rec.autos.simulators

Post your GP3 questions here......

Glenn Andresse

Post your GP3 questions here......

by Glenn Andresse » Sat, 11 Mar 2000 04:00:00

You didn't answer the question...What are the MINIMUM system
requirements. Not all of us are running P111 500's.

Glenn


> Hi Tim.. thanx for the questions...  here goes.  :-)



> > Ok, here I go!
> >  What are the minimum system requirements?

> It was running on a Pentium 3 500, with a G400 graphics card..  Direct 3d..
> Frame rate was good.

> > What is the recommended system?

> What ever you can afford  :-)

> > Will it be delayed again?

> There official word was... "We can see the light at the end of the tunnel"..
> and that was that.

> > Will there be telemetry?

> Extremely detailed..  INcluding tire temperatures and pressures.  Very
> details car setup.. .. etc.

> > Has it split axis pedal support?

> Definatley.

> > Will it be as editable as GP2 was? (carsets - tracks - ...)

> I saw the file structure.. it is almost ideticle to GP2 in terms of file
> layout and structure  (NOT GAME)

> > Will the weather conditions change during the race?

> YES!!.. and this is the big thing.. you can do a race.. 3 laps in.. it
> starts to spit with rain.. do you pit??  There WILL be a drying line.   YOu
> can go on to the wet part of thre track to cool off your tires...  It will
> spit, pour.. with varying degrees.

> > Will we be able to steer the car in the pits a bit more?

> Not sure..

> > Will there be a fully 3d rendered pitcrew?

> Not sure..

> > Can parts fall off or break during a race? (like Villeneuve lost his rear
> > wing at Melbourne '99)

> They mentioned that Geofff was working on the Damage model as we spoke.  It
> isn't implemented as yet.  (current demonstration code is dated at Jan
> 2000 - Alpha)

> > Will your race be over when you end up on your roll-bar?

> Not sure.. but the car CAN flip over...  Most likely I guess

> > Can I get a free copy before it's release? :)

> If you ask nicely..  VERY nicely  :-)

> > I'll let you know when I find some more questions!

> Please do.. hope this helps..

> KEEP THOSE QUESTIONS COMING!!

> James Pickard

> ==============================================
> These are what I have discovered by talking to the Producer and Technical
> Director.  They are NOT my opinions as expressed by myself, Hyper Stimulator
> International nor Hasbro and the GP3 Production team.  They are unbiased.

> They are purely the facts as I have recieved them from the GP3 Producers..
> and what I have driven and seen.

ymenar

Post your GP3 questions here......

by ymenar » Sat, 11 Mar 2000 04:00:00


I suggest you look at direct competition to GP3.  They will offer online
racing.  Even titles already released offer that.  Look at how many people
with digital connections offer GPL races.  Look at the popularity of Europe
servers in Ubisoft's game service.  It's just an arrogant attitude from
Geoff to think that the Net is not ready for "his" game.  TCP/IP packets are
the same whatever game your racing.  It's pure bollocks and game developpers
like Papyrus and RatBag have proven that road course driving is possible.
Even high-momentum cars like Formula 1, it's very easy to create a stable
prediction code for it.

The popularity in "watching" Formula 1 is completely different from the
people who play Formula 1 games.  If so, then Football games shouldn't have
any multiplayer, since the audience for them all-around the world doesn't
even have a computer, neither Internet connections.

Hmm... better to have multiplayer than to have no multiplayer.  It's the
YEAR 2000 for Christ's sake!!! ;)

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.

Stephen Ferguso

Post your GP3 questions here......

by Stephen Ferguso » Sat, 11 Mar 2000 04:00:00



> <snip>

> Good, that's the way to approach customers ;)

> The only question that interest me is "Why do you have an elitist approach
> over internet multiplayer racing? It has already been established with
> Papyrus racing simulations that online racing with 20drivers is possible
> without any big latency or warping.  I mean.. you guys have worked since
GP2
> is out, yet the advancement in this sim looks like it's going to be GP2
with
> 3d graphics.  Quite small for 4years of development".

And the online-racing market for sims is still negligible.  Even the
fraction of GPL purchasers who race online through internet servers is
negligible (<1%).  I am happy to be the dissenting vote and to say put your
resources into inproving the offline play.  And yes, I have raced online and
enjoy it, but rarely have the time for it, as do most people outside of
r.a.s.

