rec.autos.simulators

Viper Racing demo: does it rival Gran Turismo?

Tiitus Tammin

Viper Racing demo: does it rival Gran Turismo?

by Tiitus Tammin » Thu, 01 Oct 1998 04:00:00

Sierra's Viper Racing demo has been released. I haven't played it
yet, but the description of it sounded A LOT like Playstation's
Gran Turismo. Those of you who have played the demo, does this game
really rival Gran Turismo? That would be really great.

Zonk

Viper Racing demo: does it rival Gran Turismo?

by Zonk » Thu, 01 Oct 1998 04:00:00


>Sierra's Viper Racing demo has been released. I haven't played it
>yet, but the description of it sounded A LOT like Playstation's
>Gran Turismo. Those of you who have played the demo, does this game
>really rival Gran Turismo? That would be really great.

Well, you can't do wheelies in GT.

Z.

Tim

Viper Racing demo: does it rival Gran Turismo?

by Tim » Thu, 01 Oct 1998 04:00:00


> Sierra's Viper Racing demo has been released. I haven't played it
> yet, but the description of it sounded A LOT like Playstation's
> Gran Turismo. Those of you who have played the demo, does this game
> really rival Gran Turismo? That would be really great.

      But this ones got only Dodge Vipers in it, right?
meij

Viper Racing demo: does it rival Gran Turismo?

by meij » Thu, 01 Oct 1998 04:00:00



>> Sierra's Viper Racing demo has been released. I haven't played it
>> yet, but the description of it sounded A LOT like Playstation's
>> Gran Turismo. Those of you who have played the demo, does this game
>> really rival Gran Turismo? That would be really great.

>      But this ones got only Dodge Vipers in it, right?

And is crap, as opposed to pretty good. I mean, unless I'm really stupid I've
never seen a wheelie control in a car.
Marc J. Nelso

Viper Racing demo: does it rival Gran Turismo?

by Marc J. Nelso » Thu, 01 Oct 1998 04:00:00


> I mean, unless I'm really stupid I've never seen a wheelie control in
> a car.

Then don't use it.  Other than a few Arcade add-ins, Viper's physics
are very nice indeed.

Cheers!

Marc

--
Marc J. Nelson
The Sim Project - http://www.simproject.com/
Extinct Track Archive - http://www.simproject.com/eta/

* Switch confused.net with concentric.net to reply...Confused-yet? *

Jeff Vince

Viper Racing demo: does it rival Gran Turismo?

by Jeff Vince » Thu, 01 Oct 1998 04:00:00




>> I mean, unless I'm really stupid I've never seen a wheelie control in
>> a car.

>Then don't use it.  Other than a few Arcade add-ins, Viper's physics
>are very nice indeed.

   Amen.  I got a chuckle reading over the control listing, but
haven't bothered to use it.  I'm not such a sim snob that I will throw
away a program that has an option I don't need.

   Yes, indeed.  I got MS C:PR (finally) two days ago (hey, it's a
CART sim, and for $20 at CompUSA minus the $20 rebate, you can't go
wrong).  I got the Viper Racing demo last night, and had some fun with
it.  And I picked up GPL for $35 at my local EB this afternoon.
Cheers indeed!  :)

   Even more cheery once I do my PC upgrade (looks like the 300A)...


NAR Northeast Regional Contest Board site - points and more...

Tim

Viper Racing demo: does it rival Gran Turismo?

by Tim » Sat, 03 Oct 1998 04:00:00



> > I mean, unless I'm really stupid I've never seen a wheelie control in
> > a car.

> Then don't use it.  Other than a few Arcade add-ins, Viper's physics
> are very nice indeed.

    Except, like most racing games these days, it still understeers when
you turn full lock at 200. Now to do this in a real car will result in a
spin, but not so in this and many other games. I'm sick of it. Some real
physics please!!!!
BTW, the arcade mode gets this bit right, but then makes it too easy to
recover (hence arcade mode)...
Grant Reev

Viper Racing demo: does it rival Gran Turismo?

by Grant Reev » Sat, 03 Oct 1998 04:00:00




> > > I mean, unless I'm really stupid I've never seen a wheelie control in
> > > a car.

> > Then don't use it.  Other than a few Arcade add-ins, Viper's physics
> > are very nice indeed.

>     Except, like most racing games these days, it still understeers when
> you turn full lock at 200. Now to do this in a real car will result in a
> spin, but not so in this and many other games. I'm sick of it. Some real
> physics please!!!!
> BTW, the arcade mode gets this bit right, but then makes it too easy to
> recover (hence arcade mode)...

er, but most sane people who set up a race car have slight
understeer at high speeds so this doesn't happen... if you go and
reduce the rear spoiler a whole lot then the VIper will start spinning
off just like how you suggest. Personally i find the oversteer
characteristics of this demo better than most other sims around -
in particular F1RS.
I suspect part of this effect is due to better modelling of slip
angles of tyres. when you have turned the wheel far enough to get
max turning grip, the balance of the car will be right on teh verge
of breaking loose in a good setup - but if you turn the wheel any
further, then the wheel has turned too far and starts losing grip at
the front, hence causing understeer. It's just a little more difficult
in a sim to tell if you have turned the wheel to far than in a real
car, until you get the feel of the particular sim.

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