rec.autos.simulators

RASCAR- California Race RECAP

Dave Henri

RASCAR- California Race RECAP

by Dave Henri » Tue, 03 Sep 2002 06:55:29

   It was a good try...maybe quotes or something?

dave henrie


> Arrgh, doesn't seem to be working.
> Sorry for interrupting, back to normal business ;)

> --

> Ian P
> <email invalid due to spam>



> > Ooops, maybe >

http://www.racesimcentral.net/:thl3949550063d&dq=&hl=en&lr=&ie=U...
> > =UTF-8&selm=txI%258.2481%24Py1.50423%40news2.ulv.nextra.no&rnum=1 <

> > --

> > Ian P
> > <email invalid due to spam>



> > > A little tip I picked up off another group, if you put a > before and
a
> <
> > > after a long URL it will keep the link intact.
> > > So you'll get

>http://www.racesimcentral.net/:thl3949550063d&dq=&hl=en&lr=&ie=U...
> > > e=UTF-8&selm=txI%258.2481%24Py1.50423%40news2.ulv.nextra.no&rnum=1<

> > > and I just hope it works ;)
> > > --

> > > Ian P
> > > <email invalid due to spam>




http://www.racesimcentral.net/:thl3949550063d&dq=&hl=en&lr=&ie=U...

- Show quoted text -

Tom Pabs

RASCAR- California Race RECAP

by Tom Pabs » Tue, 03 Sep 2002 07:22:50


<Pabst>  Toney, if by an "open group" you mean a mixture of experienced
drivers and rookies, then that is exactly the reason that no special
"training wheel" rules should be employed.  Especially, for a race that's
supposed to be for "fun and experience."  Just a difference of philosophy
between us I guess?

<Pabst>  I disagree with your assessment of  "damage on" being a deterrent
to stupid, "daft" driving.  It never has been in all the years I've raced
online....don't know what's special about RASCAR that makes it so.  The only
thing it does is end the "experience and fun" for those caught up in someone
elses "daftness."

risky.

<Pabst>  These "problems" are caused by inexperienced drivers not knowing
what "racing back tot he line" means...or what the correct conduct is on the
track when a yellow comes out.  How do they learn?  Certainly not be
removing that "experience" from the race.  Wouldn't you have to agree?

<Pabst>  Again, your assessment that "damage on" is a deterrent to stupid
racing....is just not valid.

<Pabst>  My "group" is the same mix as RASCAR.  I don't understand your
point.

> Cheers
> Tony



> > This is just my two cents.....but it seems to me there's a bit of
"hypocrisy
> > in thought" about how you guys are running the RASCAR events on
Saturdays.

> > You claim, on one hand....these races are for fun AND for racing
experience
> > for the newbies, that it doesn't matter who wins and no points are
> > collected.

> > Then, you make "special rules" that reduce the realism of the RASCAR
races -
> > "in order to help the rookies" - but they do nothing but reduce the
> > "realistic experience" factor for the newbies incrementally.  While,
they do
> > nothing to reduce the "problems" associated with rookie drivers
> > (everywhere)....they just introduce new ones ("not racing back to the
> > yellow" as an example).

> > If the RASCAR are races are for "fun and experience" then why do you
have
> > such an aversion to restarting when there's a crash on the first lap -
no
> > matter what the reason is?  I just don't get it.  Hell, I don't even
know
> > why you guys run with damage turned on.....that's pointless in a race
that's
> > for fun and experience.  Mistakes made during a race that result in wall
> > contact, spins, wrecks, blown tires, etc. - in themselves have enough of
a
> > "penalty" to the initiating driver......to work as a proper "deterrent"
to
> > doing stupid things.  At least, with damage turned off.....you don't
have
> > that "stupid mistake" ruin the race for one or several other drivers,
too!

> > Race starts that are marred by accidents, whether warp induced or stupid
> > induced.....ruin the race instantly for a large portion of the field
> > (especially with full damage turned on).  If you are running for "fun
and
> > experience" then what is the purpose of not restarting the race?  That's
> > pure hypocritical in my book......but that's just my opinion.

