The Damage Model in NR2002 is canned big time.
I took a careful look at every Chevy in the RASCAR Daytona Night Race that
had rear-end damage. Myself, Bama, and a few others.
The damage on each car was absolutely identical. Right down to every bend,
crease, missing metal, etc...
This also explains why Bama and Me were running identical speeds, as was the
other cars with rear-only damage.
I'm sure they really don't have a choice but to do this as there would be
way too many different things to model/track, but that doesn't mean I have
to like it :)
I also still think that this game needs additive repairs, like in real life.
This "you get what you get on the first stop" nonsense really bugs me and
takes a lot out of the race for me.
-Larry