rec.autos.simulators

GPL: Which oval track has the best AI?

Jari Jokine

GPL: Which oval track has the best AI?

by Jari Jokine » Tue, 06 Feb 2001 06:59:17

I have converted oval tracks from N2 and N3 to GPL with Dave Noonan's track
converters (demo and no-demo). I have tried to improve the AI with some
third party AI patches and Reply to LP tool as well as by adjusting
"dlong_speed_adj_coeff" and "npt_override" parameters, but the AI is still
less than perfect - crashing to walls (especially at steeply banked ovals),
too slow, weird slowdowns etc.

I think this has been discussed earlier, but is it possible to have really
good AI at ovals? Which tracks does the AI handle best and what kind of
adjustments should be made?

Thanks for any help.

Jari Jokinen

James Pickar

GPL: Which oval track has the best AI?

by James Pickar » Tue, 06 Feb 2001 11:46:54

Somone, created modified AI for the ovals so that they ran.  I can't
remember who, and they weren't 100% perfect, but they were still 'raceable'.

Does anyone know where the 'best' AI for the ovals can be downloaded from..?

James


markgam

GPL: Which oval track has the best AI?

by markgam » Tue, 06 Feb 2001 12:56:00

Try this link:  http://www.homestead.com/Teamfriendshipsix/index.html


> Somone, created modified AI for the ovals so that they ran.  I can't
> remember who, and they weren't 100% perfect, but they were still
'raceable'.

> Does anyone know where the 'best' AI for the ovals can be downloaded
from..?

> James



> > I have converted oval tracks from N2 and N3 to GPL with Dave Noonan's
> track
> > converters (demo and no-demo). I have tried to improve the AI with some
> > third party AI patches and Reply to LP tool as well as by adjusting
> > "dlong_speed_adj_coeff" and "npt_override" parameters, but the AI is
still
> > less than perfect - crashing to walls (especially at steeply banked
> ovals),
> > too slow, weird slowdowns etc.

> > I think this has been discussed earlier, but is it possible to have
really
> > good AI at ovals? Which tracks does the AI handle best and what kind of
> > adjustments should be made?

> > Thanks for any help.

> > Jari Jokinen

A Thoma

GPL: Which oval track has the best AI?

by A Thoma » Wed, 07 Feb 2001 04:55:29


Also try  http://www.racesimcentral.net/***world.com/users/gpl/gpl.shtml

Andrew


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