rec.autos.simulators

SCGT FF Effects

Morris Jone

SCGT FF Effects

by Morris Jone » Wed, 23 Jun 1999 04:00:00

Are the FF effects really this weak?
I have an Actlab Force Rs, and get a lot more effects in some other
games.
I get only like the curbs, and grass, and the bump from other cars,
nothing far as tire contact with
the road. Then on some tracks just drop a tire off a little and your
jerked off the track.
I love the game other than these small things.
Target

SCGT FF Effects

by Target » Wed, 23 Jun 1999 04:00:00

At Sebring, I can feel the differences between the asphalt and concrete in my
wheel.
Racer X
Veteran Sim Racer
Victory Lane-
http://www.geocities.com/MotorCity/Speedway/1423/

Norm L

SCGT FF Effects

by Norm L » Wed, 23 Jun 1999 04:00:00

I agree the effects in the game are pretty weak with almost no actual
feedback as far as the car physics themselves.

Norm


Magnu

SCGT FF Effects

by Magnu » Thu, 24 Jun 1999 04:00:00

When the tireware starts to kick in I can feel the car starts to get loose.
Otherwise I agree, its really week.
Magnus



> I agree the effects in the game are pretty weak with almost no actual
> feedback as far as the car physics themselves.

> Norm



> > Are the FF effects really this weak?
> > I have an Actlab Force Rs, and get a lot more effects in some other
> > games.
> > I get only like the curbs, and grass, and the bump from other cars,
> > nothing far as tire contact with
> > the road. Then on some tracks just drop a tire off a little and your
> > jerked off the track.
> > I love the game other than these small things.

Mark C Dod

SCGT FF Effects

by Mark C Dod » Thu, 24 Jun 1999 04:00:00

Its the only game that gives me a feel for four wheel sliding around fast
sweepers. I get very realistic wheel chattering on hard accleration and
the dips, especially at the Corkscrew at Sega, produce satisfying degrees
of bumps through the wheel and a change from heavy to light steering. I
can certainly feel a difference in the road surface of say Donington as
compared to the desert speedway. The sandtraps produce sufficiently heavy
steering. All in all I think they have done an excellent job with SCGT FF!
THe only thing they have missed out on is the wheel wrenching out of your
hand when hitting a wall but who needs that?

> I agree the effects in the game are pretty weak with almost no actual
> feedback as far as the car physics themselves.

> Norm



> > Are the FF effects really this weak?
> > I have an Actlab Force Rs, and get a lot more effects in some other
> > games.
> > I get only like the curbs, and grass, and the bump from other cars,
> > nothing far as tire contact with
> > the road. Then on some tracks just drop a tire off a little and your
> > jerked off the track.
> > I love the game other than these small things.

Greg Cisk

SCGT FF Effects

by Greg Cisk » Thu, 24 Jun 1999 04:00:00

Yeah? What wheel are you using? I only feel sliding type effects
about 15% of the time. It seems quite random. I have a logitech
FF.

--

Header address intentionally scrambled to ward off the spamming hordes.

cisko [AT] ix [DOT] netcom [DOT] com


>Its the only game that gives me a feel for four wheel sliding around fast
>sweepers. I get very realistic wheel chattering on hard accleration and
>the dips, especially at the Corkscrew at Sega, produce satisfying degrees
>of bumps through the wheel and a change from heavy to light steering. I
>can certainly feel a difference in the road surface of say Donington as
>compared to the desert speedway. The sandtraps produce sufficiently heavy
>steering. All in all I think they have done an excellent job with SCGT FF!
>THe only thing they have missed out on is the wheel wrenching out of your
>hand when hitting a wall but who needs that?


>> I agree the effects in the game are pretty weak with almost no actual
>> feedback as far as the car physics themselves.

>> Norm



>> > Are the FF effects really this weak?
>> > I have an Actlab Force Rs, and get a lot more effects in some other
>> > games.
>> > I get only like the curbs, and grass, and the bump from other cars,
>> > nothing far as tire contact with
>> > the road. Then on some tracks just drop a tire off a little and your
>> > jerked off the track.
>> > I love the game other than these small things.

Per Frederikse

SCGT FF Effects

by Per Frederikse » Thu, 24 Jun 1999 04:00:00

I have a logitech FF too. I think there is to little resistance.
I have tried the game with a Microsoft FF, it is much better.

Maybe the game does not support logitech FF? Could this be true or does
every wheel work "the same way" in software?

Per



> Yeah? What wheel are you using? I only feel sliding type effects
> about 15% of the time. It seems quite random. I have a logitech
> FF.

> --

> Header address intentionally scrambled to ward off the spamming hordes.

> cisko [AT] ix [DOT] netcom [DOT] com


> >Its the only game that gives me a feel for four wheel sliding around fast
> >sweepers. I get very realistic wheel chattering on hard accleration and
> >the dips, especially at the Corkscrew at Sega, produce satisfying degrees
> >of bumps through the wheel and a change from heavy to light steering. I
> >can certainly feel a difference in the road surface of say Donington as
> >compared to the desert speedway. The sandtraps produce sufficiently heavy
> >steering. All in all I think they have done an excellent job with SCGT
FF!
> >THe only thing they have missed out on is the wheel wrenching out of your
> >hand when hitting a wall but who needs that?


