> Three years is actually a long time in sim development.
For a company like Simbin or ISI that is using a ready made engine and
has a team of nearly 50 people involved, yes. RL is a three man show
and they use no existing engines at all. Like I said, I spent a lot
longer than three years just on my physics engine. In fact, I'm at the
six and a half year mark right now and am still working on things.
IIRC, LFS was in development for 5 years before they put out the very
first demo, and it didn't go on sale for some time after that. If S3
is their "final, finished product" that they set out to make, well,
you're looking at something like 10 years total. It cracks me up when
folks that have never written a sim before argue with me over how long
development tasks should take <bg>
With the
Your own development experience backs this up?
Anyway, I disagree. A system I wrote recently won't be able to run on
PC's in a game environment for many years to come. But it's sitting
there ready to go when the CPU horsepower arrives. In game development
you ALWAYS plan things for future hardware that will be out when you
think the project will be finished. Just par for the course and very
routine.
Besides, RL has
The transporter took Tony probably a week or two to model. This
delayed RL absolutely zero. You need to code the engine to a certain
point before you need to worry about artwork at all. The artist can
not go into any serious production mode during this period.
If I recall correctly, in Virtual RC Racing we were coding for four or
five years before Tony came along and did all our models. He did the
artwork so fast we were still coding when he was finished with all the
game content. We have ten or twelve tracks included in VRC that were
done in no time. By the time we released it he had another ten or so
ready to go for expansion packs and so on. I think he's got something
like 25 or 30 tracks finished for us now. He could have done 100
transporters in that time and it would not have effected our release
date (or RL's for that matter) one minute.
Argue with me if you want. Let's see what you've personally done in
sim development first though ;-)
I know that GTR, GTR2, rF, GTL and LFS has
Me too :-) Fun stuff for sure. My personal favorites are LFS and GTL
:-)