Stephen

ymenar

Post your GP3 questions here......

by ymenar » Sat, 11 Mar 2000 04:00:00


> And the online-racing market for sims is still negligible.  Even the
> fraction of GPL purchasers who race online through internet servers is
> negligible (<1%).  I am happy to be the dissenting vote and to say put
your
> resources into inproving the offline play.  And yes, I have raced online
and
> enjoy it, but rarely have the time for it, as do most people outside of
> r.a.s.

Please let's stop being elitist and look at the big picture here.  Games
that are released in the year 2000, whatever the type, simply CAN'T be
released without at least multiplayer ***, if not online community tools.
It's pure arrogance today to still look at the net and say "pffff... market
is too small".

Tell that to Quake 3.  Or Half-Life.  Or Unreal Tournament.  Or Ultima
Online.  Or <insert the majority of flight sims>.  Or <insert online RPG's>.
Or <insert any ***y game!>

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.racesimcentral.net/
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.

Woodie

Post your GP3 questions here......

by Woodie » Sat, 11 Mar 2000 04:00:00



>Maybe if you are in the North American continent (and maybe to a
>lesser extent Europe) Latency isn't a problem.  With sims like
>Nascar 3 (not knocking, I love my NR99) this isn't a problem as
>it isn't followed alot outside N.America.

>Formula One racing is the most popular form of motorsport
>worldwide and there are probarbly as many people in Japan or
>Malaysia who watch each GP as there are in the USA.  These
>people are also likely to buy GP3 and if there is a very big
>chance of latency problems arising over such distances and
>Discos occuring which would blow away any found at "Win the Rock"

>I think Microprose have been very sensible to not try and
>include a feature which could only end in alot of very
>frustrated consumers.

There are a good number of GPL fans in Australia with whom I have raced trouble
free from my location in Northeast USA.  I race on European servers regularly
with low latency, and rock solid connections.  You make it sound as if it can't
be done and the GP3 developers are smart for not trying to do something
impossible.  I can assure you that it can be done, even with my 33.6 modem.

Don McCorkle

Stephen Ferguso

Post your GP3 questions here......

by Stephen Ferguso » Sat, 11 Mar 2000 04:00:00



> > And the online-racing market for sims is still negligible.  Even the
> > fraction of GPL purchasers who race online through internet servers is
> > negligible (<1%).  I am happy to be the dissenting vote and to say put
> your
> > resources into inproving the offline play.  And yes, I have raced online
> and
> > enjoy it, but rarely have the time for it, as do most people outside of
> > r.a.s.

> Please let's stop being elitist and look at the big picture here.  Games
> that are released in the year 2000, whatever the type, simply CAN'T be
> released without at least multiplayer ***, if not online community
tools.
> It's pure arrogance today to still look at the net and say "pffff...
market
> is too small".

CAN'T.... says who?  I am looking at the big picture.  Even a mass-market
game with good Internet play built in, like Midtown Madness, demonstrates
that the majority of players, in the year 2000, are playing offline.  The
Zone server rarely has more than a hundred people there, out of sales of how
many units?

No, the elitist attitude at the moment is the one that says that, just
because there are 200 satisfied racers on VROC, everybody in the world must
go multiplayer racing, and that this is the number one priority in the
feature set to be included in the upcoming sim.  The elitist attititude is
the one that says GP3 is unworthy of consideration if it doesn't support
multiplayer ***, because the lowly proletaria who play offline are a
dying breed.

Hey, wonderful if it makes it into the game, but my opinion remains that it
is not a make-or-break feature for the game.

Stephen

Jan Verschuere

Post your GP3 questions here......

by Jan Verschuere » Sat, 11 Mar 2000 04:00:00

The number of people actually using the on-line feature is irrelevant. Very
few people will ever use the LAN option as well.

Why should GP3 have internet multiplayer? -Because other, competing racing
games have it, that's why!!

It's basic marketing logic. I doubt, when really pressed, few people would
actually say interchangeable covers on their cellphone is a make or break
feature, yet those irritating Nokia's (hate those "tunes" they play instead
of ringing) sell by the bucket load.

Granted, more people buy cellphones (even those who don't really need them)
than simracing games, but I hope you get the general idea.

Oh, and BTW: on-line racing is more than just VROC and even that's bigger
than 200 regular racers.

Jan.
----

Barton Brow

Post your GP3 questions here......

by Barton Brow » Sat, 11 Mar 2000 04:00:00


> > Tell it to the Marines!

