rec.autos.simulators

Flipping In IndyCar And NASCAR Racing?

Ralf Be

Flipping In IndyCar And NASCAR Racing?

by Ralf Be » Sat, 16 Sep 1995 04:00:00

: >>>
: 2. Switch to 320x400 mode whenever one selects practice, qual, warmup
:    and race.

: 3. Switch back to 640x480 when one hits escape
: <<<

: We thought about doing this for ICR II (run the interface always in
: 640x480 and game play at the user selected level). A lot of people pop in
: and out of driving, however, while trying to set up their car
: (garage->drive->garage->drive->etc.), and the constant mode switching is
: NOT GOOD on at least some video card/monitor combinations. (One of our
: engineers has a monitor that, when he mode switches, he runs about a 10%
: chance of having is monitor turn off, since it can't deal with [I'm
: assuming] the refresh rate change.) We finally decided against it, even
: though it would've meant less work for us (only one set of interface
: artwork).

As is told you in an email, you can do menues and the like in 320x200,
game in 320x400, no modeswitching needed that affects your monitor.
Or even do the menues in 320x400 with a 320x200 look.

: And artwork IS NOT EASY. It takes an artist several days to "get it right"
: per screen. A track shot takes even more time. There are 15 tracks in ICR
: II, at *three* different resolutions (the track shots on Macintosh/Windows
: are at 447x330). It is a manpower intensive effort, and frankly adding a
You don't need to do all the bitmaps in three different resolutions. Just
scale them down from you highest resolution as you already do with the
car textures in Nascar (or does anyone have two paintkits, one for 320x200
and one for 640x480 cars ?). BTW i scaled down screenshots of 640x480 nascar
to 320x200 and didn't see a noticible difference between the scaled pic and
the real 320x200 pic as far as out-of-the-window graphics. And with a moving
image the difference would vanish almost completely.

: 320x400 mode is probably not going to increase our market share
: significantly enough to justify it.
You don't need to redo any artwork. See my email again.
I know a lot of people, who played the demo and found the graphics to be
too ugly. When they heard they can't do fully detailed SVGA even on a Pentium
they decided not to buy the game. So your sales figures may even go up.

: >>>
: In my eyes doing a windows and a dos-version is total bullshit!!!
: <<<

: Everyone is entitled to their own opinion.

Everyone interested in Indy II will buy it as a dos-version, if there is not
special windows version. According to Microsoft all dos games should run
under win 95. If not take back your Win 95 copy for refund.

So it's double work for the same game. You complain about the manpower a
320x400 mode would take ? You have some questionable business policy.
Better make one quality product instead of two lower quality products for the
same machine.

Ralf

Ralf Be

Flipping In IndyCar And NASCAR Racing?

by Ralf Be » Sat, 16 Sep 1995 04:00:00

: >>>
: Summary: introducing a 320x400 mode in Nascar (and Indy II) would be a
: great
:   (and inexpensive) improvement !!!!!
: <<<

: Perhaps great, not inexpensive. On DOS we would have to have 320x400
: artwork to go with 320x400 game play. It takes a lot of manpower to do the
: artwork.
not true, see my email.

: I'll look into a 320x400 mode for future efforts, but frankly,  the market
do it now!!
: is moving ot 640x480x8 bit and beyond...

beyond ? That means playable not before the year 2000. :-(
Better make your games playable now!!

Ralf

RickGent

Flipping In IndyCar And NASCAR Racing?

by RickGent » Sun, 17 Sep 1995 04:00:00

You don't need to do all the bitmaps in three different resolutions. Just
scale them down from you highest resolution as you already do with the
car textures in Nascar (or does anyone have two paintkits, one for 320x200
and one for 640x480 cars ?)
<<<
The aspect ratios of the three resolutions are different. Just scaling
introduces artifacts. In fact, what the artists do is start with the
64x480 artwork, scale it down, then spend hours and hours "touch it up".
If you don't touch it up, it doesn't look half as good. Trust me; been
there, done that.

Rick Genter
Technical Lead, IndyCar Racing II/NASCAR Racing for Macintosh/Windows
Papyrus Design Group, Inc.

Ralf Be

Flipping In IndyCar And NASCAR Racing?

by Ralf Be » Tue, 19 Sep 1995 04:00:00


: >So much for now. Keep up the good (= Dos and Mac) work, make your
: >games run smooth on the machines that are available, and don't think
: >about making it run on the Pentium 2000 under Win 2000.

: I do have this to say, however.  I have seen in the Amiga software
: market, this tendency to program software "for the lowest common
: demoninator"  In other words, hey let's not make this game unplayable
: for a 68000 processor or people without hard drives or cd-roms!  Geez,
: go ahead! If it's *that* good I'll have a real reason to get a 68040!

: At least with NASCAR Racing, I can justify getting a P-100.  In fact,
: it's the *only* reason hehehehe

If Papyrus were shipping a Pentium with it's game, i'd stop complaining
about the missing 320x400 mode...

As for me, i simply can't afford one.

Ralf

Bryon La

Flipping In IndyCar And NASCAR Racing?

by Bryon La » Fri, 22 Sep 1995 04:00:00


        Not surprising.  They're both 8-bit kissing cousins.

        Anyone know of frame rates for NT?

bryon

--
-------------------------------------------------------------------------
-
Perhaps it is best to be absolute by always saying never again?
Bryon S. Lape

Bryon La

Flipping In IndyCar And NASCAR Racing?

by Bryon La » Fri, 22 Sep 1995 04:00:00


says...

        Gee, for once I agree with Ralf.  320x200 offers pretty good
graphics if one uses 256 colors and good anti-aliasing.  But let's not
forget, the VGA specification goes up to 640x450x16 only.  Beyond that is
SVGA and there are several "standards".  Once there is a good standard
for say, 1280x1024x256 with a 64-bit CPU, graphics card and OS, then we
will have to wait.

bryon
--
-------------------------------------------------------------------------
-
Perhaps it is best to be absolute by always saying never again?
Bryon S. Lape


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.