>Hello. I have been out of the racing car sim for a little while now. I
need
>to hone my racing skills and want to use the aid of a sim once again (at
>least for in-home training). Before leaving the endless hours of racing
sim
>usage I was happily using Grand Prix 2 until after spending weeks and weeks
>tweaking my car according to "real life physics" found out that the fastest
>setup is a completely physically unreal setup (i.e. riding on dampers at
all
>times, etc). That turned me off from the game... Probably by now there
have
>been many new car sims and I am looking for one that: - allows the car
setup
>to be tweaked like in GP2 - provides telemetry (graphs for all functions of
>the car at any given time on the track) - most important: the physics
model
>is as close as posible to the real life thing (including the changes that
>tweaking the car will induce)
sim is based on the 1967 formula one season (Jim Clark, Graham Hill, Denis
Hulme, et al). It has by far the most realistic physics and feel of any
racing sim I've ever played. And the tracks are awesome (including the 14
mile Nurburgring). Note that in 1967 the cars had no aerodynamic aids and
raced on thin, rock hard, treaded tires. This makes for a very loose, hard
to drive car. Also note that there was no telemetry back then, so you don't
get that feature. Like GP2, there are a ton of setup parameters, but unlike
GP2, all the cars in the game are very different in their invidual
characteristics (Lotus, Brabham, Eagle, Ferrari, BRM, Cooper and Honda).
There are some slightly unrealistic aspects to setup - ride height and bump
***s that don't quite jive - but it is generally very good.
If you are more into NASCAR, Papyrus is due to come out with Nascar 3 in
September or so, which will be based on the GPL physics engine (obviously
tweaked to represent these very different cars).
Dave Ewing