rec.autos.simulators

ICR2 Ovals/AI

GRANT

ICR2 Ovals/AI

by GRANT » Mon, 12 Feb 1996 04:00:00

Anyone else have problems on the short ovals with opponent AI? I find
that the slower cars are way too slow in the corners, and they hold me u
p quite a lot. I just finished 200 miles at Phoenix and the slower cars
were nothing more than moving roadblocks. I had the opponents set at 100
percent, and the faster cars were running well, but the slower cars were
way too slow. I have since adjusted the skill level in the drivers2,txt
file, so we'll see how this affects their speed. Anyone else have this
kind of problem? It's no fun running around rear-ending cars because
they slam on the brakes so hard to take the corner 30 mph slower than me

Steve Grant

Josh Beauli

ICR2 Ovals/AI

by Josh Beauli » Tue, 13 Feb 1996 04:00:00



>Subject: ICR2 Ovals/AI
>Date: 11 FEB 96 12:17:30 AST
>Anyone else have problems on the short ovals with opponent AI? I find
>that the slower cars are way too slow in the corners, and they hold me u
>p quite a lot. I just finished 200 miles at Phoenix and the slower cars
>were nothing more than moving roadblocks. I had the opponents set at 100
>percent, and the faster cars were running well, but the slower cars were
>way too slow. I have since adjusted the skill level in the drivers2,txt
>file, so we'll see how this affects their speed. Anyone else have this
>kind of problem? It's no fun running around rear-ending cars because
>they slam on the brakes so hard to take the corner 30 mph slower than me
>Steve Grant

Phoenix is the worst-done track in ICR2, with Australia a close second.  AI
and bugs are terrible at these tracks.

-Josh Beaulieu


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