> >> I agree the effects in the game are pretty weak with almost no actual
> >> feedback as far as the car physics themselves.

> >> Norm



> >> > Are the FF effects really this weak?
> >> > I have an Actlab Force Rs, and get a lot more effects in some other
> >> > games.
> >> > I get only like the curbs, and grass, and the bump from other cars,
> >> > nothing far as tire contact with
> >> > the road. Then on some tracks just drop a tire off a little and your
> >> > jerked off the track.
> >> > I love the game other than these small things.

Greg Cisk

SCGT FF Effects

by Greg Cisk » Fri, 25 Jun 1999 04:00:00


>I have a logitech FF too. I think there is to little resistance.
>I have tried the game with a Microsoft FF, it is much better.

This doesn't surprise me at all. While I like the Logitech FF USB
wheel and pedals much better than the MS FF (I bought oa MS FF
wheel to try for a few days some time ago). I must admit that I found
the FF in F1RS to be *WAY* better while using the MS FF wheel.
Every corner where your front tires lost grip the wheel loosened up.
Then it tightened as the grip was coming back. Unfortunately the
paddle shifters were is a poor location and my wrist would snap
as I was driving. The paddles are much better on the Logitech, but
I don't feel anywhere near the "lost grip" sensation that I felt with the
MS FF wheel.

Surprisingly the Logitech, ActLabs and the TM FF wheel all use the
supposedly better FF technology (Immersion's I-FORCE). The MS FF
wheel uses some MS proprietary FF implementation. Surprisingly
I found the MS FF much better at modeling the "lost grip" sensation.

Very weird.

--

Header address intentionally scrambled to ward off the spamming hordes.

cisko [AT] ix [DOT] netcom [DOT] com

Mark C Dod

SCGT FF Effects

by Mark C Dod » Sun, 27 Jun 1999 04:00:00

Logitech FF at 100% FF setting.

> Yeah? What wheel are you using? I only feel sliding type effects
> about 15% of the time. It seems quite random. I have a logitech
> FF.

> --

> Header address intentionally scrambled to ward off the spamming hordes.

> cisko [AT] ix [DOT] netcom [DOT] com


> >Its the only game that gives me a feel for four wheel sliding around fast
> >sweepers. I get very realistic wheel chattering on hard accleration and
> >the dips, especially at the Corkscrew at Sega, produce satisfying degrees
> >of bumps through the wheel and a change from heavy to light steering. I
> >can certainly feel a difference in the road surface of say Donington as
> >compared to the desert speedway. The sandtraps produce sufficiently heavy
> >steering. All in all I think they have done an excellent job with SCGT FF!
> >THe only thing they have missed out on is the wheel wrenching out of your
> >hand when hitting a wall but who needs that?


> >> I agree the effects in the game are pretty weak with almost no actual
> >> feedback as far as the car physics themselves.

> >> Norm



> >> > Are the FF effects really this weak?
> >> > I have an Actlab Force Rs, and get a lot more effects in some other
> >> > games.
> >> > I get only like the curbs, and grass, and the bump from other cars,
> >> > nothing far as tire contact with
> >> > the road. Then on some tracks just drop a tire off a little and your
> >> > jerked off the track.
> >> > I love the game other than these small things.

Greg Cisk

SCGT FF Effects

by Greg Cisk » Sun, 27 Jun 1999 04:00:00


>Logitech FF at 100% FF setting.

Huh. Maybe I need to lower my FF setting? It is set to 130%
along with dampening. Spring is set to 100% though.

--

Header address intentionally scrambled to ward off the spamming hordes.

cisko [AT] ix [DOT] netcom [DOT] com


>> Yeah? What wheel are you using? I only feel sliding type effects
>> about 15% of the time. It seems quite random. I have a logitech
>> FF.

>> --

>> Header address intentionally scrambled to ward off the spamming hordes.

>> cisko [AT] ix [DOT] netcom [DOT] com


>> >Its the only game that gives me a feel for four wheel sliding around
fast
>> >sweepers. I get very realistic wheel chattering on hard accleration and
>> >the dips, especially at the Corkscrew at Sega, produce satisfying
degrees
>> >of bumps through the wheel and a change from heavy to light steering. I
>> >can certainly feel a difference in the road surface of say Donington as
>> >compared to the desert speedway. The sandtraps produce sufficiently
heavy
>> >steering. All in all I think they have done an excellent job with SCGT
FF!
>> >THe only thing they have missed out on is the wheel wrenching out of
your
>> >hand when hitting a wall but who needs that?


>> >> I agree the effects in the game are pretty weak with almost no actual
>> >> feedback as far as the car physics themselves.

>> >> Norm



>> >> > Are the FF effects really this weak?
>> >> > I have an Actlab Force Rs, and get a lot more effects in some other
>> >> > games.
>> >> > I get only like the curbs, and grass, and the bump from other cars,
>> >> > nothing far as tire contact with
>> >> > the road. Then on some tracks just drop a tire off a little and your
>> >> > jerked off the track.
>> >> > I love the game other than these small things.


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