First, it ran almost perfectly out of the box on my V5, only problem
is that the cars in front disappear too soon, which there already
exists a fix. At 800x600x16 2xFSAA the framerate looked usable
(haven't got fraps, and my computer is offline). I loaded up Spa, and
it looked very very good. Sound is incredible and the car handles in a
believable manner.
But to get as far as this, I had some trouble with the steering. First
my MSFF gameport version had the huge deadzone problem on the pedals,
so I had to use combined axis which solves the problem in mysterious
ways. Then I never learn what all this sensivity stuff is all
about. So I set all the sensivity sliders to 0. Smart idea, completely
uncontrollabe car, and why didn't they just call it non-linear from
the first place. Then I bumped all the sliders to 100%. Thats more
like it, full control. However, a little bit too much. Since I hate
non-linear steering, I reduced the wheel lock to about 15-16 and the
game really came to life.
But WTF, when I entered the setup screen again after a few practice
laps, the steering lock was back to 23. I chance tire compound, and
after a few laps and back in the setup screen this was the same as
before the change. What's going on ? Do I have to save and load a
setup each and every time I cange something ? What have i missed ?
--
Olav K. Malmin
remove .spam when replying