund-raiser walk-a-thon for research to cure
*** cancer. If you can, please go to my homepage and see how to make a
donation. Thank you.
Remove SPAM-OFF to reply.
Now I have some Actlabs peformance pedals, and they're all set
up this way by default, so they work just right in F1-2001.
> > I have a LWFF and use split axis. No bug here.
> I think you'll find that you're probably only getting half pedal travel
> though. You need to use double values in DXtweak to use all available
> travel on these pedals.
> Now I have some Actlabs peformance pedals, and they're all set
> up this way by default, so they work just right in F1-2001.
> > > I have a LWFF and use split axis. No bug here.
> > I think you'll find that you're probably only getting half pedal travel
> > though. You need to use double values in DXtweak to use all available
> > travel on these pedals.
> Well, you apparently!
Also, I think that judging someone's past work is a perfectly valid
way to appraise them. ISI's products have consistently been plagued
with basic problems. I think it is perfectly fair to assume that
those problems will be present in all of their releases until they
release something that doesn't contain those problems. If a baseball
player is hitting .220 after 5 years of his career, you aren't going
to think that next year he'll hit .350.
Jason