> --
> -- Chef Boy-ar-dee <Spaghetti-O's>
> -- May the Dogfood be with you...
> -- http://www.WeSnore.net
> -- People think it must be fun to be a complete horse's ass, but they don't realise
> how hard it is to see out that little hole while walking backwards.

Tim Vanhe

Post your GP3 questions here......

by Tim Vanhe » Sat, 11 Mar 2000 04:00:00

Will there be a demo before it's release? (to prevent me from desperatly
buying F1-2000)
Tim Vanhe

Post your GP3 questions here......

by Tim Vanhe » Sat, 11 Mar 2000 04:00:00

and will that silly feature to turn around (that gear between 1st and
neutral) be gone?
Gregor Vebl

Post your GP3 questions here......

by Gregor Vebl » Sat, 11 Mar 2000 04:00:00

Thank you for the answers.


> > - Is there a formation lap?

> In the Alpha build.. NO..  but in the full build.. not sure...

Actually, there is a preview that I read today at

http://www.gamesdomain.com/gdr.cgi?depart/mar00/race2000.html

that says there should be a formation lap present. Great news!

Jo Hels

Post your GP3 questions here......

by Jo Hels » Sat, 11 Mar 2000 04:00:00

Thanks James,

hope you'll be able to forward some of these "not sure's" later this
weekend.

When you answer "possibly..", does that mean that you asked it and it
was not yet decided by the developers to put it in or not?

Some remarks...

On Sat, 11 Mar 2000 01:05:36 +1100, "James Pickard"


>> - can you disable the movement of the on-screen steeringwheel?

>YES!!!.. and this is a big thing.. they will enable you to do that..
>(whew..  :-)

Now this is a big YES!!!  :-)

So this is in telemetry now also?

Ok, but WHAT will they consist of? Changes to the core (warmup lap if
not in GP3, pacecar, still improved AI...) or only cosmetical things
like new carshape, textures and tracks?

Slowdown due to no frame skipping????

<grmbl>   :-(

If They read this: why not just put TCP/IP in it, officially
"restricted" to local networks, but quite easy to hack around?  :-)

But it doesn't really tell us a lot either...

Is this good or is this bad?

HI GUYS!! LOVE YOU ALL!!  ;-)

If you need someone to betatest keyboard (Norman seems only using his
handheld steeringwheel  :-)  ) Please contact me via
http://www.racesimcentral.net/'ll send you a
postcard <G>

JoH

========================================
Jo Helsen    EDP Operations BF Belgium

========================================

ymenar

Post your GP3 questions here......

by ymenar » Sat, 11 Mar 2000 04:00:00


> > -- Chef Boy-ar-dee <Spaghetti-O's>
> > -- May the Dogfood be with you...
> > -- http://www.WeSnore.net
> > -- People think it must be fun to be a complete horse's ass, but they
don't realise
> > how hard it is to see out that little hole while walking backwards.

Heheheheheheh ;-)

Go ahead.. and make my day!

-- 8)
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.

Jo Hels

Post your GP3 questions here......

by Jo Hels » Sat, 11 Mar 2000 04:00:00

DISASTER!!!

Geoff needs me for this one. PLease send him my coordinates;  :-)

JoH

On Sat, 11 Mar 2000 01:24:17 +1100, "James Pickard"




>> ok I got one question

>> need a beta tester? :)

>> or better yet.. when's the demo available...

>> WE NEED IT NOW !!!!!!

>> fluffypony

>Geoff Crammonds brother in law is the only beta test driver...  he uses a
>hand held steering wheel  (held in one hand and steered with the other!!!)

Richard Walke

Post your GP3 questions here......

by Richard Walke » Sat, 11 Mar 2000 04:00:00

On Fri, 10 Mar 2000 11:15:26 +0100, "Stephen Ferguson"


>CAN'T.... says who?  I am looking at the big picture.  

There are big pictures and there are big pictures <g>. Right now, online
play is pretty tiny, but will it stay that way? Maybe, but I think not. By
not getting in on the act now, Geoff Crammond & his team are falling behind
the market leaders. This is the sort of area where to learn what is
required you really have to get it out into the big wide world and get the
feedback; even a very extensive beta testing program cannot provide the
level of information required. For that reason alone I would urge any sim
developers to include online play - R&D is essential and it's a lot cheaper
getting the buying public to do it for you ;-)

Cheers,
Richard


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