> > I run with a group of guys "for fun" every few weeks.  We are a mixed
group
> > of experienced sim drivers (some of the real-world drivers who run with
us
> > are new to sim racing....thus "rookies" in these online races, even
though
> > they have lots of real-world racing experience).  We don't run with
damage,
> > and we automatically restart when there's a "yellow" on the first
> > lap...heck, sometimes we restart if there's a big wreck in the first few
> > laps.  We are racing for fun.....and for experience.  Knocking out half
the
> > field on the start erases the fun of the rest of the race, for the
remaining
> > drivers.....and removes the "experience" for those knocked out.  That's
why
> > we don't run with damage and we restart automatically (and no one
complains
> > about it......the "benefits" to the whole group outweigh the temporary
loss
> > of position to a few...and that evens out over time, anyway).  And, we
don't
> > make any other "bicycle training wheel" rules.  As a participant
> > (experienced or not), you are expected to know the NASCAR race
rules....and
> > follow them.  We hold a "drivers meeting" for the last 10 minutes of the
> > "practice session"....to go over any special rules in place for that
> > particular track....and for some of the new guys to ask any questions
they
> > have prior to the start.  In general, these races don't have any more
> > "cautions" than the real WC races run on those tracks.  Amazing?  Not
> > really.

> > This is just my two cents.

> > Tom





> > > writes:

> > > >Silly question probably.....but if you guys had a big "warp" at the
> > > >start....why didn't you just "restart" the race?

> > > No, it's not a silly question.
> > > 1 - I didn't even KNOW it was caused by warp until I looked at the
replay.
> > I
> > > was too busy languishing in last place, so I couldn't see it.
> > > 2 - We've never restarted a race before.  That's supposed to provide
an
> > > incentive to be smart at the start, knowing that you won't get a
second
> > chance.
> > > 3 - I wasn't logged in as the server boss, so I couldn't do it
ANYWAY...

> > > Eldred
> > > --
> > > Homepage - http://www.umich.edu/~epickett
> > > GPLRank:+8.03
> > > N2002 Rank:+20.124

> > > Remove SPAM-OFF to reply.

Tom Pabs

RASCAR- California Race RECAP

by Tom Pabs » Tue, 03 Sep 2002 07:24:10

Lee...

I'd a agree with you "in principle"....but keep in mind, the RASCAR races
ARE training races.  At least that seems to be the "claim" and the reason
for all these silly "training wheel" rules.

TP


> Tom

> Although I wouldn't want to say that RASCAR should change as it's up to
the
> people who run it, I would like to suggest to "someone" out there who has
> the time, patience and skill that a "training race" slot would be
beneficial
> to rookie drivers like myself.

> The idea would not be to win races but to learn under racing conditions to
> enable rookies to gain knowledge and experience before moving onto
"proper"
> racing. The races would be short and if there is a major incident
re-started
> or what ever. The incident would then be discussed with the "instructor"
> commenting in chat on the replay.

> Or just spend an hour practicing restarts

> It could be for example be made compulsory for one race for everyone to
pit
> on Lap 10 so that people can have a go at pitting under green with lots of
> cars, again under the watchful eye of the "instructor".

> A driver could be told to let someone by so he can practice running 2
> a***.

> I'm sure people can think of could think of lots of other examples. I
think
> it would beneficial to all involved in on-line sim racing. ESCORS runs a
> system of test races and a rules test before they give you a "license" to
> allow you race in their leagues. Perhaps this could lead to a "license"
> which would give league bosses some idea of what you are like.

> It would of course always be up to a race series/league to decide who they
> let in.

> Just some thoughts

> Lee



> > This is just my two cents.....but it seems to me there's a bit of
> "hypocrisy
> > in thought" about how you guys are running the RASCAR events on
Saturdays.

> > You claim, on one hand....these races are for fun AND for racing
> experience
> > for the newbies, that it doesn't matter who wins and no points are
> > collected.

> > Then, you make "special rules" that reduce the realism of the RASCAR
> races -
> > "in order to help the rookies" - but they do nothing but reduce the
> > "realistic experience" factor for the newbies incrementally.  While,
they
> do
> > nothing to reduce the "problems" associated with rookie drivers
> > (everywhere)....they just introduce new ones ("not racing back to the
> > yellow" as an example).

> > If the RASCAR are races are for "fun and experience" then why do you
have
> > such an aversion to restarting when there's a crash on the first lap -
no
> > matter what the reason is?  I just don't get it.  Hell, I don't even
know
> > why you guys run with damage turned on.....that's pointless in a race
> that's
> > for fun and experience.  Mistakes made during a race that result in wall
> > contact, spins, wrecks, blown tires, etc. - in themselves have enough of
a
> > "penalty" to the initiating driver......to work as a proper "deterrent"
to
> > doing stupid things.  At least, with damage turned off.....you don't
have
> > that "stupid mistake" ruin the race for one or several other drivers,
too!

