rec.autos.simulators

Damage to AI cars in ICR2

Alan Pengel

Damage to AI cars in ICR2

by Alan Pengel » Thu, 26 Jun 1997 04:00:00

Hi

I'm currently running a full season on ICR2 with damage set to realistic.
During my last race I got hit up the rear by one of the AI cars which spun
me around and created a huge pile up. My car was a write-off and I expected
half the field to join me, but after switching to accelerated time and looking
at the standings I was surprised to see that no cars had retired due to the crash.
This is a pain, I like the tension that the realistic damage creates (you really
don't want to make a mistake!) but if the AI cars are in say `arcade' mode it's
a bit pointless. Is there anything I can do to rectify this?

Cheers

Alan

PS

It's a great simulator though - I still prefer
it to GP2.

--
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The views/opinions expressed here are my own and do not
in any way reflect the views/opinions of my employer.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

AKH

Damage to AI cars in ICR2

by AKH » Thu, 26 Jun 1997 04:00:00

Did you check the laps completed by the AI cars involved? It's possible
they did suffer damage (just not terminal) and pitted for repair and
lost laps...

Alan
http://www.kiva.net/~akh/simshop.html


> Hi

> I'm currently running a full season on ICR2 with damage set to realistic.
> During my last race I got hit up the rear by one of the AI cars which spun
> me around and created a huge pile up. My car was a write-off and I expected
> half the field to join me, but after switching to accelerated time and looking
> at the standings I was surprised to see that no cars had retired due to the crash.
> This is a pain, I like the tension that the realistic damage creates (you really
> don't want to make a mistake!) but if the AI cars are in say `arcade' mode it's
> a bit pointless. Is there anything I can do to rectify this?

> Cheers

> Alan

> PS

> It's a great simulator though - I still prefer
> it to GP2.

> --
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> The views/opinions expressed here are my own and do not
> in any way reflect the views/opinions of my employer.
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Ronald Stoe

Damage to AI cars in ICR2

by Ronald Stoe » Fri, 27 Jun 1997 04:00:00


> Did you check the laps completed by the AI cars involved? It's possible
> they did suffer damage (just not terminal) and pitted for repair and
> lost laps...

> Alan
> http://www.racesimcentral.net/~akh/simshop.html


> > Hi

> > I'm currently running a full season on ICR2 with damage set to realistic.
> > During my last race I got hit up the rear by one of the AI cars which spun
> > me around and created a huge pile up. My car was a write-off and I expected
> > half the field to join me, but after switching to accelerated time and looking
> > at the standings I was surprised to see that no cars had retired due to the crash.
> > This is a pain, I like the tension that the realistic damage creates (you really
> > don't want to make a mistake!) but if the AI cars are in say `arcade' mode it's
> > a bit pointless. Is there anything I can do to rectify this?

Well, I drive with realistic damage as well. Almost every time I***
up or get
caught by the AI, I relieve my anger by smashing into some other car
with full speed.
And every other time the other car doesn't even have a scratch and just
goes on.
So the damage is realistic for the player, and only sometimes for the
AI!
Isn't that mean? 8^)

l8er
ronny

Ed Benso

Damage to AI cars in ICR2

by Ed Benso » Mon, 30 Jun 1997 04:00:00

 Almost every time I***

Please stay away from Hawaii <g>.
--
Ed


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