> > > I mean, unless I'm really stupid I've never seen a wheelie control in
> > > a car.
> > Then don't use it. Other than a few Arcade add-ins, Viper's physics
> > are very nice indeed.
> Except, like most racing games these days, it still understeers when
> you turn full lock at 200. Now to do this in a real car will result in a
> spin, but not so in this and many other games. I'm sick of it. Some real
> physics please!!!!
> BTW, the arcade mode gets this bit right, but then makes it too easy to
> recover (hence arcade mode)...
er, but most sane people who set up a race car have slight
understeer at high speeds so this doesn't happen... if you go and
reduce the rear spoiler a whole lot then the VIper will start spinning
off just like how you suggest. Personally i find the oversteer
characteristics of this demo better than most other sims around -
in particular F1RS.
I suspect part of this effect is due to better modelling of slip
angles of tyres. when you have turned the wheel far enough to get
max turning grip, the balance of the car will be right on teh verge
of breaking loose in a good setup - but if you turn the wheel any
further, then the wheel has turned too far and starts losing grip at
the front, hence causing understeer. It's just a little more difficult
in a sim to tell if you have turned the wheel to far than in a real
car, until you get the feel of the particular sim.