> > Race starts that are marred by accidents, whether warp induced or stupid
> > induced.....ruin the race instantly for a large portion of the field
> > (especially with full damage turned on).  If you are running for "fun
and
> > experience" then what is the purpose of not restarting the race?  That's
> > pure hypocritical in my book......but that's just my opinion.

> > I run with a group of guys "for fun" every few weeks.  We are a mixed
> group
> > of experienced sim drivers (some of the real-world drivers who run with
us
> > are new to sim racing....thus "rookies" in these online races, even
though
> > they have lots of real-world racing experience).  We don't run with
> damage,
> > and we automatically restart when there's a "yellow" on the first
> > lap...heck, sometimes we restart if there's a big wreck in the first few
> > laps.  We are racing for fun.....and for experience.  Knocking out half
> the
> > field on the start erases the fun of the rest of the race, for the
> remaining
> > drivers.....and removes the "experience" for those knocked out.  That's
> why
> > we don't run with damage and we restart automatically (and no one
> complains
> > about it......the "benefits" to the whole group outweigh the temporary
> loss
> > of position to a few...and that evens out over time, anyway).  And, we
> don't
> > make any other "bicycle training wheel" rules.  As a participant
> > (experienced or not), you are expected to know the NASCAR race
> rules....and
> > follow them.  We hold a "drivers meeting" for the last 10 minutes of the
> > "practice session"....to go over any special rules in place for that
> > particular track....and for some of the new guys to ask any questions
they
> > have prior to the start.  In general, these races don't have any more
> > "cautions" than the real WC races run on those tracks.  Amazing?  Not
> > really.

> > This is just my two cents.

> > Tom





> > > writes:

> > > >Silly question probably.....but if you guys had a big "warp" at the
> > > >start....why didn't you just "restart" the race?

> > > No, it's not a silly question.
> > > 1 - I didn't even KNOW it was caused by warp until I looked at the
> replay.
> > I
> > > was too busy languishing in last place, so I couldn't see it.
> > > 2 - We've never restarted a race before.  That's supposed to provide
an
> > > incentive to be smart at the start, knowing that you won't get a
second
> > chance.
> > > 3 - I wasn't logged in as the server boss, so I couldn't do it
ANYWAY...

> > > Eldred
> > > --
> > > Homepage - http://www.racesimcentral.net/~epickett
> > > GPLRank:+8.03
> > > N2002 Rank:+20.124

> > > Remove SPAM-OFF to reply.

Tom Pabs

RASCAR- California Race RECAP

by Tom Pabs » Tue, 03 Sep 2002 07:26:29

John....

Not trying to be rude to you.  But, why are you so concerned about "why I'm
concerned" about the RASCAR races?

If my reasons for contributing to the general discussion.....are not obvious
to you, I can't help that.  I don't need to participate in every RASCAR race
to have an opinion about them.  Do you?

TP


>   Tom, why are you so concerned about how RASCAR is run ?  Every week,
it's
> comments, mostly negative.   If you're that interested in it, show up at
> some more races :)

> John



> > This is just my two cents.....but it seems to me there's a bit of
> "hypocrisy
> > in thought" about how you guys are running the RASCAR events on
Saturdays.

> > You claim, on one hand....these races are for fun AND for racing
> experience
> > for the newbies, that it doesn't matter who wins and no points are
> > collected.

> > Then, you make "special rules" that reduce the realism of the RASCAR
> races -
> > "in order to help the rookies" - but they do nothing but reduce the
> > "realistic experience" factor for the newbies incrementally.  While,
they
> do
> > nothing to reduce the "problems" associated with rookie drivers
> > (everywhere)....they just introduce new ones ("not racing back to the
> > yellow" as an example).

> > If the RASCAR are races are for "fun and experience" then why do you
have
> > such an aversion to restarting when there's a crash on the first lap -
no
> > matter what the reason is?  I just don't get it.  Hell, I don't even
know
> > why you guys run with damage turned on.....that's pointless in a race
> that's
> > for fun and experience.  Mistakes made during a race that result in wall
> > contact, spins, wrecks, blown tires, etc. - in themselves have enough of
a
> > "penalty" to the initiating driver......to work as a proper "deterrent"
to
> > doing stupid things.  At least, with damage turned off.....you don't
have
> > that "stupid mistake" ruin the race for one or several other drivers,
too!

