I like the AI to be at different levels in ability to help string the
field out kind of like in real racing... a pack here, a pack there..
some guys consistently "run up front" for the most part...
I setup a range of classes, A, B, C and D and group drivers into those
groups and then set their AI settings to those levels. Makes for
better racing IMHO. I did this with the BGN cars I have downloaded
and while it was alot of work, so far I've been happier with that
setup than the standard AI.
>I've always noticed this with all of their offerings. To combat this so I
>can keep it at a constant AI % we have to give the track.ini's for each
>track some lovin so the competition is even throughout. Your example was a
>13% swing, but I notice differences even at 1-2%. So by honing track.ini you
>can basically set the AI to run exactly what you are running at each track.
>Helps collisions for one since everyone is going the same speed, plus I like
>to make all the AI nearly identical in the opponent manager area, with
>little variance between low and top level ratings for each category.
>BH
>> Hi all-
>> I've been playing the Nascar Racing series from Papy since NR2. In N4,
>> I've noticed that the computer opponents settings you choose before a race
>> seem very inconsistant. For example: I am an "average" driver, yet at
>> Dover Downs, I have to set the AI strength to 106% to even be competitive,
>> yet at Atlanta, to run with the big boys, I need to set it to 93%. Thats
>> quite a difference. My question is: Am I a God at Dover Downs and merely
>> average at Atlanta? Or is the strength settings wrong? Anyone else notice
>> this? Try it. It seems the AI strength is different at every track. I
>used
>> to be able to run 100% at 'Dega and be in the top 10. Not even close
>> anymore, I'm getting disgraced at 95%. This is a stock installation, no
>> mods or "upgrades". Thanks!
>> -A
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