rec.autos.simulators

Racing Legends update - oh no - they've fully detailed the transporter truck!

Nic

Racing Legends update - oh no - they've fully detailed the transporter truck!

by Nic » Fri, 24 Oct 2003 06:42:47


Yet they have a website with development updates, and they're not
showing us anything...

That's the weird thing I can't figure out. Why produce monthly updates
which don't show us anything? Surely you either show off exactly where
development is, or you just shut up until a few months before release?
Showing us absolutely nothing in such a public way is only going to
generate negativity in the interested parties (oh, except Doug E, who
might actually be C&T's mother ;-)

You never see them together, do you?

Schoone

Racing Legends update - oh no - they've fully detailed the transporter truck!

by Schoone » Fri, 24 Oct 2003 08:40:07

It could be a ploy to get investment money.
Again if we use a realistic view it is simply not possible with the PCs of
today to render those images realtime in a game environment.  No game today
comes 1/10 of to what they are proposing.  Those are static 3D renders,
nothing more.



Ruud van Ga

Racing Legends update - oh no - they've fully detailed the transporter truck!

by Ruud van Ga » Sat, 25 Oct 2003 00:49:46



>> They must have something, only they're not showing it off.

>Yet they have a website with development updates, and they're not
>showing us anything...

>That's the weird thing I can't figure out. Why produce monthly updates
>which don't show us anything? Surely you either show off exactly where
>development is, or you just shut up until a few months before release?

I must confess that I can't quite follow their presentation strategy
either. Next to a nice render of a bus I'd like to see the bus driving
on the track, a bit like the old movies where you could see doors
swing open, taking the hood off etc.
I guess even those things are not really important, but a single movie
that showed 2 or 3 cars driving together would be a nice thing to keep
a lot of people quiet.

They might have been assimilated by Gregor by now, so you might see
them together but not realise it. :)

Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art  : http://www.marketgraph.nl/gallery/

Ashley McConnel

Racing Legends update - oh no - they've fully detailed the transporter truck!

by Ashley McConnel » Sat, 25 Oct 2003 01:27:17

And then he will convince you that it makes sense in Quantum space :)

Ash "Already Assimulated" McConnell
http://www.siroccoracing.com

Nic

Racing Legends update - oh no - they've fully detailed the transporter truck!

by Nic » Sat, 25 Oct 2003 02:07:32


> Perhaps someone here who is a game/software developer can comment on
> the West's progress. That is, what parts of a complete game would be
> developed in what order, and is RL progressing in any normal or
> rational manner.

Well, I think most developers code 'stubs' and start at the bottom.
That is, you layout the source framework at the start, but all the
complex functions are just placeholders. So the code is full of
functions which are little more than declarations:

bool AmICrashingIntoAnything(Entity e)
{
    return false;

That kinda stuff. So you get to a point where you have a working game
but with not much actually happening. Then the artists know file
formats and the underlying tech for animation, entities etc and can
start building, while the coders begin to flesh out the skeleton with
more useful function bodies which actually return useful answers.

I have heard many, many amusing anecdotes about companies going bust
because they didn't do it like this, they didn't build in increments,
they just tried to code the whole damn lot in one go. (The Mythical
Man-Month is a good book for this kind of thing).

Compare Papyrus and the Wests. Papy have released ICR, ICR2, GPL,
NASCAR 1, 2, 3, 4, NR2002, NR2003, NL. Each one has much better
physics, graphics etc than the last, and that is why they are where
they are. They ship, haul in some money, then write the next version.
id Software are the same. There are tons of things that they want to
put into the engine before release, but they force themselves to ship
and put it all in the new one. The Wests try to write the best racing
sim ever from nothing, and if history is anything to go by (looking at
developers with the same strategy), it will never see the light of
day.

It's often said that when you've finished the first 90% of a game, you
have to write the other 90%. I think the Wests will continue to add
features, update their physics, update their graphics algorithms as
new ideas come along, and never get to the point where they say,
'Right, enough is enough, we have to ship.' Whatever people say about
publishers, they do ensure that products hit the shelves, and
regardless of all the West/Empire sob stories, I'm pretty sure Empire
realised the dire state they were in and pulled the plug. Any
publisher would have done the same. Eidos stuck with Ion Storm because
they knew Deus Ex was on it's way, but they pretty much gave up on
Daikatana at a very early stage. If Deus Ex wasn't in development and
progressing well, they probably would have dumped Ion Storm
completely.

Ruud van Ga

Racing Legends update - oh no - they've fully detailed the transporter truck!

by Ruud van Ga » Sat, 25 Oct 2003 21:31:06

On Thu, 23 Oct 2003 16:27:17 +0000 (UTC), "Ashley McConnell"


>> >You never see them together, do you?

>> They might have been assimilated by Gregor by now, so you might see
>> them together but not realise it. :)

>And then he will convince you that it makes sense in Quantum space :)

Hehe, I guess so. :)
Next month's update will probably, next to Motorcycle Legends, also
indicate the racing to Alfa Centauri should now also be possible
through the modelling of Heisenberg compensators. ;-)

And then modeling the starter button to see it all running for a
change...

Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art  : http://www.marketgraph.nl/gallery/

Remco Moe

Racing Legends update - oh no - they've fully detailed the transporter truck!

by Remco Moe » Sun, 26 Oct 2003 00:24:22


You forgot Indy500 and RoadRash.... :-)

You're so right. I do recall that Chris West already has rewritten
code at least 2 or 3 times for the next DirectX. (Including WSC).

They indeed need a clear development roadpath, and stick to it. The
way they're working now, they're looking like the coyote trying to
catch the roadrunnner.....meep meep...

Cheers!
Remco


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.