rec.autos.simulators

Viper Racing, More to it than the demo?

teeho

Viper Racing, More to it than the demo?

by teeho » Fri, 30 Jul 1999 04:00:00

Hi,

 Just curious about the retail version of VR, compared to the
demo-version.

 Tried Viper-demo version 2.2. With Voodoo-2/12mb, it's very smooth,
but I saw some "graininess" in the demo (strange, comb-like
white-lines on the cars, usually).

 And 8 tracks with the retail version(?), it seems none of them
real-life tracks. Any other new Sierra (or home-made) tracks
available?

 Also, the Viper seems kinda slow in the demo (at least compared to a
fully-modified SCGT car). What's a good "guess" on the horsepower in
the demo, compared to a built-up Viper in the retail version (assuming
you can buy parts, etc.)? If you can modify the car with parts, is
this similar to SCGT also?

 This seems to be a pretty neat program, just need to know a bit more.

 Thanks, Matt

-Teehole

John Bod

Viper Racing, More to it than the demo?

by John Bod » Fri, 30 Jul 1999 04:00:00

The career mode in Viper Racing is excellent.  The GTS-R "hack" that's
available for the full version really screams, and the upgrades that
you can purchase as you move through the career ladder are truly
meaningful -- AND they really help improve the car's speed and
performance.  I highly recommend this game -- I have both it and SCGT,
and while I like SCGT, I REALLY like Viper Racing.

-- John Bodin
   Publisher, The IRL Insider Magazine
   http://irlinsider.adnetweb.com/



Ed Ba

Viper Racing, More to it than the demo?

by Ed Ba » Fri, 30 Jul 1999 04:00:00

On Thu, 29 Jul 1999 14:20:20 +0100,


>x-no-archive: yes


>> The GTS-R "hack" that's
>> available for the full version really screams,

>John,

>What's this?

>Thanks.

>R.

http://www.viperracing.u4l.com/
--
* rrevved at mindspring dot com
* post in haste, repent at your leisure.  
teeho

Viper Racing, More to it than the demo?

by teeho » Sat, 31 Jul 1999 04:00:00


 I like SCGT also, but Viper seems to "feel" more like realistic
driving. If the cars go faster then all the better!

 8-tracks isn't much though. It demo says you can race 24-ways, but it
also clearly says "8-tracks". I think SCGT has 12-tracks, with a
couple extra variations.

 Finally, can you alter the length of any race in VR, and can you
"save" a race in progress? With no save-race feature in SCGT, I'm
usually stuck in with short-races, at least in career-mode.

 Thanks for the info! Matt

-Teehole

Zoll

Viper Racing, More to it than the demo?

by Zoll » Sun, 01 Aug 1999 04:00:00




> I like SCGT also, but Viper seems to "feel" more like realistic
>driving. If the cars go faster then all the better!

The sensation of speed in Viper is slower than in other sims.

Viper got 8 tracks, which you can also race backwards.

In career-mode it's determined (up to 8-12 laps depending on the track), in
single races you can go up to 20. Saving a race in progress is not possible
(and not necessary).

Zolli

Morgan V

Viper Racing, More to it than the demo?

by Morgan V » Sun, 01 Aug 1999 04:00:00


> Hi,

>  Just curious about the retail version of VR, compared to the
> demo-version.

>  Tried Viper-demo version 2.2. With Voodoo-2/12mb, it's very smooth,
> but I saw some "graininess" in the demo (strange, comb-like
> white-lines on the cars, usually).

I'm using an 8mb V2 and haven't noticed any problems in the demo or retail
versions. I keep all the graphics options at maximum and it looks great. Good
FPS too.

This sucks. This game isn't very customizable. I came from a Quake/Quake2
background before getting into racing games/sims and just took it for granted
that you could modify virtually anything. About the best you can do is get the
GT hack (Adds a fully-modified career-mode GT car to your single player race.
In the retail version there're also built-in hacks for "***", "sports car",
"sedan", and "airplane".) and fiddle with your Viper skins (using Paint-Shop
Pro or whatever, then importing the skin into the game via the built-in
Paintshop).

Only eight tracks, although they can be raced backwards. I think Dayton is
based on Pocono, but the others, I assume, are just fantasy tracks. Still a lot
of fun though from those eight!

I'd guess the demo version is around 400-450 hp. You can get your career car up
to almost 600 hp (give or take, I'm only in the Pro class as of now) and well
over 200 mph on the Dayton track, but the sense of speed still just isn't
there. MGI has always been of aware of that and just recommend that you use
your F2 and F3 views to get the best sense of speed.

Very good game. Only $30 too. Buy it!

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teeho

Viper Racing, More to it than the demo?

by teeho » Sun, 01 Aug 1999 04:00:00



 Yeah, I don't know what the problem is with strange colors/blending,
etc. It's minor, and hopefully corrected by a Glide setting.

 I found it for $9.95 (free shipping too). It's already shipped. Found
it at:

 http://www.outpost.com/

 No big risk buying the retail version at that price. It does look fun
too.

 Thanks,

 Matt

-Teehole

teeho

Viper Racing, More to it than the demo?

by teeho » Sun, 01 Aug 1999 04:00:00

On Sat, 31 Jul 1999 00:48:35 +0200, "Zolli"


>The sensation of speed in Viper is slower than in other sims.

 Yes I noticed this too, but the "driving" makes up for that, it
seemed to be a bit harder/funner than SCGT.

 Well that's as good as 16 tracks then. Wonder what they meant stating
"24 different ways". Hmmmmmm.....,

 Hehe, now I get it; 3 different levels of realism (hmm, advertising
these days....).

 Okay, thanks. Quick races then. No saves needed.

 SCGT is the game that could really take advantage of a save-game
feature.

 Matt

-Teehole

Morgan V

Viper Racing, More to it than the demo?

by Morgan V » Sun, 01 Aug 1999 04:00:00

$9.95 + free shipping?!!! yeesh! And here I am shelling out $30 plus almost $10
for s&h! Idiot am I, Idiot I am. LOL!



[]
>  I found it for $9.95 (free shipping too). It's already shipped. Found
> it at:

>  http://www.outpost.com/

>  No big risk buying the retail version at that price. It does look fun
> too.

>  Thanks,

>  Matt

> -Teehole

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Zoll

Viper Racing, More to it than the demo?

by Zoll » Mon, 02 Aug 1999 04:00:00

There are really 3 different levels of realism in Viper: sim, sim and one
more time: sim!!!
;>)))

Zolli


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