At Sebring, I can feel the differences between the asphalt and concrete in my
wheel.
Racer X
Veteran Sim Racer
Victory Lane-
http://www.geocities.com/MotorCity/Speedway/1423/
Norm
> Norm
> > Are the FF effects really this weak?
> > I have an Actlab Force Rs, and get a lot more effects in some other
> > games.
> > I get only like the curbs, and grass, and the bump from other cars,
> > nothing far as tire contact with
> > the road. Then on some tracks just drop a tire off a little and your
> > jerked off the track.
> > I love the game other than these small things.
> Norm
> > Are the FF effects really this weak?
> > I have an Actlab Force Rs, and get a lot more effects in some other
> > games.
> > I get only like the curbs, and grass, and the bump from other cars,
> > nothing far as tire contact with
> > the road. Then on some tracks just drop a tire off a little and your
> > jerked off the track.
> > I love the game other than these small things.
--
Header address intentionally scrambled to ward off the spamming hordes.
cisko [AT] ix [DOT] netcom [DOT] com
>> I agree the effects in the game are pretty weak with almost no actual
>> feedback as far as the car physics themselves.
>> Norm
>> > Are the FF effects really this weak?
>> > I have an Actlab Force Rs, and get a lot more effects in some other
>> > games.
>> > I get only like the curbs, and grass, and the bump from other cars,
>> > nothing far as tire contact with
>> > the road. Then on some tracks just drop a tire off a little and your
>> > jerked off the track.
>> > I love the game other than these small things.
Maybe the game does not support logitech FF? Could this be true or does
every wheel work "the same way" in software?
Per
> --
> Header address intentionally scrambled to ward off the spamming hordes.
> cisko [AT] ix [DOT] netcom [DOT] com
> >Its the only game that gives me a feel for four wheel sliding around fast
> >sweepers. I get very realistic wheel chattering on hard accleration and
> >the dips, especially at the Corkscrew at Sega, produce satisfying degrees
> >of bumps through the wheel and a change from heavy to light steering. I
> >can certainly feel a difference in the road surface of say Donington as
> >compared to the desert speedway. The sandtraps produce sufficiently heavy
> >steering. All in all I think they have done an excellent job with SCGT
FF!
> >THe only thing they have missed out on is the wheel wrenching out of your
> >hand when hitting a wall but who needs that?
> >> I agree the effects in the game are pretty weak with almost no actual
> >> feedback as far as the car physics themselves.
> >> Norm
> >> > Are the FF effects really this weak?
> >> > I have an Actlab Force Rs, and get a lot more effects in some other
> >> > games.
> >> > I get only like the curbs, and grass, and the bump from other cars,
> >> > nothing far as tire contact with
> >> > the road. Then on some tracks just drop a tire off a little and your
> >> > jerked off the track.
> >> > I love the game other than these small things.
Surprisingly the Logitech, ActLabs and the TM FF wheel all use the
supposedly better FF technology (Immersion's I-FORCE). The MS FF
wheel uses some MS proprietary FF implementation. Surprisingly
I found the MS FF much better at modeling the "lost grip" sensation.
Very weird.
--
Header address intentionally scrambled to ward off the spamming hordes.
cisko [AT] ix [DOT] netcom [DOT] com
> --
> Header address intentionally scrambled to ward off the spamming hordes.
> cisko [AT] ix [DOT] netcom [DOT] com
> >Its the only game that gives me a feel for four wheel sliding around fast
> >sweepers. I get very realistic wheel chattering on hard accleration and
> >the dips, especially at the Corkscrew at Sega, produce satisfying degrees
> >of bumps through the wheel and a change from heavy to light steering. I
> >can certainly feel a difference in the road surface of say Donington as
> >compared to the desert speedway. The sandtraps produce sufficiently heavy
> >steering. All in all I think they have done an excellent job with SCGT FF!
> >THe only thing they have missed out on is the wheel wrenching out of your
> >hand when hitting a wall but who needs that?
> >> I agree the effects in the game are pretty weak with almost no actual
> >> feedback as far as the car physics themselves.
> >> Norm
> >> > Are the FF effects really this weak?
> >> > I have an Actlab Force Rs, and get a lot more effects in some other
> >> > games.
> >> > I get only like the curbs, and grass, and the bump from other cars,
> >> > nothing far as tire contact with
> >> > the road. Then on some tracks just drop a tire off a little and your
> >> > jerked off the track.
> >> > I love the game other than these small things.
--
Header address intentionally scrambled to ward off the spamming hordes.
cisko [AT] ix [DOT] netcom [DOT] com
>> Yeah? What wheel are you using? I only feel sliding type effects
>> about 15% of the time. It seems quite random. I have a logitech
>> FF.
>> --
>> Header address intentionally scrambled to ward off the spamming hordes.
>> cisko [AT] ix [DOT] netcom [DOT] com
>> >Its the only game that gives me a feel for four wheel sliding around
fast
>> >sweepers. I get very realistic wheel chattering on hard accleration and
>> >the dips, especially at the Corkscrew at Sega, produce satisfying
degrees
>> >of bumps through the wheel and a change from heavy to light steering. I
>> >can certainly feel a difference in the road surface of say Donington as
>> >compared to the desert speedway. The sandtraps produce sufficiently
heavy
>> >steering. All in all I think they have done an excellent job with SCGT
FF!
>> >THe only thing they have missed out on is the wheel wrenching out of
your
>> >hand when hitting a wall but who needs that?
>> >> I agree the effects in the game are pretty weak with almost no actual
>> >> feedback as far as the car physics themselves.
>> >> Norm
>> >> > Are the FF effects really this weak?
>> >> > I have an Actlab Force Rs, and get a lot more effects in some other
>> >> > games.
>> >> > I get only like the curbs, and grass, and the bump from other cars,
>> >> > nothing far as tire contact with
>> >> > the road. Then on some tracks just drop a tire off a little and your
>> >> > jerked off the track.
>> >> > I love the game other than these small things.