rec.autos.simulators

Racing Legends update - oh no - they've fully detailed the transporter truck!

epste

Racing Legends update - oh no - they've fully detailed the transporter truck!

by epste » Wed, 22 Oct 2003 05:29:57

Firstly - sorry for my premature message about the outage the other days,
turns out that it was just a glitch for a few hours on their site.

I just groaned when I read October update - Chris West has spent the last
month fully detailing a 1968 car transporter - right down to a highly
detailed chassis!

I'm sure that just about everyone who has seen they update has had the same
reaction - how about some priorities - we just want a car we can drive
before next decade!

To be fair, he did explain in last month's update that his brother is doing
all the complex coding and physics side of things, so devitating a bit on
the graphics side won't hold the project up. However, I think they need to
learn a bit of PR - most people won't know that, and will groan just like I
did.

Cheers,
Tim

Schoone

Racing Legends update - oh no - they've fully detailed the transporter truck!

by Schoone » Wed, 22 Oct 2003 05:35:59

And the point of all this detail is?
Have you ever tried to manipulate a fully rendered object in AutoCAD or 3DS?
It is painfully slow to even render one frame on a high end PC, let alone
run it in real-time.  Pretty pictures is all they have.


Kinesi

Racing Legends update - oh no - they've fully detailed the transporter truck!

by Kinesi » Wed, 22 Oct 2003 05:48:55


> And the point of all this detail is?
> Have you ever tried to manipulate a fully rendered object in AutoCAD or 3DS?
> It is painfully slow to even render one frame on a high end PC, let alone
> run it in real-time.  Pretty pictures is all they have.

It's for grid computering.. don't you see!!!

It's going to 100% perfect physics, graphically correct down to the last
bolt, but just require the whole god dam internet to run the thing on
one machine. Oh and skynet to control the AI :))

Tony Rickar

Racing Legends update - oh no - they've fully detailed the transporter truck!

by Tony Rickar » Wed, 22 Oct 2003 05:50:41


> I'm sure that just about everyone who has seen they update has had the
same
> reaction - how about some priorities - we just want a car we can drive
> before next decade!

Absolutely! Seeing an update is great until you read:

"During the next month we plan to get the user interface up and working and
I hope to get some more done on the transporter."

Now in the previous update it was stated that he wanted to do more on the
312, now diverted to the ***y transporter!

Perhaps we should have a quick poll, what would you like to see most from
the RL development team:

1/ A customisable text rendering system for the user interface

2/ A realistic Reliance Swift transporter fully rendered

3/ A car in motion on a track (preferably in a demo) - we'll have the
updated interface and transporter in later releases.

Awe which one... the transporter is very nice, the customisable user
interface is way ***, oh I can't make up my mind...

Now I wish these guys the best of luck and I want to be first in the queue
when something drivable is out but if the RL site is for racing sim
enthusiasts (can it be for anyone else?) then surely someone there should
realise that garages, transporters and interfaces are not on the target
audiences priority list! Finishing touches maybe.

Cheers
Tony

Schoone

Racing Legends update - oh no - they've fully detailed the transporter truck!

by Schoone » Wed, 22 Oct 2003 06:48:00

Hehe ya when I seen them modelling all the internal parts of the engine I
knew it was a bigger joke than we could even imagine.
Once you throw realistic thinking into the mix the concept falls apart.
They are planning to render movie quality scenes in real-time on a desktop
PC.  Even Hollywood can't do this to the level they are showing.  It takes
rooms of rendering PC to do that.



> > And the point of all this detail is?
> > Have you ever tried to manipulate a fully rendered object in AutoCAD or
3DS?
> > It is painfully slow to even render one frame on a high end PC, let
alone
> > run it in real-time.  Pretty pictures is all they have.

> It's for grid computering.. don't you see!!!

> It's going to 100% perfect physics, graphically correct down to the last
> bolt, but just require the whole god dam internet to run the thing on
> one machine. Oh and skynet to control the AI :))

Eldre

Racing Legends update - oh no - they've fully detailed the transporter truck!

by Eldre » Wed, 22 Oct 2003 07:48:07



>I just groaned when I read October update - Chris West has spent the last
>month fully detailing a 1968 car transporter - right down to a highly
>detailed chassis!

