I've often thought that if real life f-1 driving was as hard as GPL
they'd have changed the name to "F-1 DeathSport" and started marketing
it like WWF. However, racing sims are in a bit of a catch-22.
Including realistic physics and car behaviour without all the cues a
reallife driver has (real nice graphics, binocular vision, can feel
the suspension, brake pushes back, fairly expensive control
equipment--probably a bit more resolution that your msff wheel) makes
the car hard to drive. That is why track knowledge and braking
points, sound cues, and a decent controller are so important in games
like GPL. They are all you have. However, once you've got the visual
cues down and have a feel for the car--learned to substitute
visual/sound cues for Everything Else, you forget what you are
missing, accept they model as "reality" and become immersed in the
simulation. This, I think, is the goal of all good race game
developers and all have different ways to do accojmplish this.
Likewise, just as in books and movies, people differ as to what "pulls
them in" hence the wide array of opinions on this ng.
Chris
On Thu, 3 Aug 2000 09:40:22 +0100, "Chris Wright"
>Easier may not be the word - how about more realistic?
>The simple truth is that many of the best sims of the past, and yes I
>include GPL, have been unrealistically difficult, to my mind - though
>wonderfully challenging of course.
>The genius of GP3 is that it allows you to put consistently lappery, but it
>still punishes you for the slightest error on your part - a big difference
>in comparison to GPL.
>Seriously, if the cars were as difficult to drive in real life as they are
>in GPL, the already unacceptable death rate in that era of F1 would have
>descended into the realms of mass carnage.
>The more I play GP3, the more of its genius is revealed. The weather effects
>are a devastating addition to the race sim genre.
>Why are so many people dwelling on the faults of the game? You don't hear
>too many squeals about the lack of weather in GPL - or indeed its inability
>to save a race in progress...
>> Does anyone feel that GP3 is easier than GP2?
>> I'm running Ace with no help at all and it's
>> easier than I think it should be, aside from
>> being able to ride lots of kerbs with no
>> effect and the car seems to be almost
>> indestructible.
>> I'm hoping some forthcoming editors will
>> make it possible to alter hp and handling
>> characteristics.
>> Does anyone think GP2 is easier than GP3 perhaps?
>> BTW, I'm using a crapped out, waiting-for-LWFF, T2.
>> -Nick