Hi Tim.. thanx for the questions... here goes. :-)
It was running on a Pentium 3 500, with a G400 graphics card.. Direct 3d..
Frame rate was good.
What ever you can afford :-)
There official word was... "We can see the light at the end of the tunnel"..
and that was that.
Extremely detailed.. INcluding tire temperatures and pressures. Very
details car setup.. .. etc.
Definatley.
I saw the file structure.. it is almost ideticle to GP2 in terms of file
layout and structure (NOT GAME)
YES!!.. and this is the big thing.. you can do a race.. 3 laps in.. it
starts to spit with rain.. do you pit?? There WILL be a drying line. YOu
can go on to the wet part of thre track to cool off your tires... It will
spit, pour.. with varying degrees.
Not sure..
Not sure..
They mentioned that Geofff was working on the Damage model as we spoke. It
isn't implemented as yet. (current demonstration code is dated at Jan
2000 - Alpha)
Not sure.. but the car CAN flip over... Most likely I guess
If you ask nicely.. VERY nicely :-)
Please do.. hope this helps..
KEEP THOSE QUESTIONS COMING!!
James Pickard
==============================================
These are what I have discovered by talking to the Producer and Technical
Director. They are NOT my opinions as expressed by myself, Hyper Stimulator
International nor Hasbro and the GP3 Production team. They are unbiased.
They are purely the facts as I have recieved them from the GP3 Producers..
and what I have driven and seen.