> How come you can't flip your car in these games? Will you be able
>to in ICR II and the next NASCAR?
><<<
>Our current physics model is two-dimensional (well, 2.25 dimensional), so
>there is no flipping. IndyCar Racing II continues with the two-dimensional
>model, as will NASCAR Racing for Macintosh/Windows.
>Rick Genter
>Technical Lead, IndyCar Racing II/NASCAR Racing for Macintosh/Windows
>Papyrus Design Group, Inc.
As I like to put it: those roof flaps work REALLY well!!! I would
think that there's alot of extra added strain on the simulation to
provide 3-dimensional flips into the air. Although it would be cool,
I'd like to avoid the arcade-looking aerobatics moves some of those
cars go thru when they "touch". wow! lookit that one! It went 150
feet in the air and blew up!
Keep up the good work Rick! BTW, what kind of release date on the Mac
version of NASCAR (or heck, is it out yet?) I have some Mac Friends
I'd like to "get into this". And, are the carsets and setup files
going to be compatible with the PC versions?
Go #6 Mark Martin and #16 Ted Musgrave - Jack Roush Racing!!
NASCAR Racing!!
http://innet.com/~sean/nascar/nascar.html <--NASCAR Racing Sim page