Sorry again, I must a comment on this :-)
: >>>
: Summary: introducing a 320x400 mode in Nascar (and Indy II) would be a
: great
: (and inexpensive) improvement !!!!!
: <<<
: Perhaps great, not inexpensive. On DOS we would have to have 320x400
: artwork to go with 320x400 game play. It takes a lot of manpower to do the
: artwork.
I don't know exactly how your simulation model works, but i assume it's
independent from the resolution until the point of projecting a 3d-like
model to the 2d-screen. You are already scaling the bitmaps to match
the resolution (hey, there is no different artwork (i.e. bitmaps) for the
cars in hires and lowres). That means you have just to adjust your scaling
parameters to match 320x400 instead of 320x200 or 640x480, and can still
use the 640x480 bitmaps. The only graphics part, that has to be adjusted
to 320x400 is the car's interior, which can easily be done by scaling a
screenshot of a 640x480***pit to 320x400 and doing some cosmetic changes.
(the only prob may be to find a paint programm, that lets you paint in
320x400 mode). You than have to adjust the positions of flashing lights
and your needles as well as the font for the speed indicator (and the font
for the few characters in full screen mode). That's all concerning the
graphics part. You can still use 640x480 for all the menues and the replays,
'cos they don't affect gameplay.
All of the above is simple graphics programming basics!
So what do you have to change for 320x400:
1. add a commandline switch -m for medium resolution.
2. Switch to 320x400 mode whenever one selects practice, qual, warmup
and race.
3. Switch back to 640x480 when one hits escape
4. make all of the changes, i mentioned above to the graphics part
5. play the game
An experienced crew of programmers and graphics artists should be able
to do the above changes within a couple of days (well, a really experienced
crew could do it in less than one day). And i'd say this is inexpensive!
: I'll look into a 320x400 mode for future efforts, but frankly, the market
don't wait for the future, do it now !!!
: is moving ot 640x480x8 bit and beyond...
Nascar isn't playable at a decent framerate with full details on the
fastest machine on the market theses days (and the latest roumors about
the P6 tell me, it won't be playable for another long time), so going
to even higher resolutions is totally ridiculous.
One last note:
Why do you port Nascar to Windows? It makes no sense at all.
New menues ? You can do new menues in Dos, too.
Standardised graphics drivers? They only eat performance.
Selling the same game for a second time? I won't buy it.
Or is Microsoft giving you money for doing a special version to make
Win 95 more attractive? It's the only reason why i'd do it.
In my eyes doing a windows and a dos-version is total bullshit!!!
It's throwing out your money throuh the window(s 95 :-)).
And it IS EXPENSIVE.
So much for now. Keep up the good (= Dos and Mac) work, make your
games run smooth on the machines that are available, and don't think
about making it run on the Pentium 2000 under Win 2000.
Thanx for your interest,
Ralf