You know what?  I'll say it.  I don't give a <expletive> about a detailed
transporter!  People want to RACE, not look at the trucks in the paddock(that
we can't drive).  I'm sorry, but that's one of the stupidest 'enhancements'
I've ever heard of... :-(

Eldred
--
Homepage - http://www.umich.edu/~epickett
Member
Screamers Racing League
IICC League
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N2k3 rank:in progress

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jon

Racing Legends update - oh no - they've fully detailed the transporter truck!

by jon » Wed, 22 Oct 2003 09:03:27

hee hee  Should have known from the teddy bear episode that a bus couldn't
be far behind




> >I just groaned when I read October update - Chris West has spent the last
> >month fully detailing a 1968 car transporter - right down to a highly
> >detailed chassis!

> You know what?  I'll say it.  I don't give a <expletive> about a detailed
> transporter!  People want to RACE, not look at the trucks in the
paddock(that
> we can't drive).  I'm sorry, but that's one of the stupidest
'enhancements'
> I've ever heard of... :-(

> Eldred
> --
> Homepage - http://www.umich.edu/~epickett
> Member
> Screamers Racing League
> IICC League
> GPLRank -2.4    MoGPL rank +302.38
> ChallengeRank +54.48   MoC +743.77
> Hist. +82.82  MoH in progress
> N2k3 rank:in progress

> Remove SPAM-OFF to reply.

Mike Beaucham

Racing Legends update - oh no - they've fully detailed the transporter truck!

by Mike Beaucham » Wed, 22 Oct 2003 08:49:24

Even I have to say that update didn't make much sense.. To me, something
like that is a final touch...

Mike
http://mikebeauchamp.com


Dave Henri

Racing Legends update - oh no - they've fully detailed the transporter truck!

by Dave Henri » Wed, 22 Oct 2003 12:24:15

..

   Tony it seems you and everyone else are expecting something to be
released soon.  From reading the snippets here, they have a long ways to
go, so 'getting a car to drive' just isn't a short term do-able item.  They
are doing it their own way, let them...everyone here seems to want to be a
Producer and TELL the Westies what they can and can't do.  
  IF or WHEN RL is released, then fine, goody, great...but until then, just
let it go....relax....find your center...It just seems to me that a bunch
of us carping about their priorities won't make much of an impact on the
Wests.  We'll see RL or we won't,  now go play Half Life 2 until RL comes
out............
.....
....
..
....
......

..
.:)
dave henrie

Steve Simpso

Racing Legends update - oh no - they've fully detailed the transporter truck!

by Steve Simpso » Wed, 22 Oct 2003 13:19:49

Totally agree, but you have to admit, it's not hard to see why Empire dumped
them from the WSC project - they really do have a bizarre way of going about
their business.

Bruce Kennewel

Racing Legends update - oh no - they've fully detailed the transporter truck!

by Bruce Kennewel » Wed, 22 Oct 2003 19:18:58

It took Michelangelo many years (1508 - 1512) to complete his masterpiece on
the ceiling of the Sistine Chapel.

Bruce.

massivechicke

Racing Legends update - oh no - they've fully detailed the transporter truck!

by massivechicke » Wed, 22 Oct 2003 20:09:34

I'm friends with a developer who was privvy to the reason the wests were
dumped, and you've basically hit the nail on the head Mr. Simpson.

"Nothing to show for their time" was one of the official lines.

Now there's no publisher, no one to push them, so things are going to take a
looooong time :)

Max Payne 2 is filling in the time nicely....what a game!

-massivechicken


Bruce Mill

Racing Legends update - oh no - they've fully detailed the transporter truck!

by Bruce Mill » Wed, 22 Oct 2003 21:32:05

Perhaps someone here who is a game/software developer can comment on
the West's progress. That is, what parts of a complete game would be
developed in what order, and is RL progressing in any normal or
rational manner. The update even mentions a search for photos of the
bus interior, presumably so the interior can be rendered?  Sounds
suspicious....

To a casual simmer (me) with no programming experience, it would look
like the West's either have a wicked sense of humor and simply want us
wondering "did those guys really spend a month on a bus!!?" or... is
the RL site periodically updated as entertainment while so they can
read posts like this while they go about their lives doing something
other than developing RL?  Just wondering...

Stephen F

Racing Legends update - oh no - they've fully detailed the transporter truck!

by Stephen F » Wed, 22 Oct 2003 22:11:32


I thought the RL development cycle was long until I visited the Sagrada
Familia in Barcelona (started in the 1880s and projected to be completed in
2023).  Of course, perhaps like RL, it was initially developed in a
competely haphazad fashion, with Gaudi living on-site and assuming full
"artistic" control, designing new structures on the fly, often doing a 180
on several important half-finished concepts.  It was also entirely funded by
private donations....

Stephen


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