Lee...
> Tom
> Although I wouldn't want to say that RASCAR should change as it's up to
the
> people who run it, I would like to suggest to "someone" out there who has
> the time, patience and skill that a "training race" slot would be
beneficial
> to rookie drivers like myself.
> The idea would not be to win races but to learn under racing conditions to
> enable rookies to gain knowledge and experience before moving onto
"proper"
> racing. The races would be short and if there is a major incident
re-started
> or what ever. The incident would then be discussed with the "instructor"
> commenting in chat on the replay.
> Or just spend an hour practicing restarts
> It could be for example be made compulsory for one race for everyone to
pit
> on Lap 10 so that people can have a go at pitting under green with lots of
> cars, again under the watchful eye of the "instructor".
> A driver could be told to let someone by so he can practice running 2
> a***.
> I'm sure people can think of could think of lots of other examples. I
think
> it would beneficial to all involved in on-line sim racing. ESCORS runs a
> system of test races and a rules test before they give you a "license" to
> allow you race in their leagues. Perhaps this could lead to a "license"
> which would give league bosses some idea of what you are like.
> It would of course always be up to a race series/league to decide who they
> let in.
> Just some thoughts
> Lee
> > This is just my two cents.....but it seems to me there's a bit of
> "hypocrisy
> > in thought" about how you guys are running the RASCAR events on
Saturdays.
> > You claim, on one hand....these races are for fun AND for racing
> experience
> > for the newbies, that it doesn't matter who wins and no points are
> > collected.
> > Then, you make "special rules" that reduce the realism of the RASCAR
> races -
> > "in order to help the rookies" - but they do nothing but reduce the
> > "realistic experience" factor for the newbies incrementally. While,
they
> do
> > nothing to reduce the "problems" associated with rookie drivers
> > (everywhere)....they just introduce new ones ("not racing back to the
> > yellow" as an example).
> > If the RASCAR are races are for "fun and experience" then why do you
have
> > such an aversion to restarting when there's a crash on the first lap -
no
> > matter what the reason is? I just don't get it. Hell, I don't even
know
> > why you guys run with damage turned on.....that's pointless in a race
> that's
> > for fun and experience. Mistakes made during a race that result in wall
> > contact, spins, wrecks, blown tires, etc. - in themselves have enough of
a
> > "penalty" to the initiating driver......to work as a proper "deterrent"
to
> > doing stupid things. At least, with damage turned off.....you don't
have
> > that "stupid mistake" ruin the race for one or several other drivers,
too!
> > Race starts that are marred by accidents, whether warp induced or stupid
> > induced.....ruin the race instantly for a large portion of the field
> > (especially with full damage turned on). If you are running for "fun
and
> > experience" then what is the purpose of not restarting the race? That's
> > pure hypocritical in my book......but that's just my opinion.
> > I run with a group of guys "for fun" every few weeks. We are a mixed
> group
> > of experienced sim drivers (some of the real-world drivers who run with
us
> > are new to sim racing....thus "rookies" in these online races, even
though
> > they have lots of real-world racing experience). We don't run with
> damage,
> > and we automatically restart when there's a "yellow" on the first
> > lap...heck, sometimes we restart if there's a big wreck in the first few
> > laps. We are racing for fun.....and for experience. Knocking out half
> the
> > field on the start erases the fun of the rest of the race, for the
> remaining
> > drivers.....and removes the "experience" for those knocked out. That's
> why
> > we don't run with damage and we restart automatically (and no one
> complains
> > about it......the "benefits" to the whole group outweigh the temporary
> loss
> > of position to a few...and that evens out over time, anyway). And, we
> don't
> > make any other "bicycle training wheel" rules. As a participant
> > (experienced or not), you are expected to know the NASCAR race
> rules....and
> > follow them. We hold a "drivers meeting" for the last 10 minutes of the
> > "practice session"....to go over any special rules in place for that
> > particular track....and for some of the new guys to ask any questions
they
> > have prior to the start. In general, these races don't have any more
> > "cautions" than the real WC races run on those tracks. Amazing? Not
> > really.
> > This is just my two cents.
> > Tom
> > > writes:
> > > >Silly question probably.....but if you guys had a big "warp" at the
> > > >start....why didn't you just "restart" the race?
> > > No, it's not a silly question.
> > > 1 - I didn't even KNOW it was caused by warp until I looked at the
> replay.
> > I
> > > was too busy languishing in last place, so I couldn't see it.
> > > 2 - We've never restarted a race before. That's supposed to provide
an
> > > incentive to be smart at the start, knowing that you won't get a
second
> > chance.
> > > 3 - I wasn't logged in as the server boss, so I couldn't do it
ANYWAY...
> > > Eldred
> > > --
> > > Homepage - http://www.racesimcentral.net/~epickett
> > > GPLRank:+8.03
> > > N2002 Rank:+20.124
> > > Remove SPAM-OFF to reply.