-
> ----
> 1) CH Force-FX
> For the best effect with the CH Force-FX joystick, we recommend you do
> not use the Force Feedback DirectX 5 driver.
> 2) Microsoft Sidewinder Force-Feedback Pro
> Full support with the I-Force Studio File (f1_joy.ifr).
> 3) I-Force 2.0 Devices
> Full support of I-Force 2.0 with the I-Force Studio Files.
> (f1_joy.ifr and f1_whl.ifr)
> 4) I-Force Studio Files Support
> We use the I-Force Studio file for the effects settings. You can change
> the effects but you cannot rename it. If you change an effect and if
> your device does not support the effect, the game will use the default
> one.
> The "f1_joy.ifr" file is for Force Feedback joysticks and the file
> "f1_whl.ifr" file is for Force Feedback wheels.
> Effects in the Game
> -------------------
> 1) Collision Impact Effect (CollisionImpact_FX)
> This effect is played just after a collision with a car or a wall.
> 2) Collision Friction Effect (CollisionFriction_FX)
> This effect is played when you sideswipe the wall or just after the
> collision impact effect.
> 3) Crick Effect (Crick_FX)
> This effect is played when you are in the pit.
> 4) Gear Broken Effect (GearBroken_FX)
> This effect is played when you pass a broken gear.
> This effect is optional.
> 5) Gear Fire Effect (GearFire_FX)
> This effect is played when a shift down with back fire occur.
> This effect is optional.
> 6) Gear Pass Down Effect (GearPassDown_FX)
> This effect is played when you shift down.
> This effect is optional.
> 7) Gear Pass Up Effect (GearPassUp_FX)
> This effect is played when you shift up.
> 8) Pistol Effect (Pistol_FX)
> This effect is played when you change the tires in the Pit.
> 9) Wheel Stiffness Effect (Stiffness_FX)
> Effect corresponding to the stiff centrifugal force on the car
> wheel. You cannot change the type of this effect.
> 10) Vibration Effect (Vibration_FX)
> This effect is played when the car rolls on bumpy ground, or when a
> flat occur. You cannot change the type of this effect.
> 11) Wheel Inertia Effect (WheelInertia_FX)
> Effect corresponding to the natural inertia of the car wheels.
> 5) Selection of Force Feedback device type
> For select the type of the Force Feedback device, you must change the
> value next to FFDevTypePlayer0 or FFDevTypePlayer1 label (if you play in
> single player just change the value for FFDevTypePlayer0) in the ubi.ini
> file located in your Ubisoft directory under your Windows directory.
> For a Force Feedback Joystick Device :
> FFDevTypePlayer0=JOY
> For a Force Feedback Wheel Device :
> FFDevTypePlayer0=WHEEL