> > Race starts that are marred by accidents, whether warp induced or stupid
> > induced.....ruin the race instantly for a large portion of the field
> > (especially with full damage turned on).  If you are running for "fun
and
> > experience" then what is the purpose of not restarting the race?  That's
> > pure hypocritical in my book......but that's just my opinion.

> > I run with a group of guys "for fun" every few weeks.  We are a mixed
> group
> > of experienced sim drivers (some of the real-world drivers who run with
us
> > are new to sim racing....thus "rookies" in these online races, even
though
> > they have lots of real-world racing experience).  We don't run with
> damage,
> > and we automatically restart when there's a "yellow" on the first
> > lap...heck, sometimes we restart if there's a big wreck in the first few
> > laps.  We are racing for fun.....and for experience.  Knocking out half
> the
> > field on the start erases the fun of the rest of the race, for the
> remaining
> > drivers.....and removes the "experience" for those knocked out.  That's
> why
> > we don't run with damage and we restart automatically (and no one
> complains
> > about it......the "benefits" to the whole group outweigh the temporary
> loss
> > of position to a few...and that evens out over time, anyway).  And, we
> don't
> > make any other "bicycle training wheel" rules.  As a participant
> > (experienced or not), you are expected to know the NASCAR race
> rules....and
> > follow them.  We hold a "drivers meeting" for the last 10 minutes of the
> > "practice session"....to go over any special rules in place for that
> > particular track....and for some of the new guys to ask any questions
they
> > have prior to the start.  In general, these races don't have any more
> > "cautions" than the real WC races run on those tracks.  Amazing?  Not
> > really.

> > This is just my two cents.

> > Tom





> > > writes:

> > > >Silly question probably.....but if you guys had a big "warp" at the
> > > >start....why didn't you just "restart" the race?

> > > No, it's not a silly question.
> > > 1 - I didn't even KNOW it was caused by warp until I looked at the
> replay.
> > I
> > > was too busy languishing in last place, so I couldn't see it.
> > > 2 - We've never restarted a race before.  That's supposed to provide
an
> > > incentive to be smart at the start, knowing that you won't get a
second
> > chance.
> > > 3 - I wasn't logged in as the server boss, so I couldn't do it
ANYWAY...

> > > Eldred
> > > --
> > > Homepage - http://www.umich.edu/~epickett
> > > GPLRank:+8.03
> > > N2002 Rank:+20.124

> > > Remove SPAM-OFF to reply.

Tom Pabs

RASCAR- California Race RECAP

by Tom Pabs » Tue, 03 Sep 2002 07:33:49

Jason...

I can't comment on how many leagues have employed special racing rules over
the last 5 years.  Of course they have.

"No passing on starts/restarts" is already implement by NASCAR rules and the
"in-game officials" enforce it.  Are you talking about something other than
the NASCAR rules?

I doubt very seriously if any remaining "leagues" for experienced drivers
have implemented "no racing back to the flag under cautions."  Why?  Because
its therefore nearly impossible to gain a lap back....other than simply
being faster than the leaders and being capable of going down a lap....then
you are so much faster you can go all the way around the track and pass them
again....because you are sooooo fast!  A ridiculous notion, of course.  "No
racing back...." simply does not eliminate incidents during cautions...it
doesn't even reduce them......they still happened but for more varied
reasons.  RASCAR (among others) clearly demonstrates that fact every week.

TP




> >This is just my two cents.....but it seems to me there's a bit of
"hypocrisy
> >in thought" about how you guys are running the RASCAR events on
Saturdays.

> I don't want to join in the debate, but the "no passing on restarts"
> rule is common in most leagues, as is the "no racing back to the flag
> with more than 10 to go" rule.

> Jason

> -----
> GPLRank 24.50
> N2002Rank -12.995

Tom Pabs

RASCAR- California Race RECAP

by Tom Pabs » Tue, 03 Sep 2002 07:34:42

Got to agree with you, Fred.  Certainly, there are no *more* problems with
allowing it than not allowing it.

