correctly on the ovals. Wherever ovals in GPL are mentioned on the various
sites they say it isn't possible due to the AI logic. I've been playing
with the *.LP files by hand and I've gotten them to go fast and generally
smoothed out part of their driving line, but they wiggle pretty bad in
spots. Does anyone know of a way to take the data from a replay file to get
what is needed for the LP files? It looks like the data is there because
the GPLDump utility shows a "Lateral" graph that is the same as the graph
generated from data within the LP file. I'm not a programmer so I can't
figure out the data segments in the replay file. Does anyone know where I
can find this info? I know getting them to drive smooth is one thing and
getting them to pass intelligently is quite another, but ya gotta start
somewhere. If someone knows for a fact that getting it to work properly is
impossible please do let me know as I would like to get back to actually
driving it instead of teaching it how to drive. :)
Thanks!
-Tom