rec.autos.simulators

GPL Online Racing! What amazing fun!!!

BendsMaste

GPL Online Racing! What amazing fun!!!

by BendsMaste » Wed, 09 Feb 2000 04:00:00

I bee trying to race online for a long  time now without much success,
but lately I have had such fun races I makes me worry about my phone
bill. I found it just ***ive in the end and spend the day at work
now counting the hours until I can get back to VROC.
I think it takes a bit of time to get used to human behaviour on the
track, plus that confidence thing, but once you do is absolutely
fantastic.  The other day I had an all Cooper race at Zandvoort hosted
by E.Pickett and I never knew the cooper was so much fun to drive,
specially against human opponents. It's a shame that earlier versions
of GPL weren't really good online, but 1.2 rocks. You never know
what's around the next corner, you're not only concentrating on the
your own race but you have to be pretty much in touch with all the
others as anyone could spin at any time in front of you, or if brake
too hard someone could run into the back of you (quite common), the
possibilities are endless, you could win a race just by finishing it,
and there's always someone that is evenly matched with you and by the
by the qualifying session you know it will be grueling battle of minds
(providing the body can keep the car on the track)
The whole thing became even more realistic for after I read a post
about damping=0 is bad, and it is true.
I have done a lot of FF testing in Monza and Zandvoort with high
damping and ended up with completely unconventional settings, but now
I can feel everything through my LWFF, I have also changed the latency
to a high value and I don't think I have had better settings ever
before, and believe me I will do hundreds of laps if needed if I am
unhappy with the FF settings. And I just like o mention that the FF
settings have been the most difficult to get right, and I still don't
think I am quite there yet. Anyway have a look at these values for the
LWFF:

force_feedback_damping = 225.000000
force_feedback_latency = 0.300000
max_steering_torque = 225.000000

I few  of the "spikes" effect with this torque value but I like a
stiff wheel. But that can be overcome by setting the latency to a
lower value which I don't fancy. This is the highest for the latency
before the spikes take over the wheel. I found very high damping
values not to be helpful, the highest I would go to in the end was
275.000 after that the decrease in the torque value has to be to great
for it to work. But I am keeping these values for the moment as I am
really happy with this. What do you guys think?

Mauricio.

Olav K. Malm

GPL Online Racing! What amazing fun!!!

by Olav K. Malm » Wed, 09 Feb 2000 04:00:00


> I bee trying to race online for a long  time now without much success,
> but lately I have had such fun races I makes me worry about my phone
> bill. I found it just ***ive in the end and spend the day at work
> now counting the hours until I can get back to VROC.
> I think it takes a bit of time to get used to human behaviour on the
> track, plus that confidence thing, but once you do is absolutely
> fantastic.  The other day I had an all Cooper race at Zandvoort hosted
> by E.Pickett and I never knew the cooper was so much fun to drive,
> specially against human opponents. It's a shame that earlier versions
> of GPL weren't really good online, but 1.2 rocks. You never know
> what's around the next corner, you're not only concentrating on the
> your own race but you have to be pretty much in touch with all the
> others as anyone could spin at any time in front of you, or if brake
> too hard someone could run into the back of you (quite common), the
> possibilities are endless, you could win a race just by finishing it,
> and there's always someone that is evenly matched with you and by the
> by the qualifying session you know it will be grueling battle of minds
> (providing the body can keep the car on the track)

So very true. And since the GPL VROC community is getting one year old now,
the people who still hangs around is pretty serious.

- Show quoted text -

I got tipped to try a damping setting of 1200. It got a bit to weird so I
settled on 600 on my MSFF and after some time getting used to it helps me
even more with concistency.

--
Olav K. Malmin
remove spam when replying

Neo

GPL Online Racing! What amazing fun!!!

by Neo » Thu, 10 Feb 2000 04:00:00



Online Grand Prix Legends racing is perfectly unique and thrilling in
every manner. I've been playing multiplayer games for years, but
nothing has come close to the sheer pleasure of racing GPL.

One of my best races took place just a few weeks ago between myself
(Eagle) and just other people (Lotus and Ferrari). Having lead for
most part of the race and just a few turns from the end (and in
puddles of sweat), I almost keeled over when I ran out of fuel within
sight of the finish line. The Ferrari and Lotus flew right past me. I
could almost hear the drivers laughing.

Once you've done a bit of online racing you'll never look at the AI in
the same way again.

A lot of people still have problems getting off the grid however. I'm
not convinced that it's always by accident, but a lot of people treat
the beginning of a race like the perfect time for a game of bumper
cars. It's this sort of behaviour which annoys me the most. If they
weren't interested in a serious race they should say so before we
begin.

I'm often in the mood to have fun and play a little one-on-one
chicken, but only if both parties agree to it.

Please pardon all this, I just had to get it off my chest. :-)

Neo


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