TP


> I really REALLY hate the no racing back to yellow rule. I've never seen it
> cause any wrecks except at the SS tracks when people throw their common
> sense out the window.





> > >This is just my two cents.....but it seems to me there's a bit of
> "hypocrisy
> > >in thought" about how you guys are running the RASCAR events on
> Saturdays.

> > I don't want to join in the debate, but the "no passing on restarts"
> > rule is common in most leagues, as is the "no racing back to the flag
> > with more than 10 to go" rule.

> > Jason

> > -----
> > GPLRank 24.50
> > N2002Rank -12.995

Ian

RASCAR- California Race RECAP

by Ian » Tue, 03 Sep 2002 07:41:28

Just checked, and I think I got them the wrong way around, though I can't
get it to work anyway (just spent 5 minutes emailing myself ! ) ;)

<
http://groups.google.com/groups?q=g:thl3949550063d&dq=&hl=en&lr=&ie=U...
=UTF-8&selm=txI%258.2481%24Py1.50423%40news2.ulv.nextra.no&rnum=1 >

If that doesn't work I'll just give up, or use HTML <G>

--

Ian P
<email invalid due to spam>


>    It was a good try...maybe quotes or something?

> dave henrie



> > Arrgh, doesn't seem to be working.
> > Sorry for interrupting, back to normal business ;)

> > --

> > Ian P
> > <email invalid due to spam>



> > > Ooops, maybe >

http://groups.google.com/groups?q=g:thl3949550063d&dq=&hl=en&lr=&ie=U...

- Show quoted text -

> > > =UTF-8&selm=txI%258.2481%24Py1.50423%40news2.ulv.nextra.no&rnum=1 <

> > > --

> > > Ian P
> > > <email invalid due to spam>



> > > > A little tip I picked up off another group, if you put a > before
and
> a
> > <
> > > > after a long URL it will keep the link intact.
> > > > So you'll get

>http://groups.google.com/groups?q=g:thl3949550063d&dq=&hl=en&lr=&ie=U...
> > > > e=UTF-8&selm=txI%258.2481%24Py1.50423%40news2.ulv.nextra.no&rnum=1<

> > > > and I just hope it works ;)
> > > > --

> > > > Ian P
> > > > <email invalid due to spam>




http://groups.google.com/groups?q=g:thl3949550063d&dq=&hl=en&lr=&ie=U...

- Show quoted text -

Eldre

RASCAR- California Race RECAP

by Eldre » Tue, 03 Sep 2002 07:42:54


writes:

Good grief - here we go again... :-(
I take offense at you calling it hypocrisy, Tom.

No, we don't collect points, but I'm QUITE sure it matters who wins.  I know
*I* would be happy if I won.  If you don't want to win, why would you even
BOTHER?

We started out running *exactly* like the WC drivers do(yellows, race to the
line, double-file restarts).  I even had forced***pit view and forced smoke
set on the server.  The changes in the rules were an attempt to decrease the
number of yellows.  I also know of *points* leagues that have a 'no racing back
to yellow' rule(also in an attempt to avoid more incidents).  Would you call
them hypocritical as well?

I disagree with your opinion.  Hell, if we ran with no damage, I'd probably
finish a LOT higher.  I wouldn't be as worried about damaging my car, or taking
somone else out of the race by forcing a pass.  I could bounce off the walls(or
other cars) without any concerns.

No, your group of drivers sounds like they're just more skilled than our group.
 Either that, or you don't have as WIDE a disparity of skill levels as we do.
Some of your guys might not have much sim experience, but they have real racing
experience.  I think that helps a LOT.
Again, I object to you're calling our attempts at better racing "bicycle
training wheel" rules.  Honestly, I don't know what the hell else to DO!  What
would you suggest?
We can't FORCE everyone to practice 30-60 hours for each race.  We don't kick
people out just because they may not have perfect car control.  Faced with
those two very important facts, I really don't see how to eliminate yellow
flags.

Eldred
--
Homepage - http://www.racesimcentral.net/~epickett
GPLRank:+8.03
N2002 Rank:+20.124

Remove SPAM-OFF to reply.

Tony Rickar

RASCAR- California Race RECAP

by Tony Rickar » Tue, 03 Sep 2002 07:45:13


> > The rules regarding damage, racing back to the yellow and no restarts are
> > because it is still a fairly open group.

> <Pabst>  Toney, if by an "open group" you mean a mixture of experienced
> drivers and rookies, then that is exactly the reason that no special
> "training wheel" rules should be employed.  Especially, for a race that's
> supposed to be for "fun and experience."  Just a difference of philosophy
> between us I guess?

I mean that it is not a group of drivers that know each other necessarily. I
have raced with other leagues where we have known each other to a level where if
certain people agreed we should restart then we would. My assumption was your
group was at this level.

Again I have raced in leagues where those causing incidents have been mortified
that they ruined the racing for others. This had a greater effect on their
approach next time than damaging themselves. However, it takes time and may be
questionable in an open league where new members can drop in at any time.

Yeh, I am not really sure on this one. I think it was chosen due to too many
incidents and was considered a prudent move. Maybe sim & reality just can't
coincide here as mixing accidents and racing seems pretty difficult conveyed via
the limited view of the computer screen. I think this could be debated for ages!

I would say it was a definite deterrent to not tangling with the AI in single
player, so cannot see why it would not apply to online.

My assumption is your group is a known group who race together on a regular
basis, whereas Rascar is not. That is my point.

Cheers

Tony

Tony Rickar

RASCAR- California Race RECAP

by Tony Rickar » Tue, 03 Sep 2002 07:47:00

Doh!

John Pancoas

RASCAR- California Race RECAP

by John Pancoas » Tue, 03 Sep 2002 07:54:02

  Because, I find it interesting, your commenting on a "league" that you
don't participate in.  If you're trying to be helpful, why not comment on
other "leagues" too ?

  For that matter, if you were running a league, and someone who didn't
participate in it kept commenting on how it should be run, what would you
think ?  Rude as hell imo.

  And no, I don't participate in every RASCAR race.  That's why I don't
comment on them.

  Now, I've answered your question, how about you doing the same ?

John


> John....

> Not trying to be rude to you.  But, why are you so concerned about "why
I'm
> concerned" about the RASCAR races?

> If my reasons for contributing to the general discussion.....are not
obvious
> to you, I can't help that.  I don't need to participate in every RASCAR
race
> to have an opinion about them.  Do you?

> TP



> >   Tom, why are you so concerned about how RASCAR is run ?  Every week,
> it's
> > comments, mostly negative.   If you're that interested in it, show up at
> > some more races :)

> > John



> > > This is just my two cents.....but it seems to me there's a bit of
> > "hypocrisy
> > > in thought" about how you guys are running the RASCAR events on
> Saturdays.

> > > You claim, on one hand....these races are for fun AND for racing
> > experience
> > > for the newbies, that it doesn't matter who wins and no points are
> > > collected.

> > > Then, you make "special rules" that reduce the realism of the RASCAR
> > races -
> > > "in order to help the rookies" - but they do nothing but reduce the
> > > "realistic experience" factor for the newbies incrementally.  While,
> they
> > do
> > > nothing to reduce the "problems" associated with rookie drivers
> > > (everywhere)....they just introduce new ones ("not racing back to the
> > > yellow" as an example).

> > > If the RASCAR are races are for "fun and experience" then why do you
> have
> > > such an aversion to restarting when there's a crash on the first lap -
> no
> > > matter what the reason is?  I just don't get it.  Hell, I don't even
> know
> > > why you guys run with damage turned on.....that's pointless in a race
> > that's
> > > for fun and experience.  Mistakes made during a race that result in
wall
> > > contact, spins, wrecks, blown tires, etc. - in themselves have enough
of
> a
> > > "penalty" to the initiating driver......to work as a proper
"deterrent"
> to
> > > doing stupid things.  At least, with damage turned off.....you don't
> have
> > > that "stupid mistake" ruin the race for one or several other drivers,
> too!

> > > Race starts that are marred by accidents, whether warp induced or
stupid
> > > induced.....ruin the race instantly for a large portion of the field
> > > (especially with full damage turned on).  If you are running for "fun
> and
> > > experience" then what is the purpose of not restarting the race?
That's
> > > pure hypocritical in my book......but that's just my opinion.

> > > I run with a group of guys "for fun" every few weeks.  We are a mixed
> > group
> > > of experienced sim drivers (some of the real-world drivers who run
with
> us
> > > are new to sim racing....thus "rookies" in these online races, even
> though
> > > they have lots of real-world racing experience).  We don't run with
> > damage,
> > > and we automatically restart when there's a "yellow" on the first
> > > lap...heck, sometimes we restart if there's a big wreck in the first
few
> > > laps.  We are racing for fun.....and for experience.  Knocking out
half
> > the
> > > field on the start erases the fun of the rest of the race, for the
> > remaining
> > > drivers.....and removes the "experience" for those knocked out.
That's
> > why
> > > we don't run with damage and we restart automatically (and no one
> > complains
> > > about it......the "benefits" to the whole group outweigh the temporary
> > loss
> > > of position to a few...and that evens out over time, anyway).  And, we
> > don't
> > > make any other "bicycle training wheel" rules.  As a participant
> > > (experienced or not), you are expected to know the NASCAR race
> > rules....and
> > > follow them.  We hold a "drivers meeting" for the last 10 minutes of
the
> > > "practice session"....to go over any special rules in place for that
> > > particular track....and for some of the new guys to ask any questions
> they
> > > have prior to the start.  In general, these races don't have any more
> > > "cautions" than the real WC races run on those tracks.  Amazing?  Not
> > > really.

> > > This is just my two cents.

> > > Tom





> > > > writes:

> > > > >Silly question probably.....but if you guys had a big "warp" at the
> > > > >start....why didn't you just "restart" the race?

> > > > No, it's not a silly question.
> > > > 1 - I didn't even KNOW it was caused by warp until I looked at the
> > replay.
> > > I
> > > > was too busy languishing in last place, so I couldn't see it.
> > > > 2 - We've never restarted a race before.  That's supposed to provide
> an
> > > > incentive to be smart at the start, knowing that you won't get a
> second
> > > chance.
> > > > 3 - I wasn't logged in as the server boss, so I couldn't do it
> ANYWAY...

> > > > Eldred
> > > > --
> > > > Homepage - http://www.umich.edu/~epickett
> > > > GPLRank:+8.03
> > > > N2002 Rank:+20.124

> > > > Remove SPAM-OFF to reply.

Ian

RASCAR- California Race RECAP

by Ian » Tue, 03 Sep 2002 07:54:41

I'm sick of people giving me duff advice ;)

--

Ian P
<email invalid due to spam>


http://groups.google.com/groups?q=g:thl3949550063d&dq=&hl=en&lr=&ie=U...

frederickso

RASCAR- California Race RECAP

by frederickso » Tue, 03 Sep 2002 08:29:46

This notion that you need so many hours of practice is ridiculous. I spend
half an hour in practice driving california, and ive done maybe one or two
pick up races there months and months ago, and i got the friggen pole. You
have to drive the car like a car and not worry so much about being glued to
the "proper line". Its just like being on the freeway, you just drive and
slow down when you gotta turn. Turn off the speedometer and turn on the
racing line indicator thingie, and just focus on controlling your car.

jon

RASCAR- California Race RECAP

by jon » Tue, 03 Sep 2002 09:05:38

Seems like the last week has been full of huge latency spikes on Sierra.




> >On Sun, 01 Sep 2002 12:28:01 GMT, "David G Fisher"

> >>I thought I was going to have a good lap after practice and qualifying.
Got
> >>disco'd though while running in 4th and returned 5 laps down. Decided to
> >>stick it out and got 3 back.

> >I feel your pain.  Had it happen to me twice, in addition to a bogus
> >BF for trying to miss the lap 1 mahem.  I was coming close to getting
> >back on the lead lap when it happend the second time.  Between black
> >flags and the disconnects I have spent the last two weeks just trying
> >to get back on the lead lap.

> Must have been heavy weather(internet) yesterday.  In the morning, I cot
> disco'd from a league race at Texas.  I couldn't get back in after I got
> dropped to the sierra.com screen.  I had to totally quit the program,
start it
> again, then log back into sierra.com and the race.  It probably cost me
about
> 10 laps - not that it would have mattered anyway...

> Eldred
> --
> Homepage - http://www.umich.edu/~epickett
> GPLRank:+8.03
> N2002 Rank:+20.124

> Remove SPAM-OFF to reply.

Eldre

RASCAR- California Race RECAP

by Eldre » Tue, 03 Sep 2002 09:07:32


writes:

I have NEVER claimed that these are 'training' races.

Eldred
--
Homepage - http://www.umich.edu/~epickett
GPLRank:+8.03
N2002 Rank:+20.124

Remove SPAM-OFF to reply.


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